Search found 36 matches
- Wed May 15, 2019 9:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fixated sprite with moving background using mouse hover
- Replies: 2
- Views: 361
Re: Fixated sprite with moving background using mouse hover
Oh, I'm doing this too. The most famous parallax background code is inflexible, glitchy, and hard to wrap your head around, so here's a slightly modified version of the one from the most recent thread . Some time ago, PyTom made some code for a displayable that follows the mouse cursor in response t...
- Mon May 13, 2019 10:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can't get an ending screen to work
- Replies: 8
- Views: 607
Re: Can't get an ending screen to work
You could make a screen that catches the mousebutton click and make the the program jump to a certain label (or some other action you want to have.) screen catchMB(): key "mousedown_1" action Jump("nameOfLabel") where do i put that? under screens.rpy? if so, how would i apply it...
- Sat May 11, 2019 11:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to disable this page (esc)?
- Replies: 4
- Views: 726
Re: [Solved] How to disable this page (esc)?
You could also mess around with keybindings if you just want to tie it to an another button. https://www.renpy.org/doc/html/keymap.html
- Fri May 10, 2019 9:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to create a parallax in the main menu
- Replies: 7
- Views: 1570
Re: How to create a parallax in the main menu
whoops, just realized my remarks indented in a misleading way. this would be more clear def event(self, ev, x, y, st): #insert here if x<0 or y<0: return #rest of code here in case of further hardships there is tested worknig example code #to run this toss any image into images dir of your project ...
- Thu May 09, 2019 9:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to create a parallax in the main menu
- Replies: 7
- Views: 1570
Re: How to create a parallax in the main menu
Would you happen to know how to stop it from getting into its original position when the cursor goes past the edge of the window? on that occasion both x and y on UDD's 'event' section gain -1 value. so you just need to if these values out insertion suggested below is somewhat brutal, but might wor...
- Thu May 09, 2019 8:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Capping a random integer
- Replies: 6
- Views: 874
Re: Capping a random integer
Chances are, it's because of the brackets. I do this with variables for my game all the time, and it works perfectly well for me.
Change [vimroll] to vimroll, and it should be fine.
Change [vimroll] to vimroll, and it should be fine.
- Wed May 08, 2019 9:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to create a parallax in the main menu
- Replies: 7
- Views: 1570
Re: How to create a parallax in the main menu
I also tried using this image tracking code provided by PyTom in this Topic: https://lemmasoft.renai.us/forums/viewtopic.php?t=28495 This worked, but I have no clue how to tinker with it even after reading the CDD renpy page. I would like for the background image to follow the cursor, but only slig...
- Sun Apr 07, 2019 1:49 pm
- Forum: Asset Creation: Writing
- Topic: Opinions on making a (seemingly) "cliche" protagonist?
- Replies: 5
- Views: 1356
Re: Opinions on making a (seemingly) "cliche" protagonist?
I really like this concept in stories. You may get some inspiration by looking at examples of other writers using a similar idea. In the series Fargo, there is a scene where the character Lorne Malvo is arrested by the police and changes his appearance to look nonthreatening. Secretly, he's a very ...
- Fri Mar 29, 2019 5:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menu not working? (SOLVED)
- Replies: 1
- Views: 280
Menu not working? (SOLVED)
Hi. I made a custom menu for a game I'm working on. (I separated the navigation and main menu screens): screen main_menu(): tag menu style_prefix "main_menu" add gui.main_menu_background frame: pass add Image("gui/logo.png") zoom 0.65 add renpy.random.choice(['images/candace_neut...
- Wed Mar 27, 2019 7:13 pm
- Forum: Asset Creation: Writing
- Topic: Opinions on making a (seemingly) "cliche" protagonist?
- Replies: 5
- Views: 1356
Opinions on making a (seemingly) "cliche" protagonist?
(I know this post's title is weird but I tried my best to articulate my idea in the fewest words possible. Anyways.) Alright, I'll go straight to the point. I want to make my game's protagonist to seem like one of those typical nervous doormat anime protagonists. At the end of the first chapter, pro...
- Sat Mar 23, 2019 9:05 pm
- Forum: Ren'Py Cookbook
- Topic: Point-and-click adventure framework
- Replies: 3
- Views: 8353
Point-and-click adventure framework
Using Per K Grok 's code (Method 3), I was able to create a simple point-and-click adventure game framework featuring: - Player-controlled walking using arrow keys (Credit for this one goes to Per K Grok! Remember to check out his posts and his channel! Also, this code includes his third method - us...
- Thu Mar 21, 2019 10:06 pm
- Forum: Creator Discussion
- Topic: Choosing a name for my game?
- Replies: 3
- Views: 782
Choosing a name for my game?
UPDATE: Based on feedback from Lemma Soft Forums and Instagram, I decided to keep my game's name as Speaking of Ghosts, unless I come up with a better name later down the road, of course. Hi! So, for the past few months, I've been learning Ren'Py, and it's coming along pretty nicely, in fact, I'm p...
- Wed Mar 20, 2019 6:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Cannot Get Character Specific Dialouge Box To Appear
- Replies: 3
- Views: 449
Re: Cannot Get Character Specific Dialouge Box To Appear
Just tried this out, thanks so much for responding, and although I don't get an error message this time The Text Box Still Doesn't Appear :( Maybe something is wrong with how my default textbox is set up (it's been working, but I wouldn't be surprised if something about it was causing this) does th...
- Wed Mar 20, 2019 5:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Recreate some aspects from DDLC
- Replies: 1
- Views: 343
Re: Recreate some aspects from DDLC
You'd have to make a splashscreen. It's pretty simple, actually. I assume you know what labels are, yes? You'll just have to make a label titled splashscreen, and it will appear before the game starts. Other than that, it would operate like a normal scene. Here's an example: label splashscreen: show...
- Wed Mar 20, 2019 7:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Walking cycle animation glitch [SOLVED]
- Replies: 3
- Views: 476
Re: Walking cycle animation glitch
I do have one more method to add to my cock book thread that I've not yet come around to do a video on, that is addressing checking if the key is pressed down using the pygame library. https://www.pygame.org Below a piece of code using that. That is probably a better path to go down to get what you...