Search found 4 matches

by TanteiSakana
Sun Nov 03, 2019 1:51 pm
Forum: Development of Ren'Py
Topic: {w} tag and text shifting during gameplay
Replies: 2
Views: 7826

Re: {w} tag and text shifting during gameplay

…perhaps you could explain to me how this is a "damned if you do, damned if you don't situation"? Because I have trouble understanding that line of thought. In trying to work around the various issues happening here, I did read about and experiment with the adjust_spacing style property. W...
by TanteiSakana
Wed Oct 23, 2019 2:32 pm
Forum: Completed Games
Topic: 2 Guys 1 Laptop [Free] [Short] [Kinetic] [Furry] [NSFW BxB… sort of…?]
Replies: 2
Views: 1463

Re: 2 Guys 1 Laptop [Free] [Short] [Kinetic] [Furry] [NSFW BxB… sort of…?]

I'm likely not the right person to ask about commercial viability, but I do know that there have been at least a few very high-profile linear visual novels, with Higurashi and its various adaptions probably being one of the most well-known. From an artistic standpoint… I do think linear visual novel...
by TanteiSakana
Mon Oct 21, 2019 4:54 pm
Forum: Completed Games
Topic: 2 Guys 1 Laptop [Free] [Short] [Kinetic] [Furry] [NSFW BxB… sort of…?]
Replies: 2
Views: 1463

2 Guys 1 Laptop [Free] [Short] [Kinetic] [Furry] [NSFW BxB… sort of…?]

Well, while I'm here, I might as well try advertising the short visual novel I just finished :p In an effort to completely destroy any chances of finding a target audience for my content, I've made a completely linear visual novel about two mostly straight furry guys experimenting and watching lesb...
by TanteiSakana
Sat Oct 19, 2019 12:24 am
Forum: Development of Ren'Py
Topic: {w} tag and text shifting during gameplay
Replies: 2
Views: 7826

{w} tag and text shifting during gameplay

( tl;dr: The {w} tag seems to have a low but effectively random chance of causing text to move around when encountered. Since this glitch is pretty difficult to reproduce, I've tried to include as much info as I can about how to observe it in action, how I worked around it in my game, and what I thi...