Search found 16 matches
- Thu May 21, 2020 10:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to have an Imagebutton in Viewport? [Solved]
- Replies: 2
- Views: 428
Re: How to have an Imagebutton in Viewport?
...How do I convert this so that instead of a viewable and scrollable list of text and static images it is a viewable and scrollable list of text and selectable images? ... Just replace text and image with the imagebutton. Since you making an inventory, I suppose you have a list of items, so you co...
- Wed May 20, 2020 11:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to have an Imagebutton in Viewport? [Solved]
- Replies: 2
- Views: 428
How to have an Imagebutton in Viewport? [Solved]
I'm trying to have inventory system that can be viewed any time in the story to view obtained items and objects. This is what it is right now with static images: screen inventory(): tag menu use game_menu(_("Inventory"),scroll="viewport"): style_prefix "about" vbox: tex...
- Fri May 15, 2020 1:50 pm
- Forum: Ren'Py Cookbook
- Topic: Implementing FMOD Studio into Ren'Py for All Platforms Community Project
- Replies: 5
- Views: 1472
Re: Implementing FMOD Studio into Ren'Py for All Platforms Community Project
I am getting this following message when attempting to run Ren'Py 7.3.5 on the Mac. OSError: dlopen(libfmod.dylib, 6): no suitable image found. Did find: []libfmod.dylib: code signature in (libfmod.dylib) not valid for use in process using Library Validation: mapped file has cdhash, completely unsig...
- Thu May 14, 2020 5:16 pm
- Forum: Ren'Py Cookbook
- Topic: Implementing FMOD Studio into Ren'Py for All Platforms Community Project
- Replies: 5
- Views: 1472
Re: Implementing FMOD Studio into Ren'Py for All Platforms Community Project
I should also note that the Example version uses 2.00.08 FMOD instead of 1.10.20.
- Thu May 07, 2020 1:31 pm
- Forum: Ren'Py Cookbook
- Topic: Implementing FMOD Studio into Ren'Py for All Platforms Community Project
- Replies: 5
- Views: 1472
Re: Implementing FMOD Studio into Ren'Py for All Platforms Community Project
Support has been given to Windows operating systems as well as Macs. Linux implementation still needs to be made. This currently only works on Ren'Py 6.99. Testing on newest version of Ren'Py 7.3.5 resulted in an exception being flagged for some reason.
- Thu Apr 23, 2020 10:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to load .dylib or .dll files? [Solved]
- Replies: 0
- Views: 249
How to load .dylib or .dll files? [Solved]
I have a .dylib file and .dll files that I would like to load as libraries for Mac and Windows, respectively, in Ren'Py. What is the proper way to do this? I possess both a MacBook laptop and Windows laptop. On Mac for pure Python code (not Ren'Py script), you do the following (assuming that you hav...
- Thu Apr 23, 2020 8:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to import modules (on Windows)? [Solved]
- Replies: 2
- Views: 302
Re: How to import modules (on Windows)?
Thanks! That really helped out!
- Wed Apr 22, 2020 5:39 pm
- Forum: Ren'Py Cookbook
- Topic: Implementing FMOD Studio into Ren'Py for All Platforms Community Project
- Replies: 5
- Views: 1472
Re: Implementing FMOD Studio into Ren'Py for All Platforms Community Project
Here, many people at the level copied stupidly the code> stupidly inserted the code. It would be much easier for users to download an example project else githab. As I understand it, this module allows you to create a direction for the speakers, type of where the sound comes from, I understand corr...
- Wed Apr 22, 2020 1:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to import modules (on Windows)? [Solved]
- Replies: 2
- Views: 302
How to import modules (on Windows)? [Solved]
On Mac, to add a custom/third-party module to your Ren'Py game, you only need to do the following (assuming a file called mymodule.py exists in the game directory): python: from sys import path path.append('/Users/username/Desktop/mygame/game') import mymodule However, doing the same on Windows: pyt...
- Tue Apr 21, 2020 11:28 pm
- Forum: Ren'Py Cookbook
- Topic: Implementing FMOD Studio into Ren'Py for All Platforms Community Project
- Replies: 5
- Views: 1472
Implementing FMOD Studio into Ren'Py for All Platforms Community Project
I have been able to make a working implementation / import of FMOD Studio in order to allow for an audio system that allows for directional (i.e. left, right, forward, backwards, and in-between). Below is the following code (Note: This has been tested via Python 2.7.17 and has not been tested on any...
- Tue Apr 21, 2020 7:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: if list is empty [solved]
- Replies: 4
- Views: 422
Re: if list is empty
So I'm essentially trying to get this code working. $ list = ['apples','oranges'] "I'm gonna making apple sauce and orange juice." $list.remove("apples") $list.remove("oranges") "The list is empty." if list == []: "I need to buy apples and oranges."...
- Tue Apr 21, 2020 2:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Implementing FMOD Studio into Ren'Py Help?
- Replies: 0
- Views: 281
Implementing FMOD Studio into Ren'Py Help?
This post has been moved to the Ren'Py Cookbook section.
- Mon Nov 05, 2018 7:50 pm
- Forum: General Discussion
- Topic: Determining Minimum System Requirements for a Game
- Replies: 1
- Views: 627
Determining Minimum System Requirements for a Game
Something that has always bugged me (even though I am not near the point to start to actually be concerned about this) is how you determine the hardware requirements for a computer to run a said game. Does this change depending how complex and how much coding and/or text is used in the game? Or is i...
- Mon Nov 05, 2018 7:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Change Position of Main Menu Title Name Text
- Replies: 4
- Views: 1823
Re: Change Position of Main Menu Title Name Text
Oops, sorry, I had you looking in the wrong spot. Open screens.rpy and find these lines style main_menu_vbox: xalign 1.0 xoffset -30 xmaximum 1200 yalign 1.0 yoffset -30 style main_menu_text: xalign 1.0 layout "subtitle" text_align 1.0 color gui.accent_color style main_menu_title: size gu...
- Mon Nov 05, 2018 10:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Change Position of Main Menu Title Name Text
- Replies: 4
- Views: 1823
Re: Change Position of Main Menu Title Name Text
Which version of renpy are you using? If you have a gui.rpy file, that contains all the positioning for the main menu. The only one that I am seeing is the one for size in the gui.rpy file. define gui.title_text_size = 55 The version of Ren'Py that I am using is 6.99.12.4. Yes, I know it is outdate...