Search found 83 matches

by deltadidirac
Mon Nov 11, 2019 6:55 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py OS 19.04.01 - Released
Replies: 20
Views: 2286

Re: Ren'Py OS 19.04.01

Downloading and Running Ren’Py OS Ren’Py OS is now available for download by general audiences. Please read these disclaimers before installing it. Some of the tools and changes you might need to run Ren’Py OS can be dangerous. While these tools are the same as those used to work with operating sys...
by deltadidirac
Mon Nov 11, 2019 6:38 am
Forum: Ren'Py Questions and Announcements
Topic: Customizing buttons
Replies: 3
Views: 46

Re: Customizing buttons

Hello again everyone. I am working currently on my game GUI's, and i had an idea which is i don't know how to solve it.. So in the main menu, there are obviously buttons for what you wanted to press, what i want is.. there is an image icon next to the main menu button text. sketch-1573464322967.png...
by deltadidirac
Sat Nov 09, 2019 9:35 am
Forum: Ren'Py Questions and Announcements
Topic: I have no idea...
Replies: 7
Views: 116

Re: I have no idea...

I already resolve this problem, but something new happend: After I leaving time skip, and go there back, and press button, it kick me out of game. Really if there is a easier way to add visable Calendar to game, please tell me. To help you with YOUR code already wrote, I would read it all before , ...
by deltadidirac
Sat Nov 09, 2019 9:07 am
Forum: Ren'Py Questions and Announcements
Topic: I have no idea...
Replies: 7
Views: 116

Re: I have no idea...

Aniknk wrote:
Sat Nov 09, 2019 8:39 am
Thanks, but it's not this. I have to think about easier way to add time skip. Any sugestions?
Do you mean something like a cheat?
pressing you a button the time go forward and you jump 1 more hour or 1 more day?
by deltadidirac
Sat Nov 09, 2019 8:01 am
Forum: Ren'Py Questions and Announcements
Topic: I have no idea...
Replies: 7
Views: 116

Re: I have no idea...

...what I've done wrong here: label DayProceed: jump DayProceed2 $ GameRunning = True while GameRunning: "Skip hour" $ Calendar.AddTime(1) return label DayProceed2: $ Calendar = Calendar(0, 0, 0, 0, ["January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "...
by deltadidirac
Fri Nov 08, 2019 7:02 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED- WRONG QUESTION- no need to read it]
Replies: 1
Views: 90

[SOLVED- WRONG QUESTION- no need to read it]

Hi all, in my project there are many small animations. Generally for complex animations or longer than 10 seconds, you can create a .ogv video, but for all the rest the ATL language works well (especially for simple movements). However, there are cases where the animation is very short but also very...
by deltadidirac
Mon Nov 04, 2019 10:14 am
Forum: Ren'Py Questions and Announcements
Topic: [Sloved] A help for a grammar and logic problem about how write a funtion
Replies: 2
Views: 132

Re: A help for a grammar and logic problem about how write a funtion

Try it like init python: def hide_my_screens(): my_list = ["screen_1", "my_other_screen", "gui_screen"] # list of screen names # this will hide screens that are in a list for screen_name in my_list: # 'screen_name' is just a name of variable renpy.hide_screen(screen_name) # without quotes, 'cause i...
by deltadidirac
Mon Nov 04, 2019 9:02 am
Forum: Ren'Py Questions and Announcements
Topic: [Sloved] A help for a grammar and logic problem about how write a funtion
Replies: 2
Views: 132

[Sloved] A help for a grammar and logic problem about how write a funtion

Hi all, I never wrote an algorithm or defined a function that executed commands; I will ask you then how to write. In several games I have seen that you can do the action of closing all the screens regardless of what you are doing or where you are, by calling at the beginning of a label a function t...
by deltadidirac
Fri Nov 01, 2019 3:30 pm
Forum: Ren'Py Questions and Announcements
Topic: problem about screen sovrapposition, hiding wrong, jump wrong
Replies: 3
Views: 161

Re: problem about screen sovrapposition, hiding wrong, jump wrong

Khm, it looks like you've mixed up screens and labels concepts. You see, in Ren'Py there is a game flow - code executed line by line from start of the game (label start). For convenience, code can be devided in to labels. But if you don't have any jump statement, then when the program reach the end...
by deltadidirac
Fri Nov 01, 2019 11:42 am
Forum: I am a Programmer, Director, or Other
Topic: (FREE, CLOSED) Ren'Py Programmer
Replies: 2
Views: 111

Re: (FREE, OPEN) Ren'Py Programmer

Looking for an ENG->GER translation instead? Check out my other service. Hey there! I'm Arty. I've been working with Ren'Py for a couple years, and have past experience with other languages like C#, PHP, Javascript, etc. My coding skills are advanced, I'd say. I'd like to offer my services as a pro...
by deltadidirac
Fri Nov 01, 2019 8:37 am
Forum: Ren'Py Questions and Announcements
Topic: problem about screen sovrapposition, hiding wrong, jump wrong
Replies: 3
Views: 161

problem about screen sovrapposition, hiding wrong, jump wrong

Hi all Are days that I'm fighting with the location's screens and my UI screen... (you can understand well if you saw also my post added yesterday and days ago, but for now I have this problem, that could be the MAIN problem respect the orthers) In my UI I added a simple imagebutton that clicking on...
by deltadidirac
Thu Oct 31, 2019 11:50 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Is there a way to insert a "signal" into a dialogue of a label?
Replies: 3
Views: 190

Re: Is there a way to insert a "signal" into a dialogue of a label?

Hi I would like to know if it is possible to "re-call only a part of a dialogue label... Example: label _my label: scene x "....." "......jhgjhgjgjgj" scene a ".... A ....." ## here i wouldlike to sign the start "... B...." scene c "....C...." ".... D ....." ## here the end "....." scene b "....." ...
by deltadidirac
Thu Oct 31, 2019 8:44 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Is there a way to insert a "signal" into a dialogue of a label?
Replies: 3
Views: 190

[SOLVED] Is there a way to insert a "signal" into a dialogue of a label?

Hi I would like to know if it is possible to "re-call only a part of a dialogue label... Example: label _my label: scene x "....." "......jhgjhgjgjgj" scene a ".... A ....." ## here i wouldlike to sign the start "... B...." scene c "....C...." ".... D ....." ## here the end "....." scene b "....." j...
by deltadidirac
Wed Oct 30, 2019 10:21 am
Forum: Ren'Py Questions and Announcements
Topic: problem with label under a screen...
Replies: 1
Views: 155

problem with label under a screen...

I'm in a general random location of the game. starting from my custom "user interface", with the buttons I open the screen "gallery", always part of my UI. here I find the slots of the gallery, some slots call a new screen that create the repetition of the scene or shown an image (here I have no pro...
by deltadidirac
Wed Oct 30, 2019 5:36 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How can I go back in the same screen and situations from a label?
Replies: 4
Views: 190

Re: after a day of tests.... How can I go back in the same screen and situations from a label?

Well..., then you could try not to show the gallery, but call a label that will show gallery screen and will have a line with return statement to return from gallery to the point from where it was called. Like (this not tested code) screen my_ui(): textbutton "Gallery" action [Hide("my_ui", Call("g...