Search found 10 matches

by Spoons
Fri Nov 16, 2018 8:10 pm
Forum: Ren'Py Questions and Announcements
Topic: try to make a game like summertime saga
Replies: 6
Views: 2493

Re: try to make a game like summertime saga

Thank you very much. I personally only want to know one thing they did with Summertime saga and that is how they did the computer interaction. You can interact with the computer and actually type the password into the box without it being in the chat window. It also looks like it's somehow nested wi...
by Spoons
Fri Nov 16, 2018 12:48 pm
Forum: Ren'Py Questions and Announcements
Topic: try to make a game like summertime saga
Replies: 6
Views: 2493

Re: try to make a game like summertime saga

irredeemable wrote:
Tue Feb 20, 2018 7:41 pm
Although with regards to the imagemap question I would suggest using a screen and imagebuttons instead.
Could you explain why you'd use one over the other? Are imagemaps not as performance friendly as imagebuttons?

Thanks.
by Spoons
Fri Nov 16, 2018 9:07 am
Forum: Ren'Py Questions and Announcements
Topic: Adding Image on Save Slot (Help!)
Replies: 4
Views: 230

Re: Adding Image on Save Slot (Help!)

I've looked around and only figured out how to add a custom gui image of "data not found" to the save slot. just make two simple alpha txt images (Idle and hover) and name them "slot_idle_background.png" and the other "slot_hover_background.png" placing these two images inside your *Your games name*...
by Spoons
Fri Nov 16, 2018 8:59 am
Forum: Ren'Py Questions and Announcements
Topic: Stopping the game from progressing to next label, unless a button is clicked
Replies: 11
Views: 380

Re: Stopping the game from progressing to next label, unless a button is clicked

I doubt I could explain it any better than this page here https://www.renpy.org/doc/html/screens.html#call-screen i'm afraid. (Not sure if it's outdated or not, That's usually the biggest issue is finding up-to-date documentation.) The call screen statement shows a screen, and then hides it again at...
by Spoons
Fri Nov 16, 2018 7:39 am
Forum: Ren'Py Questions and Announcements
Topic: Stopping the game from progressing to next label, unless a button is clicked
Replies: 11
Views: 380

Re: Stopping the game from progressing to next label, unless a button is clicked

It's because it never gets to run the $,if section because it was Returned back to its position from where it was called from and obviously indenting them sections once would put them within the vbox which will throw you that error. For example, simply moving the $,if sections under the adventure la...
by Spoons
Fri Nov 16, 2018 4:30 am
Forum: Ren'Py Questions and Announcements
Topic: Help Error when creating new project
Replies: 2
Views: 133

Re: Help Error when creating new project

You're missing the "game" folder in your Ren'Py install. (not your project, your actual install of Ren'Py) ("Place you have Ren'Py/gui > a "game" folder should be here") Re-download Ren'Py and point it to your projects folder in preferences. Tested it myself, moved the "game" folder in my Ren'Py's i...
by Spoons
Fri Nov 16, 2018 4:05 am
Forum: Ren'Py Questions and Announcements
Topic: Stopping the game from progressing to next label, unless a button is clicked
Replies: 11
Views: 380

Re: Stopping the game from progressing to next label, unless a button is clicked

Hey, thanks for the reply! Unfortunately this code doesn't work, it gives an error "jump is not a valid argument for vbox statement" Looks like you indented the sections a little too much. Here is a screenshot of what it should look like (Obviously changed to fit your needs) but notice the $, if,el...
by Spoons
Thu Nov 15, 2018 12:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Stopping the game from progressing to next label, unless a button is clicked
Replies: 11
Views: 380

Re: Stopping the game from progressing to next label, unless a button is clicked

You could do it a couple of ways. Personally I'd just use a simple menu like: label adventure: "You stand at two crossroads, which one do you pick?" menu: "North": jump North "South": jump South That's just using a simple menu though for your problem you could use "Return" instead of jump and set it...
by Spoons
Tue Nov 13, 2018 4:59 am
Forum: Ren'Py Questions and Announcements
Topic: How to make if statement out of screen? [solved]
Replies: 0
Views: 108

How to make if statement out of screen? [solved]

I'm very new to Ren'Py, but became hooked on it when I played an interactive game and wanted to dabble in it myself. screen phone_look: imagemap: auto "imagemap_%s.png" hotspot(592,339,46,36,) action Jump("phone_lookat") How do I make an if statement out of this? (So; if player has clicked the image...