Search found 10 matches
- Sat Nov 17, 2018 9:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Have a character move to the left when clicking on it and showing a menu when clicking on it
- Replies: 8
- Views: 1014
Re: Have a character move to the left when clicking on it and showing a menu when clicking on it
Use call screen instead of show.
- Fri Nov 16, 2018 8:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: try to make a game like summertime saga
- Replies: 6
- Views: 7914
Re: try to make a game like summertime saga
Thank you very much. I personally only want to know one thing they did with Summertime saga and that is how they did the computer interaction. You can interact with the computer and actually type the password into the box without it being in the chat window. It also looks like it's somehow nested wi...
- Fri Nov 16, 2018 12:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: try to make a game like summertime saga
- Replies: 6
- Views: 7914
Re: try to make a game like summertime saga
Could you explain why you'd use one over the other? Are imagemaps not as performance friendly as imagebuttons?irredeemable wrote: ↑Tue Feb 20, 2018 7:41 pm Although with regards to the imagemap question I would suggest using a screen and imagebuttons instead.
Thanks.
- Fri Nov 16, 2018 9:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding Image on Save Slot (Help!)
- Replies: 4
- Views: 530
Re: Adding Image on Save Slot (Help!)
I've looked around and only figured out how to add a custom gui image of "data not found" to the save slot. just make two simple alpha txt images (Idle and hover) and name them "slot_idle_background.png" and the other "slot_hover_background.png" placing these two images...
- Fri Nov 16, 2018 8:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Stopping the game from progressing to next label, unless a button is clicked
- Replies: 11
- Views: 984
Re: Stopping the game from progressing to next label, unless a button is clicked
I doubt I could explain it any better than this page here https://www.renpy.org/doc/html/screens.html#call-screen i'm afraid. (Not sure if it's outdated or not, That's usually the biggest issue is finding up-to-date documentation.) The call screen statement shows a screen, and then hides it again at...
- Fri Nov 16, 2018 7:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Stopping the game from progressing to next label, unless a button is clicked
- Replies: 11
- Views: 984
Re: Stopping the game from progressing to next label, unless a button is clicked
It's because it never gets to run the $,if section because it was Returned back to its position from where it was called from and obviously indenting them sections once would put them within the vbox which will throw you that error. For example, simply moving the $,if sections under the adventure la...
- Fri Nov 16, 2018 4:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help Error when creating new project
- Replies: 2
- Views: 365
Re: Help Error when creating new project
You're missing the "game" folder in your Ren'Py install. (not your project, your actual install of Ren'Py) ("Place you have Ren'Py/gui > a "game" folder should be here") Re-download Ren'Py and point it to your projects folder in preferences. Tested it myself, moved the ...
- Fri Nov 16, 2018 4:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Stopping the game from progressing to next label, unless a button is clicked
- Replies: 11
- Views: 984
Re: Stopping the game from progressing to next label, unless a button is clicked
Hey, thanks for the reply! Unfortunately this code doesn't work, it gives an error "jump is not a valid argument for vbox statement" Looks like you indented the sections a little too much. Here is a screenshot of what it should look like (Obviously changed to fit your needs) but notice th...
- Thu Nov 15, 2018 12:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Stopping the game from progressing to next label, unless a button is clicked
- Replies: 11
- Views: 984
Re: Stopping the game from progressing to next label, unless a button is clicked
You could do it a couple of ways. Personally I'd just use a simple menu like: label adventure: "You stand at two crossroads, which one do you pick?" menu: "North": jump North "South": jump South That's just using a simple menu though for your problem you could use "...
- Tue Nov 13, 2018 4:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make if statement out of screen? [solved]
- Replies: 0
- Views: 248
How to make if statement out of screen? [solved]
I'm very new to Ren'Py, but became hooked on it when I played an interactive game and wanted to dabble in it myself. screen phone_look: imagemap: auto "imagemap_%s.png" hotspot(592,339,46,36,) action Jump("phone_lookat") How do I make an if statement out of this? (So; if player h...