This discussion inspired me to a little comic:
http://wordit.com/index.php/Nibl/Comics
I'm sure there are more things which would inspire ways to process frustrations and maybe get a laugh out of. I think a web comic could be born. Any ideas?
Search found 36 matches
- Sat Apr 17, 2010 7:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py for iPhone. A lost cause?
- Replies: 60
- Views: 8403
- Sat Apr 10, 2010 9:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py for iPhone. A lost cause?
- Replies: 60
- Views: 8403
Re: Ren'Py for iPhone. A lost cause?
...I also have some ideas on web delivery of Ren'Py games, where the Ren'Py engine runs on a server and streams down a list of display commands to a thin client. I had a similar idea on that and would be interested in helping out since I've done some desktop client to webserver development recently...
- Fri Apr 09, 2010 4:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Voice Sustain after interruption
- Replies: 1
- Views: 641
Voice Sustain after interruption
If you use "voice sustain" like this: voice "bla.ogg" $ renpy.pause(15, hard=True) voice sustain Now we hear the voice, but if the user goes to the main menu for example to save the game or hits Alt+Q and replies "No", then sound is off on return in both cases. I guess ...
- Fri Apr 09, 2010 3:50 pm
- Forum: Ideas
- Topic: Literacy Educational Game - Preview 1
- Replies: 8
- Views: 847
Re: Literacy Educational Game - Preview 1
Hope this will help http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=5940&p=79991&hilit=right+click#p79991 Thanks, that did the trick :-) There is maybe a bug in that "voice sustain" does not work after calling other menus or prompts. If the user presses other keys like Al...
- Fri Apr 09, 2010 1:43 pm
- Forum: Ideas
- Topic: Literacy Educational Game - Preview 1
- Replies: 8
- Views: 847
Re: Literacy Educational Game - Preview 1
Thanks for your replies number473, Wintermoon, and Alex, replies below. @Wintermoon: I would have though it too fast. Remember the "player" cannot read at all yet. It's a lot of information in one go. You wouldn't believe how tricky it is to work Renpy for an illiterate user, since it's ba...
- Thu Apr 08, 2010 4:44 pm
- Forum: Ideas
- Topic: Literacy Educational Game - Preview 1
- Replies: 8
- Views: 847
Literacy Educational Game - Preview 1
This is the first short preview of a Renpy based educational game. There is no text because it is for teaching people to read. Please take a look and let me know what you think. Read the homepage first so you know what it's about. Looking for people to help with artwork and voice acting. http://litn...
- Thu Apr 08, 2010 1:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Non-text game: How to ignore "dismiss"
- Replies: 5
- Views: 1081
Re: Non-text game: How to ignore "dismiss"
My advice in this situation is to complete the interface twice, once before the break pause and one after. @Aleema: Thanks, I figured it out with your advice. After many UI errors, but getting there now. Makes sense though. @Wintermoon: I was using the brackets, they must have got deleted when past...
- Wed Apr 07, 2010 12:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Non-text game: How to ignore "dismiss"
- Replies: 5
- Views: 1081
possible bug: ui and renpy.pause
$ renpy.pause(2.0, hard=True) Many Thanks, almost there, but I think I discovered a bug. The above works, but if you use UI before it then renpy.pause causes an exception about an open ui widget/layer, no matter how many times you use ui.close(). Try this (the layer is defined in init): $ ui.layer(...
- Tue Apr 06, 2010 6:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Non-text game: How to ignore "dismiss"
- Replies: 5
- Views: 1081
Non-text game: How to ignore "dismiss"
I'm creating a non-text game and need to ignore the standard user input which moves forward. I think it's called "dismiss"in Renpy lingo? For example I have code like this which plays a voice recording: voice blabla.ogg pause(x) voice sustain Problem is, if the user clicks the mouse or pre...
- Fri Mar 26, 2010 9:27 pm
- Forum: Skill Development
- Topic: VN based off of real book?
- Replies: 32
- Views: 2863
Re: VN based off of real book?
@ luminarious could you give an example. Sounds interesting but I don't quite get the picture of providing several options with the same outcome.
- Fri Mar 26, 2010 5:26 am
- Forum: Skill Development
- Topic: VN based off of real book?
- Replies: 32
- Views: 2863
Re: VN based off of real book?
I'm considering this myself. Copyright expires at different times after the author's, or translator's, death. Depends on where you publish. Take a classic that's over 100 years old and you should be fine. What about Robinson Crusoe or The Three Musketeers, or The Count of Monte Cristo. That's what I...
- Fri Mar 26, 2010 5:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: User/game statistics?
- Replies: 3
- Views: 540
Re: User/game statistics?
Parsing XML creates quite a bit of overhead and programming complexity. I've used both and would say use plain text. It's amazing what you can do and how much faster and simpler it is. I've also used sqlite as a small desktop cross-platform, solution, but it's not necessary unless you have complex t...
- Thu Mar 25, 2010 11:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing the exit prompt
- Replies: 1
- Views: 716
Changing the exit prompt
I need to change the exit prompt to use icons and audio because I'm making an educational game for people who cannot read yet. That's the prompt which appears when you click on the close window icon or press Alt+F4.
Is this possible or is the prompt deep inside the Ren'Py code?
Thanks.
Is this possible or is the prompt deep inside the Ren'Py code?
Thanks.
- Thu Mar 25, 2010 11:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Start game without main menu
- Replies: 1
- Views: 525
Start game without main menu
How do you jump straight to "Start Game" and not show the main menu? This must be something you have to set in the options, but how?
Thanks.
Thanks.
- Sun Mar 14, 2010 8:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: ui.keymap Recursion Error
- Replies: 1
- Views: 446
ui.keymap Recursion Error
I'm getting an error after a while of using ui.keymap. Maybe after 30-40 key presses it produces this error (The actual traceback is over 1000 lines. My script further down.): File "py4renpy-6.10.1/linux-x86/lib/python2.5/compiler/transformer.py", line 1065, in com_binary RuntimeError: max...