I imagine what are you asking.... probablu you will must use some menu, but...
but if you can write all the sequences dialogue (as only an example), I can give you the right code
Search found 122 matches
- Sun Dec 08, 2019 6:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Second question to confirm the first answer
- Replies: 6
- Views: 715
- Sun Dec 08, 2019 6:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Display text with specific position and style
- Replies: 11
- Views: 1031
Re: Display text with specific position and style
you must use a displayable...
there is also in the turorial.
simply you must build a screen that contain a text, and after in your lable when you have need, you call it with "show/hide screen" commands
done
(give a fast look to the tutorial of renpy in the displayable section)
there is also in the turorial.
simply you must build a screen that contain a text, and after in your lable when you have need, you call it with "show/hide screen" commands
done
(give a fast look to the tutorial of renpy in the displayable section)
- Sun Dec 08, 2019 5:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Display text with specific position and style
- Replies: 11
- Views: 1031
Re: Display text with specific position and style
Hi guys! I'm searched for hours for an answer and didn't find it. You have to know that I am very newbie with Ren py and also, english is not my native language. I'm sorry if I'm not very understandable x) I would display the name of the player with a specific position and specific style (the name ...
- Sun Dec 08, 2019 5:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing other variables inside a class
- Replies: 4
- Views: 941
Re: Changing other variables inside a class
HI I had the same problem even me, then I realized that to deal with situations like these without being an expert of renpy (i.e being able to change, build, recall and modify the code as you like), I would never have succeeded to find a solution, or I would have lost weeks to fix it ... I, as an in...
- Fri Dec 06, 2019 10:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple if statements action
- Replies: 4
- Views: 1173
Re: Multiple if statements action
Use if, and the other if, change it to elif and the last one is else. Well, I did this: hotspot (1770, 995, 112, 58): if rtenka > 1: action [SetVariable("rtenka", 1), SetVariable("extrapoints",extrapoints + 1)] elif makeup > 1: action [SetVariable("makeup", 1), SetVari...
- Fri Dec 06, 2019 9:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Easiest way to change textbox colour? [SOLVED]
- Replies: 3
- Views: 616
Re: Easiest way to change textbox colour?
My pleasure,
happy for you
happy for you
- Thu Dec 05, 2019 12:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Easiest way to change textbox colour? [SOLVED]
- Replies: 3
- Views: 616
Re: Easiest way to change textbox colour?
Hi everyone! Thanks in advance for taking the time to read this! As the title says, I've been trying to figure out the best way to change the textbox colour from red to grayscale for use in certain scenes. So what I did was define a new grayscale image via: image textbox gray = im.MatrixColor( &quo...
- Wed Dec 04, 2019 6:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ConditionSwitch and Gallery
- Replies: 3
- Views: 643
Re: ConditionSwitch and Gallery
I'm using ConditionSwitch to control which character image shows based on a variable called "score", different poses, outfits, etc. I eventually plan to make these animated, but that shouldn't matter. This works great and as player score goes up and down, the image shown changes according...
- Wed Dec 04, 2019 5:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Mute video audio, is it possible?
- Replies: 1
- Views: 424
Re: Mute video audio, is it possible?
Hello! If I use pre-rendered cutscenes that have their own audio, this audio plays even if the player has selected the "mute all" option in game preferences. This in the case that I use: $ renpy.movie_cutscene () Is it possible to mute these audios too, just as it is possible to mute the ...
- Tue Dec 03, 2019 1:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] technical question on the "distribution" and "archive.rpa" file
- Replies: 2
- Views: 483
Re: technical question on the "distribution" and "archive.rpa" file
1) In my experience, your game will not be significantly different in size if you package into an rpa file versus leaving the the files “exploded.” The rpa file basically is just a way of packaging all those little files into one big one. Although the size of your distribution won’t change muc, if ...
- Tue Dec 03, 2019 9:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] technical question on the "distribution" and "archive.rpa" file
- Replies: 2
- Views: 483
[SOLVED] technical question on the "distribution" and "archive.rpa" file
Hi all During the final "distribution building" process, there is the possibility to leave the game as it is, or create an "archive.rpa" file 1) In principle, what is the difference? if I use "archive.rpa" the game becomes lighter overall where everything is inserted (i...
- Sun Dec 01, 2019 5:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: A comment about this scheme of Main story flow VS routine scenes
- Replies: 2
- Views: 491
Re: A comment about this scheme of Main story flow VS routine scenes
I don't think there's any need to worry about the performance in this case, computing a condition takes a fraction of a frame, the only thing you need to worry about is the amount of object showing on the screen at any given time and since you're simply jumping around it plays like any linear game ...
- Sat Nov 30, 2019 8:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: A comment about this scheme of Main story flow VS routine scenes
- Replies: 2
- Views: 491
A comment about this scheme of Main story flow VS routine scenes
Hi all I hope it's the right section to post this ... If someone wants to give me an opinion, a suggestion or an insult on how I set the flow of new events in the main story with respect to repetitive daily activity scenes, I would appreciate it very much ... here the scheme: https://i.pinimg.com/or...
- Sat Nov 30, 2019 8:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] how to define the hierarchy of variables
- Replies: 6
- Views: 625
Re: how to define the hierarchy of variables
Mhmm... seems really simple, and I could use it for some situations.... one thing I didn't understand, the "return 1/2/3/4" at what referred are? The variable value? If yes this mean that your example is only the way to define the priority... defined this, you build your label normally wi...
- Sat Nov 30, 2019 7:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] how to define the hierarchy of variables
- Replies: 6
- Views: 625
Re: how to define the hierarchy of variables
what I'm searching to do in a simple way don't exist, and I'm not good to enter in a deep complex system code of phyton... I must find a different solution so.. Could this work for you? init python: def pickChoice(a,b,c,d): if a>=b and a>=c and a>=d: return 1 elif b>=a and b>=c and b>=d: return 2 e...