Search found 16 matches

by Nagibator
Mon May 13, 2019 5:47 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] SetVariable + animated image?
Replies: 5
Views: 192

Re: SetVariable + animated image?

nanashine wrote:
Mon May 13, 2019 1:52 pm
Now I just have to adjust it to look cool, but it's working hahah

Thank you for your idea too.
Good to know. And you're welcome. :)
by Nagibator
Mon May 13, 2019 1:05 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] SetVariable + animated image?
Replies: 5
Views: 192

Re: SetVariable + animated image?

nanashine wrote:
Mon May 13, 2019 12:56 pm
Thank you so much! I'll give it a try :)
No problem. Wishing the best for you.
by Nagibator
Mon May 13, 2019 8:38 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] SetVariable + animated image?
Replies: 5
Views: 192

Re: SetVariable + animated image?

Probably not the answer you're looking for, but I think you can use if statements to choose which textbutton will show based off of who you chose. As for if you want the button to do something specific, you can create a function in your init python that will do exactly what you want. Then just make ...
by Nagibator
Fri Jan 18, 2019 4:30 pm
Forum: Anime, Games, and Japan
Topic: Do you play as same or opposite gender?
Replies: 234
Views: 31888

Re: Do you play as same or opposite gender?

I'm a fairly competitive player, so I almost always go with female. That way my camera angle is typically less cluttered and in shooters, my hitbox is smaller.
by Nagibator
Fri Jan 18, 2019 4:28 pm
Forum: Anime, Games, and Japan
Topic: Best Anime Ever Watched?
Replies: 221
Views: 31144

Re: Best Anime Ever Watched?

What's an "anime"?
by Nagibator
Wed Jan 16, 2019 12:00 pm
Forum: Creator Discussion
Topic: Help with my first visual novel
Replies: 5
Views: 656

Re: Help with my first visual novel

Saying that you need help with a project simply puts everyone in a state of confusion. If you need someone specific, I'd recommend looking here: https://lemmasoft.renai.us/forums/viewforum.php?f=58 Although I'd highly recommend that as the creator of the story, you might want to have some programmin...
by Nagibator
Wed Jan 16, 2019 4:11 am
Forum: Ren'Py Questions and Announcements
Topic: Noob struggling with : after a choice
Replies: 5
Views: 218

Re: Noob struggling with : after a choice

After implementing what Imperf3kt said, I'd recommend that you bring your jump statement back so that it is on the same indention as your "I picked up the mug..." quote. Also, bring "Let it cool." back as well (this includes it's body/contents). Also, I'm fairly positive you don't need a "$" before ...
by Nagibator
Wed Jan 16, 2019 3:51 am
Forum: General Discussion
Topic: How do you schedule things out?
Replies: 9
Views: 729

Re: How do you schedule things out?

I don't! So I should add one more thing - I prioritize scheduling anything I *can't* do above what I can. (i.e. if there is art from an artist to slot into the game or edits from someone kind enough to proof read, I get those done ASAP). This is both so that I don't end up being done with the game ...
by Nagibator
Tue Jan 15, 2019 12:33 pm
Forum: General Discussion
Topic: How do you schedule things out?
Replies: 9
Views: 729

Re: How do you schedule things out?

I force myself to work on the game for a period of time each day, few (to no) excuses. (e.g. I might let myself have the day off because I'm moving cross country, but not because I feel tired) After that, I tackle the most critical and/or difficult stuff first, leaving more "fun" stuff for later. A...
by Nagibator
Tue Jan 15, 2019 9:38 am
Forum: General Discussion
Topic: How do you schedule things out?
Replies: 9
Views: 729

Re: How do you schedule things out?

I find that it helps to set up a to-do list, and sort things on the list based on how important they are and how time-consuming they'll be. Something like programming a complicated gameplay segment would be at the top of my list, while smaller and lower priority things like finding that one extra s...
by Nagibator
Mon Jan 14, 2019 4:52 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Build works fine until adding archive code to options.rpy
Replies: 2
Views: 217

Re: Build works fine until adding archive code to options.rpy

https://lemmasoft.renai.us/forums/viewtopic.php?t=18555 This was one of the many topics I checked before posting, nothing changed my problem so far. However, I am noticing that many are saying that archiving is really only good for preventing casual file browsing. Now, while I would always prefer t...
by Nagibator
Thu Jan 10, 2019 5:17 am
Forum: General Discussion
Topic: How do you schedule things out?
Replies: 9
Views: 729

How do you schedule things out?

Currently, I am working on a rather large project. It's nothing I can't handle, but procrastination has always been an issue for me. Given the fact that I am a "one man team", that puts me in charge of coding, art assets, writing the story, and finding royalty free music that doesn't pierce your bra...
by Nagibator
Wed Jan 09, 2019 1:05 pm
Forum: Creator Discussion
Topic: Three Cheers for PyTom!
Replies: 17
Views: 1239

Re: Three Cheers for PyTom!

Yes, PyTom is indeed the hero we all need but do not deserve.
by Nagibator
Wed Jan 09, 2019 5:55 am
Forum: Ren'Py Questions and Announcements
Topic: Coding problems.
Replies: 6
Views: 256

Re: Coding problems.

So, you tried putting the variables before the start label? Like trooper6 said, I'd imagine it would go something like this: # Affection levels for potential love interests. default mom_aff = 0 default sis_aff = 0 default best_aff = 0 default jane_aff = 0 label start: I have no experience using "def...
by Nagibator
Wed Jan 09, 2019 4:07 am
Forum: Ren'Py Questions and Announcements
Topic: Choosing characters at the start of the game
Replies: 1
Views: 155

Re: Choosing characters at the start of the game

Well, there are definitely multiple ways of doing that. But if I had to, I would start by making a character with a name that is based off of a variable and an image. define p = Character("[player]", image = "playerImage") default player = "Example" You'll then want to predefine the image "playerIma...