Search found 20 matches

by bluebat
Sat Jun 18, 2022 5:28 pm
Forum: Creator Discussion
Topic: Question to those of you who have published on console!
Replies: 4
Views: 3383

Re: Question to those of you who have published on console!

Hey, thanks for the insight. Interesting stuff! Doing a bit of digging, it seems like a Switch devkit costs about $450-500, which is pretty decent considering the audience you'll be reaching on that platform. Do you (or anyone else) have any idea if the actual publishing costs anything? I recently a...
by bluebat
Sat Jun 18, 2022 12:44 am
Forum: Creator Discussion
Topic: Question to those of you who have published on console!
Replies: 4
Views: 3383

Question to those of you who have published on console!

Hi there, So I have a question for anyone who has had their game published on consoles (PS4/Switch/XB1). Could you provide a bit of information about the publisher you went with, the experience you had, and how much it cost (if anything)? I'd love to get my own visual novels on console someday, but ...
by bluebat
Thu Jul 08, 2021 12:11 pm
Forum: We are offering Paid Work
Topic: [CLOSED] Commercial GL VN Looking For Sprite + CG Artists
Replies: 3
Views: 1772

Re: [CLOSED] Commercial GL VN Looking For Sprite + CG Artists

All positions have officially been filled; I've edited the OP post to reflect this as well. I'd just like to say thank you very much to everyone who submitted their incredible artwork to us! I'm sure I'll be back on lemmasoft to look for more incredibly talented folks for future projects, so we'll d...
by bluebat
Thu Jul 01, 2021 3:34 pm
Forum: We are offering Paid Work
Topic: [CLOSED] Commercial GL VN Looking For Sprite + CG Artists
Replies: 3
Views: 1772

[CLOSED] Commercial GL VN Looking For Sprite + CG Artists

The position has been filled. Thank you so very much to everyone who submitted their artwork to us, it really was a treat to see so much talent and quality on display! :mrgreen:
by bluebat
Tue Apr 06, 2021 10:27 am
Forum: Ren'Py Questions and Announcements
Topic: How do you know your game is ready for Steam?
Replies: 5
Views: 1069

Re: How do you know your game is ready for Steam?

Sorry for the late reply, but I definitely agree with zmook; nothing ventured, nothing gained. I haven't played your game properly myself, but looking at the preview images and the staggering amount of effort you clearly put into its itch store page, it's obvious even at a glance that a lot of love ...
by bluebat
Tue Apr 06, 2021 10:15 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Defining what song title shows up in the music room?
Replies: 2
Views: 601

Re: Defining what song title shows up in the music room?

One possible approach would be to create a dictionary mapping files to song names: # Somewhere where you define variables define song_list = { "soundfolder/gamemusicfolder/songtitle.ogg" : "Song Title - Artist", "soundfolder/gamemusicfolder/anothersong.ogg" : "Ano...
by bluebat
Thu Mar 25, 2021 1:43 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Defining what song title shows up in the music room?
Replies: 2
Views: 601

[SOLVED] Defining what song title shows up in the music room?

Hey Lemmasoft, I've run into a snag with trying to make a music room for my project. I've gotten as far as making it so the music room displays the song's filename on the screen while it's playing using this: $ playing = renpy.music.get_playing("music") if playing is not None: text playing...
by bluebat
Wed Mar 24, 2021 12:26 pm
Forum: Ren'Py Questions and Announcements
Topic: How do you know your game is ready for Steam?
Replies: 5
Views: 1069

Re: How do you know your game is ready for Steam?

Hey there. I've released two games on Steam thus far, and the process in which they check it honestly isn't anything to worry about. They can take up to two weeks to review your stuff, but AFAIK they don't reject most things unless 1) your game doesn't run, 2) has spyware in its files or 3) has high...
by bluebat
Sun Dec 20, 2020 4:00 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Help with efficient jumping between screens and labels?
Replies: 10
Views: 1172

Re: Help with efficient jumping between screens and labels?

...This is only for scenes meant to be extra unlockables after the player finishes the main game, so I've tried to do it through a screen via the main menu. ... Just use Start("second_route_label_name")-action instead of Jump("second_route_label_name"). https://www.renpy.org/doc...
by bluebat
Sun Dec 20, 2020 1:15 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Help with efficient jumping between screens and labels?
Replies: 10
Views: 1172

Re: Help with efficient jumping between screens and labels?

So, what are you doing and what's the exact code you are using? Without this information it's hard to give you a proper answer... Converting the scenes to be replays did help a little; it made it so you can now enter and exit the scenes freely, but you still can't save/load within them (which is un...
by bluebat
Sat Dec 19, 2020 11:38 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Help with efficient jumping between screens and labels?
Replies: 10
Views: 1172

Re: Help with efficient jumping between screens and labels?

can you confirm that `quick_menu` is enabled in your game? while playing, hit `shift + o` then type `quick_menu` and enter and see if the value is True if not then you need to change it before the game starts. label start: $ quick_menu = True Yes, quick_menu is enabled. It works perfectly fine with...
by bluebat
Fri Dec 18, 2020 9:06 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Help with efficient jumping between screens and labels?
Replies: 10
Views: 1172

Re: Help with efficient jumping between screens and labels?

i wouldn't use this `ui.callsinnewcontext` since this is very different from a normal jump or call. https://www.renpy.org/doc/html/screen_actions.html#Jump using normal actions should fix the 2nd issue. Hi again, thanks for your reply. I've tried to replace "ui.callsinnewcontext" with bot...
by bluebat
Fri Dec 18, 2020 3:20 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Help with efficient jumping between screens and labels?
Replies: 10
Views: 1172

[SOLVED] Help with efficient jumping between screens and labels?

Hi again Lemmasoft, I've run into a bit of a snag with my project. Currently, I have a screen set up so the player can view extra events and scenes from it. I couldn't figure out how to make screens function in the same way as the actual game itself, if that makes sense (like with scene changes, dia...
by bluebat
Wed Dec 02, 2020 10:17 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How to customise the appearance of tooltips?
Replies: 4
Views: 507

Re: How to customise the appearance of tooltips?

you can directly override the background of the frame in the frame itself. $ tt = GetTooltip() if tt: frame: background "whatever_bg.png" # your background xalign 0.5 yalign 0.0 text tt Ah that did the trick! I figured it was something like this, just wasn't sure on where to put it to mak...
by bluebat
Tue Dec 01, 2020 12:31 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How to customise the appearance of tooltips?
Replies: 4
Views: 507

Re: How to customise the appearance of tooltips?

How are you using the tool tips? Straight out of the documentation, or are you following a cookbook entry? This is something I use. https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=47205#p504115 You may be able to adapt it to your game. Hi, thanks for replying. I'm using this, which I cob...