Search found 122 matches

by deltadidirac
Sun Dec 08, 2019 6:51 am
Forum: Ren'Py Questions and Announcements
Topic: Second question to confirm the first answer
Replies: 6
Views: 715

Re: Second question to confirm the first answer

I imagine what are you asking.... probablu you will must use some menu, but...

but if you can write all the sequences dialogue (as only an example), I can give you the right code
by deltadidirac
Sun Dec 08, 2019 6:24 am
Forum: Ren'Py Questions and Announcements
Topic: Display text with specific position and style
Replies: 11
Views: 1031

Re: Display text with specific position and style

you must use a displayable...

there is also in the turorial.

simply you must build a screen that contain a text, and after in your lable when you have need, you call it with "show/hide screen" commands

done
(give a fast look to the tutorial of renpy in the displayable section)
by deltadidirac
Sun Dec 08, 2019 5:21 am
Forum: Ren'Py Questions and Announcements
Topic: Display text with specific position and style
Replies: 11
Views: 1031

Re: Display text with specific position and style

Hi guys! I'm searched for hours for an answer and didn't find it. You have to know that I am very newbie with Ren py and also, english is not my native language. I'm sorry if I'm not very understandable x) I would display the name of the player with a specific position and specific style (the name ...
by deltadidirac
Sun Dec 08, 2019 5:08 am
Forum: Ren'Py Questions and Announcements
Topic: Changing other variables inside a class
Replies: 4
Views: 941

Re: Changing other variables inside a class

HI I had the same problem even me, then I realized that to deal with situations like these without being an expert of renpy (i.e being able to change, build, recall and modify the code as you like), I would never have succeeded to find a solution, or I would have lost weeks to fix it ... I, as an in...
by deltadidirac
Fri Dec 06, 2019 10:04 am
Forum: Ren'Py Questions and Announcements
Topic: Multiple if statements action
Replies: 4
Views: 1173

Re: Multiple if statements action

Use if, and the other if, change it to elif and the last one is else. Well, I did this: hotspot (1770, 995, 112, 58): if rtenka > 1: action [SetVariable("rtenka", 1), SetVariable("extrapoints",extrapoints + 1)] elif makeup > 1: action [SetVariable("makeup", 1), SetVari...
by deltadidirac
Thu Dec 05, 2019 12:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Easiest way to change textbox colour? [SOLVED]
Replies: 3
Views: 616

Re: Easiest way to change textbox colour?

Hi everyone! Thanks in advance for taking the time to read this! As the title says, I've been trying to figure out the best way to change the textbox colour from red to grayscale for use in certain scenes. So what I did was define a new grayscale image via: image textbox gray = im.MatrixColor( &quo...
by deltadidirac
Wed Dec 04, 2019 6:49 pm
Forum: Ren'Py Questions and Announcements
Topic: ConditionSwitch and Gallery
Replies: 3
Views: 643

Re: ConditionSwitch and Gallery

I'm using ConditionSwitch to control which character image shows based on a variable called "score", different poses, outfits, etc. I eventually plan to make these animated, but that shouldn't matter. This works great and as player score goes up and down, the image shown changes according...
by deltadidirac
Wed Dec 04, 2019 5:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Mute video audio, is it possible?
Replies: 1
Views: 424

Re: Mute video audio, is it possible?

Hello! If I use pre-rendered cutscenes that have their own audio, this audio plays even if the player has selected the "mute all" option in game preferences. This in the case that I use: $ renpy.movie_cutscene () Is it possible to mute these audios too, just as it is possible to mute the ...
by deltadidirac
Tue Dec 03, 2019 1:53 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] technical question on the "distribution" and "archive.rpa" file
Replies: 2
Views: 483

Re: technical question on the "distribution" and "archive.rpa" file

1) In my experience, your game will not be significantly different in size if you package into an rpa file versus leaving the the files “exploded.” The rpa file basically is just a way of packaging all those little files into one big one. Although the size of your distribution won’t change muc, if ...
by deltadidirac
Tue Dec 03, 2019 9:33 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] technical question on the "distribution" and "archive.rpa" file
Replies: 2
Views: 483

[SOLVED] technical question on the "distribution" and "archive.rpa" file

Hi all During the final "distribution building" process, there is the possibility to leave the game as it is, or create an "archive.rpa" file 1) In principle, what is the difference? if I use "archive.rpa" the game becomes lighter overall where everything is inserted (i...
by deltadidirac
Sun Dec 01, 2019 5:17 am
Forum: Ren'Py Questions and Announcements
Topic: A comment about this scheme of Main story flow VS routine scenes
Replies: 2
Views: 491

Re: A comment about this scheme of Main story flow VS routine scenes

I don't think there's any need to worry about the performance in this case, computing a condition takes a fraction of a frame, the only thing you need to worry about is the amount of object showing on the screen at any given time and since you're simply jumping around it plays like any linear game ...
by deltadidirac
Sat Nov 30, 2019 8:52 am
Forum: Ren'Py Questions and Announcements
Topic: A comment about this scheme of Main story flow VS routine scenes
Replies: 2
Views: 491

A comment about this scheme of Main story flow VS routine scenes

Hi all I hope it's the right section to post this ... If someone wants to give me an opinion, a suggestion or an insult on how I set the flow of new events in the main story with respect to repetitive daily activity scenes, I would appreciate it very much ... here the scheme: https://i.pinimg.com/or...
by deltadidirac
Sat Nov 30, 2019 8:41 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] how to define the hierarchy of variables
Replies: 6
Views: 625

Re: how to define the hierarchy of variables

Mhmm... seems really simple, and I could use it for some situations.... one thing I didn't understand, the "return 1/2/3/4" at what referred are? The variable value? If yes this mean that your example is only the way to define the priority... defined this, you build your label normally wi...
by deltadidirac
Sat Nov 30, 2019 7:45 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] how to define the hierarchy of variables
Replies: 6
Views: 625

Re: how to define the hierarchy of variables

what I'm searching to do in a simple way don't exist, and I'm not good to enter in a deep complex system code of phyton... I must find a different solution so.. Could this work for you? init python: def pickChoice(a,b,c,d): if a>=b and a>=c and a>=d: return 1 elif b>=a and b>=c and b>=d: return 2 e...