Search found 120 matches

by deltadidirac
Fri Jan 08, 2021 7:58 am
Forum: We are a Free Project looking for Partners
Topic: Looking for Artists [GUI/Logos/Sprite/BGs] to Join a VN Project
Replies: 1
Views: 394

Re: Looking for Artists [GUI/Logos/Sprite/BGs] to Join a VN Project

Hi, I sent you a friend request on Discord, I'm interested on the characters drawing.
I would like to try a test with main characters and eventually talk more deeply about the project.

Best regards
by deltadidirac
Wed Nov 25, 2020 4:01 pm
Forum: We are a Free Project looking for Partners
Topic: [OPEN] 2D artist Looking for female writer/co-writer about female characters (Re-Edit)
Replies: 5
Views: 736

[OPEN] 2D artist Looking for female writer/co-writer about female characters (Re-Edit)

Hi, I'm developing a kinetic-VN (or a comic series , I'm still decide), for an adult public (it's a story with adventure, drama, comedy, incest and introspective themes and eroticism; but not focused on pornography; the main themes will be the "incest" problematic and situations and what about the ...
by deltadidirac
Wed Dec 11, 2019 3:44 am
Forum: Ren'Py Questions and Announcements
Topic: Crack effect
Replies: 2
Views: 387

Re: Crack effect

Hi If your intention is to give a broken glass effect with an earthquake movement of the whole scene, then you could simply create a completely transparent .png file only with the "fracture" line image and then use the vpunch command. label my_label: scene your_background with vpunch show broken_gla...
by deltadidirac
Tue Dec 10, 2019 4:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Shorter blink code ?
Replies: 4
Views: 415

Re: Shorter blink code ?

PS.... I must apologize.... re-reading your post, perhaps I understand bad and you don't use a character without eyes and after you show eyes hover it... but on contrary perhaps you are using the complete character with eyes open/eyes closed? (in this case is more easy to write all) and your example...
by deltadidirac
Tue Dec 10, 2019 4:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Shorter blink code ?
Replies: 4
Views: 415

Re: Shorter blink code ?

Hi guys! I have a got a newb question (again). I display blink on my characters face. And those are always in the same position. So I declared (example) : image blinks: "images/blinks0000.png" pause 0.8 "images/blinks0001.png" pause 0.8 repeat But my question is, should I always indicate the positi...
by deltadidirac
Tue Dec 10, 2019 4:07 am
Forum: Ren'Py Questions and Announcements
Topic: ConditionSwitch and Gallery
Replies: 3
Views: 487

Re: ConditionSwitch and Gallery

(sorry for the message before I crashed) You could write a label (or a Function based on a list if you are able to do it), building one single variable and link the different value of it on each single image. example: define img1 = "loock" define img2 = ..... etc... ####### all your images will be l...
by deltadidirac
Mon Dec 09, 2019 10:12 am
Forum: Ren'Py Questions and Announcements
Topic: Custom transform on event statement?
Replies: 4
Views: 744

Re: Custom transform on event statement?

Uh, yeah, my example is a bit confusing, sorry. I'll try to elaborate a bit. I am experimenting with transforms and UI animations to see what is actually possible and how visually appealing and smooth i can make it. I've got a menu that opens by sliding up on "show", and closes up by sliding back d...
by deltadidirac
Mon Dec 09, 2019 8:32 am
Forum: Ren'Py Questions and Announcements
Topic: Changing other variables inside a class
Replies: 4
Views: 639

Re: Changing other variables inside a class

Hello Everyone. I tried to find the answer on my own, but I didn't see what I was looking for. Or maybe I didn't use the right keywords. tl;dr: Can you change an unrelated variable inside another class? Anyway, in my game, I want Characters to be in different locations at different times of the day...
by deltadidirac
Sun Dec 08, 2019 7:36 am
Forum: Ren'Py Questions and Announcements
Topic: Second question to confirm the first answer
Replies: 6
Views: 438

Re: Second question to confirm the first answer

Hello again! Here's my current code: label start: menu: e "What do you want to do?" "Stay": jump choice1_yes "Leave": jump choice1_no label choice1_yes: $ menu_flag = True menu: e "Are you sure?" "Yes": jump choice2_yes "No": jump choice2_no label choice1_no: $ menu_flag = False menu: e "Are you su...
by deltadidirac
Sun Dec 08, 2019 6:51 am
Forum: Ren'Py Questions and Announcements
Topic: Second question to confirm the first answer
Replies: 6
Views: 438

Re: Second question to confirm the first answer

I imagine what are you asking.... probablu you will must use some menu, but...

but if you can write all the sequences dialogue (as only an example), I can give you the right code
by deltadidirac
Sun Dec 08, 2019 6:24 am
Forum: Ren'Py Questions and Announcements
Topic: Display text with specific position and style
Replies: 11
Views: 599

Re: Display text with specific position and style

you must use a displayable...

there is also in the turorial.

simply you must build a screen that contain a text, and after in your lable when you have need, you call it with "show/hide screen" commands

done
(give a fast look to the tutorial of renpy in the displayable section)