Search found 39 matches

by BadRos
Tue Jun 25, 2019 2:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Moving the window hides all screens
Replies: 4
Views: 363

Re: Moving the window hides all screens

If anyone needs more info just write me! Thanks! I don't know why a function would act that way, but here you have a different way to close screens. Put your 'hide screens' under a label that ends with a return. You can then call that label whenever you need to close screens. label hidehubs: hide s...
by BadRos
Tue Jun 25, 2019 12:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Moving the window hides all screens
Replies: 4
Views: 363

Re: Moving the window hides all screens

If anyone needs more info just write me! Thanks! I don't know why a function would act that way, but here you have a different way to close screens. Put your 'hide screens' under a label that ends with a return. You can then call that label whenever you need to close screens. label hidehubs: hide s...
by BadRos
Tue Jun 25, 2019 12:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Moving the window hides all screens
Replies: 4
Views: 363

Re: Moving the window hides all screens

If anyone needs more info just write me! Thanks!
by BadRos
Mon Jun 24, 2019 11:44 am
Forum: Ren'Py Questions and Announcements
Topic: Moving the window hides all screens
Replies: 4
Views: 363

Moving the window hides all screens

Hello, i have a problem, when i move the game window it hides all the screen, i found out that is a problem about this: init python: def hidehubs(): renpy.hide_screen("lobby") renpy.hide_screen("lobbytwo") renpy.hide_screen("corridorselect") i use the $hidehubs() and other renpy hide screen like thi...
by BadRos
Fri Apr 26, 2019 4:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Moving the window or right-click hides all screens
Replies: 8
Views: 200

Re: Moving the window or right-click hides all screens

As you've described your code there shouldn't be a problem, unless you gave screens tag 'menu'... Could you attach the distribution of your project to let people test it? I don't use the tag "menu", and no, im sorry but for now i can't give the distrubution because is a "private thing" just for som...
by BadRos
Fri Apr 26, 2019 3:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Moving the window or right-click hides all screens
Replies: 8
Views: 200

Re: Moving the window or right-click hides all screens

1. Bumping your thread this way is incredibly impolite. 2. You’ve given us no information whatsoever as to how your screens were presented. Individually “show”n? “use”d from within another screen that you show/call? Knowing how the screens got displayed might be important in figuring out why they d...
by BadRos
Mon Apr 22, 2019 2:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Moving the window or right-click hides all screens
Replies: 8
Views: 200

Moving the window or right-click hides all screens

Hello, i have a problem that i never seen, i searched a little bit but i didn't find a solution for now, i did a distrubution to test the game (i've thinked that it was just a bug from renpy launch) and when i have the game opened with all the screens to navigate in the map/house if i do the right c...
by BadRos
Mon Apr 22, 2019 2:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Check the script variables
Replies: 2
Views: 109

Re: Check the script variables

No, lint will not be able to find mistyped or undefined variables, because it has no way of knowing what path a user may take through your game. With Python, you can create new variables at runtime - they don’t HAVE to be set up using “default” or “define” - so it really isn’t possible to know whet...
by BadRos
Sun Apr 21, 2019 6:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Check the script variables
Replies: 2
Views: 109

Check the script variables

Hello to everyone, i want to ask if there is a way to check all the code searching not definied variables, i have a lot of declared variables and i want to be sure that i didn't like made writing mistakes but if i will search with my eyes i will propably stay 5 hours reading or watching the game and...
by BadRos
Sun Apr 21, 2019 10:36 am
Forum: Ren'Py Questions and Announcements
Topic: Showing bg using call and return
Replies: 2
Views: 169

Re: Showing bg using call and return

Sorry if i didn't reply in the past days, i had a heavy week. Before showing screen you should set skipping function to false and after closing screen to True: label userroom: if dtime in [0, 1, 2, 3]: scene urbase else: scene urnight $ _skipping = False show screen exitur call screen basehud $renpy...
by BadRos
Mon Apr 15, 2019 1:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Showing bg using call and return
Replies: 2
Views: 169

Showing bg using call and return

Hello to everyone, im trying to understand the call screen and return, i need it to make a freeroaming in-game without crash or end the game using "ctrl key" or skip. The game map work's for now, i used the map with jump in city places that are labels, but in the main character house im trying to us...
by BadRos
Tue Mar 19, 2019 6:22 am
Forum: Ren'Py Questions and Announcements
Topic: Unwanted skip between the labels
Replies: 8
Views: 265

Re: Unwanted skip between the labels

Im still searching for informations, i don't understand how it works