YES, bring on the necromancy!
It's neat to see you have the main character wonder exactly how she should pursue necromancy and what to use it for. Typically it doesn't exactly have a good reputation, so I'm definitely curious about the options she will have.
Search found 47 matches
- Sat Mar 02, 2019 2:19 pm
- Forum: WiP: NaNoRenO
- Topic: Deadbutante [Nano2019][Fantasy][Optional GxB]
- Replies: 15
- Views: 3739
- Sat Mar 02, 2019 2:12 pm
- Forum: WiP: NaNoRenO
- Topic: In the World of Nightmares [Nano2019] [GxB] [Fantasy] [Adventure] DEMO + POSTMORTEM!
- Replies: 23
- Views: 5566
Re: In the World of Nightmares [Nano2019] [GxB] [Fantasy] [Adventure]
Dreams are fun to work with because, as you mentioned, anything can happen in them. Throwing in Nightmares can also add some thrill and challenge. At first I liked the sound of it, and then reading that the "three dashing young men" being her stuffed animals made me love the idea even more...
- Sat Mar 02, 2019 1:54 pm
- Forum: WiP: NaNoRenO
- Topic: Tower of Ravel [Nano2019][BxG, Mystery, Romance]
- Replies: 4
- Views: 1632
Re: Tower of Ravel [Nano2019][BxG, Mystery, Romance]
This one has me curious and caught my interest. I'm curious to know what will happen to Tzel, especially when he also has to struggle with his awkwardness and anxiety. Working toward achieving his own personal happiness might get tricky if his flaws get in the way. But if he's also being pressured t...
- Thu Feb 28, 2019 12:44 pm
- Forum: General Discussion
- Topic: Where to find solid learning materials?
- Replies: 6
- Views: 1191
Re: Where to find solid learning materials?
The documentation here seems to be reliably up to date: https://www.renpy.org/doc/html/ It's this one that has articles that are out of date: https://www.renpy.org/wiki/renpy/doc/cookbook/Cookbook I haven't been using Ren'Py for very long, but I think you'll be fine with using tutorials that are onl...
- Thu Feb 28, 2019 7:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: make the centered text seeable
- Replies: 10
- Views: 1134
Re: make the centered text seeable
Is there a scene transition after the text? If there's no dialogue following it, then it's going just going to show it very briefly. Under it, put "pause". This will make it so that the text stays on the screen and it will only proceed once the player clicks again. show outlinedtext "...
- Thu Feb 21, 2019 2:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: screenshot location change
- Replies: 3
- Views: 405
Re: screenshot location change
When you're testing your VN in the launcher, it will save all the screenshots in the launcher's folder. But once you create a build that makes it ready for others to play, it will be saving screenshots within the VN's folder. No changes need to be made if this is what you want. Otherwise, to set whe...
- Wed Feb 20, 2019 11:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: make the centered text seeable
- Replies: 10
- Views: 1134
Re: make the centered text seeable
You can put this into your script. This will make white text with a black outline. image outlinedtext = ParameterizedText(xalign=0.5, yalign=0.5, color="#ffffff", outlines=[(1, "#000000", 0, 0)]) And whenever you want outlined centered text, put in something like this instead of ...
- Sun Feb 10, 2019 2:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disable in-game menu?
- Replies: 5
- Views: 578
Re: Disable in-game menu?
I suppose you can make the keymapping for it blank, but it seems a bit excessive to disable accessing it. init: $ config.keymap['game_menu'].remove('K_ESCAPE'), $ config.keymap['game_menu'].remove('K_MENU'), $ config.keymap['game_menu'].remove('mouseup_3') https://www.renpy.org/doc/html/keymap.html ...
- Sun Feb 10, 2019 1:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: make the centered text seeable
- Replies: 10
- Views: 1134
Re: make the centered text seeable
There's a few things you can do. You can use text tags to change the text, such as the color of it. https://www.renpy.org/doc/html/text.html#text-tag-color show text "{color=#000000}LOOK AT ME, I'M TEXT!{/color}" But that can get tedious if you're using it often on white backgrounds. In wh...
- Thu Feb 07, 2019 7:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Persistent Data in an Extra Story? [SOLVED]
- Replies: 4
- Views: 913
Re: Persistent Data in an Extra Story?
Also, if you haven't already done so, try putting this at the beginning of the Bonus chapter after making the adjustment mitoky suggested: $ name = persistent.name I think the way this works is that the game remembers the persistent flag for the original playthrough's name, and this tells it to copy...
- Thu Feb 07, 2019 1:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing background image in nvl mode without fading the text out and in
- Replies: 3
- Views: 565
Re: Changing background image in nvl mode without fading the text out and in
If you want to change scenes without the NVL window disappearing, try following the Dict Transitions instructions here: https://www.renpy.org/doc/html/transitions.html#dict-transitions Do the whole thing, including the bottom part where it mentions editing options.rpy I don't know if this change wil...
- Wed Jan 30, 2019 5:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Pausing Mid Sentence?
- Replies: 2
- Views: 400
Re: Pausing Mid Sentence?
You can also use "extend" under the first half. It would look something like this
This can come in handy if you want to change the sprite's expression or show a new sprite in-between the extension.
Code: Select all
MC "He's not the smartest..."
extend " but I love him."
- Wed Jan 30, 2019 9:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: How can I cycle through each image when I mouse click, within a scene?
- Replies: 1
- Views: 208
Re: How can I cycle through each image when I mouse click, within a scene?
Put "pause" under each one. A function like "pause 1.0" will pause for one second before proceeding, but putting no number after it makes it pause until the player clicks again. You'll probably also want to throw in "window hide" so that the dialogue box is hidden while...
- Mon Jan 28, 2019 6:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can't get text to show on top of a screen, and when I do it doesn't come off
- Replies: 12
- Views: 1149
Re: Can't get text to show on top of a screen, and when I do it doesn't come off
When it comes to onlayer, I noticed that you also have to mention what layer the thing you want to hide is on. Because you have "text" set to "onlayer over_screens", instead of simply "hide text", it should now be hide text onlayer over_screens This should make it work ...
- Fri Jan 18, 2019 7:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Empty ADV textbox shows in NVL mode when changing scene
- Replies: 3
- Views: 535
Re: Empty ADV textbox shows in NVL mode when changing scene
I also made a VN that regularly swapped between ADV-mode and NVL-mode. I think what fixed the blank-ADV-box-issue for me was editing a line in options.rpy under "Window management" define config.window = "hide" This controls when the dialogue window is displayed. If "show&qu...