Search found 9 matches
- Sat Feb 09, 2019 3:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] About store module(probably)
- Replies: 8
- Views: 641
Re: About store module(probably)
Thanks dude. Really helped me. 
- Sat Feb 09, 2019 2:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] About store module(probably)
- Replies: 8
- Views: 641
Re: About store module(probably)
init -1 python: import renpy.store as store import renpy.exports as renpy from operator import attrgetter inv_page = 0 item = None class Player(renpy.store.object): def __init__(self, name, max_hp=0, max_mp=0, element=None): self.name=name self.max_hp=max_hp self.hp=max_hp self.max_mp=max_mp self....
- Sat Feb 09, 2019 1:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] About store module(probably)
- Replies: 8
- Views: 641
Re: About store module(probably)
What exactly are you trying to do? This is my doubt right now. I've found this code in a cookbook, so I'm actually trying to understand what he was doing, so I can edit without messing everything up. But for all intent and purposes, you don't need to touch the store object So I could do the same co...
- Sat Feb 09, 2019 3:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] About store module(probably)
- Replies: 8
- Views: 641
Re: About store module(probably)
Thanks for the help, but from what I've found until now it's not related with In-App Purchasing. From the little I have found until now (mostly from this link https://lemmasoft.renai.us/forums/viewtopic.php?t=23050 ) it's probably something related to rollback, but how exactly works, or when and how...
- Fri Feb 08, 2019 10:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] About store module(probably)
- Replies: 8
- Views: 641
[SOLVED] About store module(probably)
So I started with renpy recently and found this store thing (that I'm GUESSING it's a module) in a cookbook recipe and can't find out more details about it in the documentation . Actually (And I have the strong feeling that I'm just being extremaly dumb here) I coudn't find any detailed information ...
- Sat Jan 12, 2019 12:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Learn Ren'py by using finished code. Bad Idea?
- Replies: 4
- Views: 378
Re: Learn Ren'py by using finished code. Bad Idea?
Thanks dude. I guess I'm starting my own game to see how far I go before i get stuck. The main reason I've been so obsessed with analyzing a finished game is the fear of letting something pass in the beginning and have to code half the game again... But I guess there is no other way 
- Fri Jan 11, 2019 10:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Learn Ren'py by using finished code. Bad Idea?
- Replies: 4
- Views: 378
Learn Ren'py by using finished code. Bad Idea?
I've started to learn how to use Ren'py in more complex games recently and there is this game I've been using as a model for the things I want to learn, so I grabbed his code and tried to understand how was made. The problem is I find myself constantly confused with the code, what is making me quest...
- Sat Nov 10, 2018 10:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: What does "expression" do?
- Replies: 3
- Views: 252
Re: What does "expression" do?
So the "expression" just allow the variables to be transferred in the jump??
- Sat Nov 10, 2018 9:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: What does "expression" do?
- Replies: 3
- Views: 252
What does "expression" do?
I'm really sorry if this is a stupid question, but I cant figure what is the difference between using just "call" or "jump" and using "call expression" or "jump expression". The code I'm using as a guide use expression constantly, so I suppose there must be some function, but even reading INCOUNTABL...