Search found 716 matches

by isobellesophia
Sun Dec 15, 2019 6:28 am
Forum: Ren'Py Questions and Announcements
Topic: Return to Game from Menu Button??
Replies: 3
Views: 14

Re: Return to Game from Menu Button??

How about if you show

Code: Select all

window show
by isobellesophia
Sun Dec 15, 2019 5:57 am
Forum: Ren'Py Questions and Announcements
Topic: Return to Game from Menu Button??
Replies: 3
Views: 14

Re: Return to Game from Menu Button??

Try using hide

https://www.renpy.org/doc/html/screen_actions.html#Hide

Code: Select all

hotspot (537,617,204,50) action Hide('menu')
by isobellesophia
Sun Dec 15, 2019 12:20 am
Forum: Ren'Py Questions and Announcements
Topic: Programming Sounds into Imagemapping Help!!
Replies: 2
Views: 21

Re: Programming Sounds into Imagemapping Help!!

Try like this

Code: Select all

hotspot (440,580,154,86) hovered Play("sound", "sfx/hover.ogg") action [Play("sound", "sfx/click.ogg"), ShowMenu('load')]
by isobellesophia
Sat Dec 14, 2019 1:31 am
Forum: General Discussion
Topic: Marking Thread Solved
Replies: 2
Views: 80

Re: Marking Thread Solved

Actually, you can mark as solved even you implement some new type of a code you want to create with and needed help, i did that as mine too.
by isobellesophia
Fri Dec 13, 2019 6:06 am
Forum: Ren'Py Questions and Announcements
Topic: How do I make dialogue change after my player has already visited somewhere? (persistent data question)
Replies: 1
Views: 58

Re: How do I make dialogue change after my player has already visited somewhere? (persistent data question)

Try this, you've been missing some if statements. Sorry if this was too basic. label rooftop: if persistent.beenroof: "The birds are still flying around above me." jump beenroofscene elif persistent.beentrack: "......" else: "There are birds flying around." jump newroof label beenroofscene: narrator...
by isobellesophia
Fri Dec 13, 2019 4:35 am
Forum: Ren'Py Questions and Announcements
Topic: Hiding the Dialogue Textbox
Replies: 3
Views: 77

Re: Hiding the Dialogue Textbox

Maybe like this, sorry if it was too basic.

Code: Select all

window show

Code: Select all

window hide

Code: Select all

window auto
by isobellesophia
Thu Dec 12, 2019 12:30 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved]textbutton question
Replies: 3
Views: 67

Re: textbutton question

I bet you had to try notify.. instead..? $ renpy.notify("Some text") Or.. textbutton _("Health Certificate") action (SetVariable("healthcer", True), Jump('activated')) And the label when telling you that you activated it. label activated: $ renpy.notify("Activated.") ###or simply a text text "Activa...
by isobellesophia
Thu Dec 12, 2019 5:34 am
Forum: Ren'Py Questions and Announcements
Topic: Can't get sound test button to work
Replies: 3
Views: 75

Re: Can't get sound test button to work

Try this putting on the gui.rpy.

Code: Select all

define config.sample_sound = True
by isobellesophia
Thu Dec 12, 2019 5:29 am
Forum: Ren'Py Questions and Announcements
Topic: Why won't sound or music play at all?!
Replies: 5
Views: 100

Re: Why won't sound or music play at all?!

It must be the debug, try this.
https://www.renpy.org/doc/html/config.h ... ebug_sound

Code: Select all

define config.debug_sound = False
Note on the documentation stated above.
by isobellesophia
Wed Dec 11, 2019 12:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Stop sound in main menu
Replies: 7
Views: 114

Re: Stop sound in main menu

Actually, that is just an example of the name of your sound. Replace that with your rain sound instead.
by isobellesophia
Wed Dec 11, 2019 12:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Stop sound in main menu
Replies: 7
Views: 114

Re: Stop sound in main menu

How about this? Replace the main menu textbutton into this one.

Code: Select all

textbutton _("Main Menu") action [Stop("sfx"), Start()]
Sorry for the late reply.