Search found 114 matches

by deltadidirac
Wed Dec 11, 2019 3:44 am
Forum: Ren'Py Questions and Announcements
Topic: Crack effect
Replies: 2
Views: 357

Re: Crack effect

Hi If your intention is to give a broken glass effect with an earthquake movement of the whole scene, then you could simply create a completely transparent .png file only with the "fracture" line image and then use the vpunch command. label my_label: scene your_background with vpunch show broken_gla...
by deltadidirac
Tue Dec 10, 2019 4:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Shorter blink code ?
Replies: 4
Views: 376

Re: Shorter blink code ?

PS.... I must apologize.... re-reading your post, perhaps I understand bad and you don't use a character without eyes and after you show eyes hover it... but on contrary perhaps you are using the complete character with eyes open/eyes closed? (in this case is more easy to write all) and your example...
by deltadidirac
Tue Dec 10, 2019 4:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Shorter blink code ?
Replies: 4
Views: 376

Re: Shorter blink code ?

Hi guys! I have a got a newb question (again). I display blink on my characters face. And those are always in the same position. So I declared (example) : image blinks: "images/blinks0000.png" pause 0.8 "images/blinks0001.png" pause 0.8 repeat But my question is, should I always indicate the positi...
by deltadidirac
Tue Dec 10, 2019 4:07 am
Forum: Ren'Py Questions and Announcements
Topic: ConditionSwitch and Gallery
Replies: 3
Views: 450

Re: ConditionSwitch and Gallery

(sorry for the message before I crashed) You could write a label (or a Function based on a list if you are able to do it), building one single variable and link the different value of it on each single image. example: define img1 = "loock" define img2 = ..... etc... ####### all your images will be l...
by deltadidirac
Mon Dec 09, 2019 10:12 am
Forum: Ren'Py Questions and Announcements
Topic: Custom transform on event statement?
Replies: 4
Views: 697

Re: Custom transform on event statement?

Uh, yeah, my example is a bit confusing, sorry. I'll try to elaborate a bit. I am experimenting with transforms and UI animations to see what is actually possible and how visually appealing and smooth i can make it. I've got a menu that opens by sliding up on "show", and closes up by sliding back d...
by deltadidirac
Mon Dec 09, 2019 8:32 am
Forum: Ren'Py Questions and Announcements
Topic: Changing other variables inside a class
Replies: 4
Views: 590

Re: Changing other variables inside a class

Hello Everyone. I tried to find the answer on my own, but I didn't see what I was looking for. Or maybe I didn't use the right keywords. tl;dr: Can you change an unrelated variable inside another class? Anyway, in my game, I want Characters to be in different locations at different times of the day...
by deltadidirac
Sun Dec 08, 2019 7:36 am
Forum: Ren'Py Questions and Announcements
Topic: Second question to confirm the first answer
Replies: 6
Views: 357

Re: Second question to confirm the first answer

Hello again! Here's my current code: label start: menu: e "What do you want to do?" "Stay": jump choice1_yes "Leave": jump choice1_no label choice1_yes: $ menu_flag = True menu: e "Are you sure?" "Yes": jump choice2_yes "No": jump choice2_no label choice1_no: $ menu_flag = False menu: e "Are you su...
by deltadidirac
Sun Dec 08, 2019 6:51 am
Forum: Ren'Py Questions and Announcements
Topic: Second question to confirm the first answer
Replies: 6
Views: 357

Re: Second question to confirm the first answer

I imagine what are you asking.... probablu you will must use some menu, but...

but if you can write all the sequences dialogue (as only an example), I can give you the right code
by deltadidirac
Sun Dec 08, 2019 6:24 am
Forum: Ren'Py Questions and Announcements
Topic: Display text with specific position and style
Replies: 11
Views: 445

Re: Display text with specific position and style

you must use a displayable...

there is also in the turorial.

simply you must build a screen that contain a text, and after in your lable when you have need, you call it with "show/hide screen" commands

done
(give a fast look to the tutorial of renpy in the displayable section)
by deltadidirac
Sun Dec 08, 2019 5:21 am
Forum: Ren'Py Questions and Announcements
Topic: Display text with specific position and style
Replies: 11
Views: 445

Re: Display text with specific position and style

Hi guys! I'm searched for hours for an answer and didn't find it. You have to know that I am very newbie with Ren py and also, english is not my native language. I'm sorry if I'm not very understandable x) I would display the name of the player with a specific position and specific style (the name ...
by deltadidirac
Sun Dec 08, 2019 5:08 am
Forum: Ren'Py Questions and Announcements
Topic: Changing other variables inside a class
Replies: 4
Views: 590

Re: Changing other variables inside a class

HI I had the same problem even me, then I realized that to deal with situations like these without being an expert of renpy (i.e being able to change, build, recall and modify the code as you like), I would never have succeeded to find a solution, or I would have lost weeks to fix it ... I, as an in...
by deltadidirac
Fri Dec 06, 2019 10:04 am
Forum: Ren'Py Questions and Announcements
Topic: Multiple if statements action
Replies: 4
Views: 321

Re: Multiple if statements action

Use if, and the other if, change it to elif and the last one is else. Well, I did this: hotspot (1770, 995, 112, 58): if rtenka > 1: action [SetVariable("rtenka", 1), SetVariable("extrapoints",extrapoints + 1)] elif makeup > 1: action [SetVariable("makeup", 1), SetVariable("extrapoints",extrapoints...
by deltadidirac
Thu Dec 05, 2019 12:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Easiest way to change textbox colour? [SOLVED]
Replies: 3
Views: 356

Re: Easiest way to change textbox colour?

Hi everyone! Thanks in advance for taking the time to read this! As the title says, I've been trying to figure out the best way to change the textbox colour from red to grayscale for use in certain scenes. So what I did was define a new grayscale image via: image textbox gray = im.MatrixColor( "gui...
by deltadidirac
Wed Dec 04, 2019 6:49 pm
Forum: Ren'Py Questions and Announcements
Topic: ConditionSwitch and Gallery
Replies: 3
Views: 450

Re: ConditionSwitch and Gallery

I'm using ConditionSwitch to control which character image shows based on a variable called "score", different poses, outfits, etc. I eventually plan to make these animated, but that shouldn't matter. This works great and as player score goes up and down, the image shown changes accordingly. Howeve...