Search found 46 matches

by bobbk
Thu Nov 18, 2010 12:10 pm
Forum: Creator Discussion
Topic: Immortal Souls, new trailer and demo!
Replies: 18
Views: 1906

Re: Immortal Souls, new trailer and demo!

wow a bot just spammed after dafool :P Anyways, to answer your question dafool, paying for bandwidth is actually the least of the costs when you're making an online-only game. We'd have to build a payment system into the website, then host the file, and then offer support for any and all billing or ...
by bobbk
Wed Nov 17, 2010 11:45 am
Forum: Creator Discussion
Topic: Immortal Souls, new trailer and demo!
Replies: 18
Views: 1906

Re: Immortal Souls, new trailer and demo!

thanks for the positive feedback!

the game was designed in flash so we can eventually sell it online through our browser (something we can't afford the backend for right now)

we're at 4,100 views on our trailer, exciting!
by bobbk
Wed Nov 10, 2010 4:21 pm
Forum: Creator Discussion
Topic: Immortal Souls, new trailer and demo!
Replies: 18
Views: 1906

Re: Immortal Souls, new trailer and demo!

Dafool, Our programming fell behind the progress timeline, mostly my fault for experimenting so much with the battle system, so our artwork got ahead while the programming fell behind. I realized integrating the exploration areas would also become quite a big time investment, which is why we're rele...
by bobbk
Wed Nov 10, 2010 12:27 pm
Forum: Creator Discussion
Topic: Immortal Souls, new trailer and demo!
Replies: 18
Views: 1906

Re: Immortal Souls, new trailer and demo!

Hey Mirage, i guess I'll try to be more specific about the power dice, a lot of information cycles through that window so we hope over time it helps people get a handle on it I'm hoping the changes with "Color Match!" "Wrong Color!" and adding HP/armor points will help clarify things. For some reaso...
by bobbk
Wed Nov 10, 2010 2:51 am
Forum: Creator Discussion
Topic: Immortal Souls, new trailer and demo!
Replies: 18
Views: 1906

Re: Immortal Souls, new trailer and demo!

I just sent an e-mail to the programmer asking him to basically address all the issues you had with combat, these are things that have become appaerantly a big issue. I wanted to simplify it, but it looks like we've oversimplified to the point of confusion, thanks for the feedback! we're going to di...
by bobbk
Wed Nov 10, 2010 1:29 am
Forum: Creator Discussion
Topic: Immortal Souls, new trailer and demo!
Replies: 18
Views: 1906

Re: Immortal Souls, new trailer and demo!

Yeah sorry about that item bug fixes are #1 on my list of things to fix right now.
by bobbk
Wed Nov 10, 2010 12:59 am
Forum: Creator Discussion
Topic: Immortal Souls, new trailer and demo!
Replies: 18
Views: 1906

Re: Immortal Souls, new trailer and demo!

Yeah I was just made aware of the shortcut thing, we'll have to update the demo to fix that, and a few other things later this week. The colors actually do mean something. The purple/orange/blue/red are enemy armor. The green is the enemy hit points. If a color doesn't match, the enemy resists the d...
by bobbk
Tue Nov 09, 2010 11:58 pm
Forum: Creator Discussion
Topic: Immortal Souls, new trailer and demo!
Replies: 18
Views: 1906

Re: Immortal Souls, new trailer and demo!

I could use some feedback if anyone has finished the demo.

Did we have too much story? Did you like the story? Please vote in the forums so I know where to take it from here!

The poll is at: http://www.comicbookrpgs.com/forums/sho ... r-feedback!
by bobbk
Tue Nov 09, 2010 10:36 pm
Forum: Creator Discussion
Topic: Immortal Souls, new trailer and demo!
Replies: 18
Views: 1906

Re: Immortal Souls, new trailer and demo!

Thanks for your feedback Papillon! Yeah the way text moves is one of my big gripes, our programmer (Jordan Kent) will have to find a way to change it, at some point. Pretty much the only way to tell an enemies level is by their HP. Maybe when the fight starts we'll have their levels fade out above t...
by bobbk
Tue Nov 09, 2010 8:37 pm
Forum: Creator Discussion
Topic: Immortal Souls, new trailer and demo!
Replies: 18
Views: 1906

Immortal Souls, new trailer and demo!

Hey everyone, I started up an RPG combat game with a programmer I met on these boards, we moved from Ren'Py over to flash, but I wanted to share our trailer and demo. Immortal Souls merges elements of Final Fantasy, Puzzle Quest, and Bejeweled into an exciting and fresh comic book style RPG. Dialogu...
by bobbk
Tue Mar 09, 2010 7:49 pm
Forum: Old Threads (– September 2014)
Topic: Hiring a programmer for a commercial game (in Ren'py/python)
Replies: 3
Views: 745

Re: Hiring a programmer for a commercial game (in Ren'py/pyt

Mostly the education requirement lets me know they have job experience, so I know I'm looking at people who have worked with others professionally in the software arena. They're also more likely to understand how to make it robust and flexible. I'll be getting back to the people who e-mailed me as s...
by bobbk
Tue Mar 09, 2010 7:54 am
Forum: Old Threads (– September 2014)
Topic: Hiring a programmer for a commercial game (in Ren'py/python)
Replies: 3
Views: 745

Hiring a programmer for a commercial game (in Ren'py/python)

I'm looking to hire someone with at least a college level experience programming, please no high school students, serious inquiries only. I am the primary programmer but I need a series of 4 gameplay features programmed that are a bit out of my league. For the most part they are simple for an educat...
by bobbk
Fri Mar 05, 2010 7:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Ui alignment
Replies: 5
Views: 446

Re: Ui alignment

Yeah i'm familiar with columns in HTML and this is really similar, i was just using spaces until I could get the fixed sizes figured out.

thanks again!
by bobbk
Fri Mar 05, 2010 6:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Ui alignment
Replies: 5
Views: 446

Re: Ui alignment

lol xmaximum wasn't listed on http://www.renpy.org/wiki/renpy/doc/ref ... Properties so I thought it didn't exist... I should have tried it anyways :P

yeah that works for me!
by bobbk
Fri Mar 05, 2010 5:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Ui alignment
Replies: 5
Views: 446

Ui alignment

Hey all, Having trouble figuring out how to get a UI to align with columns and rows. I want each cell to be the same width as the ones above it, but I can't figure out how. I tried using xminumum but that's not working, as you can see the window is still a few pixels shifted: image: http://img246.im...