Search found 17 matches

by olddog
Thu Apr 01, 2021 10:25 am
Forum: Ren'Py Questions and Announcements
Topic: Securing a build - deleting files and such before building?
Replies: 2
Views: 516

Securing a build - deleting files and such before building?

Probably a dumb question but I'm going to ask it anyway. What should I do before building a distribution in order to ensure that the minimum files are included in the build? I know preventing people from digging into the files is impossible but I'd like to minimize it. Do I delete all *.rpy files ? ...
by olddog
Tue Mar 30, 2021 2:44 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I create a small popup (hovering) journal for my players?
Replies: 2
Views: 583

Re: How do I create a small popup (hovering) journal for my players?

Absolutely perfect, thank you so much! It's exactly what I needed - super basic but enough to get me going and also give me something to build off of.

Wow - again, thank you!
by olddog
Tue Mar 30, 2021 1:31 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I create a small popup (hovering) journal for my players?
Replies: 2
Views: 583

How do I create a small popup (hovering) journal for my players?

I've looked around at the screens and screen language section and I'm just miserably failing here. I'd like to create a simple journal/to-do list popup that appears somewhere in the middle of the screen when the user clicks a journal button on the main screen. It'd just be a basic bordered window wi...
by olddog
Mon Jan 25, 2021 12:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Add blur to character callback?
Replies: 4
Views: 489

Re: Add blur to character callback?

Wow, that worked exactly like I wanted! It kept the blur through the conversation and everything. Thank you so much! This will also be great reference for any similar things I need to do.
by olddog
Sat Jan 23, 2021 1:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Add blur to character callback?
Replies: 4
Views: 489

Re: Add blur to character callback?

Hm... sort of. The problem is the sprites would get blurred. Is that what you want? Yup, I'm definitely fine with that. I know how to do it in renpyb itself but I need to do it as a callback function and that I don't know. I was using, uh, show master layer blur ? I think? I'm on my phone so I coul...
by olddog
Fri Jan 22, 2021 7:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Add blur to character callback?
Replies: 4
Views: 489

Add blur to character callback?

Is there a way so that, whenever a specific character talks, the screen ALWAYS blurs? Via a callback so I don't have to manually add the blur code to every line of dialogue? And then, additional, when that character stops talking, it returns to normal? Bonus points if the blur stays in effect during...
by olddog
Wed Feb 20, 2019 2:18 pm
Forum: We are offering Paid Work
Topic: Filled, sorry! Seeking artist for 18+ game with TF/TG elements
Replies: 6
Views: 1090

Re: Seeking artist for 18+ game with TF/TG elements

I think I may have found an artist to work with so I'm going to try and delete this post. If that doesn't work, I hope this message does it. Thank you for checking in with me, everyone!
by olddog
Fri Feb 15, 2019 10:13 am
Forum: I am an Artist
Topic: [OPEN] 2D Sprite/CG (NSFW/SFW) artist
Replies: 3
Views: 1040

Re: [OPEN] 2D Sprite/CG (NSFW/SFW) artist

Hi!

Do you have a price sheet for your work?
by olddog
Wed Feb 06, 2019 6:11 pm
Forum: Demos & Beta Testing
Topic: Kismet - an 18+ TF/TG game just starting out by Lycandope
Replies: 0
Views: 559

Kismet - an 18+ TF/TG game just starting out by Lycandope

Uh, hi! Important things first - there are no actual graphics in my game . There are just placeholder blocks with text to tell you what they are so you know what you're clicking on. So you're thinking "Good god, why?" Well, I'm an erotica author (and programmer) and I think I do fairly wel...
by olddog
Tue Feb 05, 2019 4:37 pm
Forum: We are offering Paid Work
Topic: Filled, sorry! Seeking artist for 18+ game with TF/TG elements
Replies: 6
Views: 1090

Filled, sorry! Seeking artist for 18+ game with TF/TG elements

Hi! I'm building an NSFW game (https://www.patreon.com/kismetthegame) that well have optional but heavy TF/TG elements. That's male to female (potentially female to male down the road) for TG and hybrid animal TFs (werewolf, cow girl, etc...) as well. The game is in a fantasy setting and a little si...
by olddog
Tue Jan 29, 2019 4:01 pm
Forum: Ren'Py Questions and Announcements
Topic: 7.1.3 Crashing At Start
Replies: 2
Views: 405

Re: 7.1.3 Crashing At Start

Karl_C wrote: Sat Jan 26, 2019 7:59 am
olddog wrote: Fri Jan 25, 2019 7:53 pm I don't get a splash screen or anything at all. It just doesn't load and then generates the dmp file.
Did you already try to hold down Shift while starting Ren'Py?

Dealing with Display Problems
I haven't yet. I will try that next, thank you!
by olddog
Fri Jan 25, 2019 7:53 pm
Forum: Ren'Py Questions and Announcements
Topic: 7.1.3 Crashing At Start
Replies: 2
Views: 405

7.1.3 Crashing At Start

Hi, I was able to run 7.1.3 for a while but suddenly, it refuses to work on the laptop I have. A dmp file is created but I'm not sure what app is needed to read it. I don't get a splash screen or anything at all. It just doesn't load and then generates the dmp file. Are there any usual suspects to l...
by olddog
Wed Jan 16, 2019 4:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Game "Loop" and ui.interact
Replies: 2
Views: 350

Re: Game "Loop" and ui.interact

Seems to me that that is a kind of artificial way to make a screen modal and wait for a click. Why not just “call” the screen, and have the clickable elements just Return() when it’s time to continue? You could still use a variable to decide what screen to call next, but you don’t have to show/hide...
by olddog
Fri Jan 11, 2019 3:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Game "Loop" and ui.interact
Replies: 2
Views: 350

Game "Loop" and ui.interact

So, for this game I'm making, it's a pretty basic thing where you can click around to go places - in rooms, to a map, etc... I found code that does this (after I trimmed it down for what I needed and added some things): init python: class World(object): def __init__(self): # Initialize World class v...
by olddog
Mon Dec 31, 2018 5:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Show Character doesn't work in screens?
Replies: 6
Views: 640

Re: Show Character doesn't work in screens?

Is it better to use screens/Add to show characters or better to use envixer's recommendation to get the actual official "show" function working? I'm still at a point where I can make changes to the code and placeholders I'm using but I really don't want to get too far and have to overhaul ...