Search found 22 matches

by VorrAkkagi
Mon Aug 17, 2020 1:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Display image as GUI question
Replies: 0
Views: 356

Display image as GUI question

Hi all, This has been plaguing me for way too long. I've searched docs, etc. and nothing. I want to be able to put an image at the top of the screen and use it as a permanent part of the GUI, layered over the top of whatever BG image is displayed. I want to then put items on top of that (buttons and...
by VorrAkkagi
Thu Dec 27, 2018 3:20 pm
Forum: Ren'Py Questions and Announcements
Topic: image buttons
Replies: 9
Views: 888

Re: image buttons

Thank you sir! and.... Picture me banging my head on my desk a few hundred times..... My graphics were in the wrong project folder!!! When I loaded the imagebutton tutorial project that didn't work a week or two back, it screwed up my folders somehow. I reloaded ren'py into a different folder, but s...
by VorrAkkagi
Thu Dec 27, 2018 3:03 pm
Forum: Ren'Py Questions and Announcements
Topic: image buttons
Replies: 9
Views: 888

Re: image buttons

I have both of those files. The one thing I AM good at is graphic arts, because that's what I did for a living 'once upon a time'. =P I made both and put them into the game/gui folder. stats_idle.png and stats_hover.png. Do I need to define these in any way - declare size, etc.?
by VorrAkkagi
Thu Dec 27, 2018 2:38 pm
Forum: Ren'Py Questions and Announcements
Topic: image buttons
Replies: 9
Views: 888

Re: image buttons

Ok, pulling my hair out now.... the imagebutton code... I've copied it straight out of the tutorial with the exception of naming my own graphics ( the auto '%s.png didn't work either) and just get errors, errors errors (if you hear distant screaming...it's just me... =P ) screen custom_screen: hbox:...
by VorrAkkagi
Thu Dec 27, 2018 2:21 pm
Forum: Ren'Py Questions and Announcements
Topic: image buttons
Replies: 9
Views: 888

Re: image buttons

Ahh Trooper 6, that one works! Thanks a bunch!!!
by VorrAkkagi
Thu Dec 27, 2018 2:13 pm
Forum: Ren'Py Questions and Announcements
Topic: image buttons
Replies: 9
Views: 888

Re: image buttons

Ahh thank you Per K Grok! Clears that up a bunch! Progress report: (I can keep the screen code separate to keep the script cleaner = very good!) I've managed to get text buttons lined up where I want them to be on my main screen, but am now trying to convert them to image buttons. But I keep getting...
by VorrAkkagi
Thu Dec 27, 2018 11:05 am
Forum: Ren'Py Questions and Announcements
Topic: Menu text customization?
Replies: 4
Views: 550

Re: Menu text customization?

This tutorial by 'empy' talks about this sort of customization. Might be you can find your answer here. It's a bit of 14 minutes long... There is also a part 2 for that tutorial.
by VorrAkkagi
Thu Dec 27, 2018 10:49 am
Forum: Ren'Py Questions and Announcements
Topic: image buttons
Replies: 9
Views: 888

image buttons

Ok, going bonkers on this really simple thing.. I want to put a couple of image buttons up on the top right corner of my screen. One is to call up another window in which I want to list the Character's attribute and skill levels - which will update as the character gains or loses in those skills. Th...
by VorrAkkagi
Sat Dec 22, 2018 1:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Characters Not Displaying Emotions I Input
Replies: 4
Views: 585

Re: Characters Not Displaying Emotions I Input

It looks like you are showing one image over the top of another. You need to hide the previous image... define farmerhappy = "farmerhappy.png" define farmersad = "farmersad.png" f "smiles happily..." show farmerhappy f "frowns sadly" hide farmerhappy show farm...
by VorrAkkagi
Sat Dec 22, 2018 10:21 am
Forum: Ren'Py Questions and Announcements
Topic: displaying a variable change for user to see?
Replies: 2
Views: 311

Re: displaying a variable change for user to see?

Thank you very much!! I'll give that a try =)
by VorrAkkagi
Sat Dec 22, 2018 8:54 am
Forum: Ren'Py Questions and Announcements
Topic: displaying a variable change for user to see?
Replies: 2
Views: 311

displaying a variable change for user to see?

hey all once again, I'm trying to figure out the best way to 'print' the results of a 'stat' increase. Using Trooper6's code example below, one can choose to increase Strength or Wisdom. I'd like a message to pop up on the screen, on screen or in the text box, either one is fine, that would say &quo...
by VorrAkkagi
Sat Dec 22, 2018 5:17 am
Forum: Ren'Py Questions and Announcements
Topic: define vs $ question
Replies: 2
Views: 379

Re: define vs $ question

'default' ... LOL
been using the wrong one all along!
Thanks a million Trooper6!!! This will relieve me of a big headache =)
And your explanation helps even more. Clear and concise educating of the uneducated!
by VorrAkkagi
Sat Dec 22, 2018 12:13 am
Forum: Ren'Py Questions and Announcements
Topic: define vs $ question
Replies: 2
Views: 379

define vs $ question

Ok so another noob question (the documentation doesn't describe this well enough for me): A 'define' statement sets a value permanently to something? And so does the '$' option. example: define wisdom = 10 Now can the 'wisdom' be modified later? I try: define wisdom += 1 ...and get an error But if I...
by VorrAkkagi
Sat Dec 22, 2018 12:05 am
Forum: Ren'Py Questions and Announcements
Topic: persistant random number generator, how to?
Replies: 4
Views: 493

Re: persistant random number generator, how to?

Oh thanks!! This will help save a lot of time =)