Good to know. And you're welcome.
Search found 16 matches
- Mon May 13, 2019 5:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] SetVariable + animated image?
- Replies: 5
- Views: 563
- Mon May 13, 2019 1:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] SetVariable + animated image?
- Replies: 5
- Views: 563
- Mon May 13, 2019 8:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] SetVariable + animated image?
- Replies: 5
- Views: 563
Re: SetVariable + animated image?
Probably not the answer you're looking for, but I think you can use if statements to choose which textbutton will show based off of who you chose. As for if you want the button to do something specific, you can create a function in your init python that will do exactly what you want. Then just make ...
- Fri Jan 18, 2019 4:30 pm
- Forum: Anime, Games, and Japan
- Topic: Do you play as same or opposite gender?
- Replies: 234
- Views: 55734
Re: Do you play as same or opposite gender?
I'm a fairly competitive player, so I almost always go with female. That way my camera angle is typically less cluttered and in shooters, my hitbox is smaller.
- Fri Jan 18, 2019 4:28 pm
- Forum: Anime, Games, and Japan
- Topic: Best Anime Ever Watched?
- Replies: 225
- Views: 62499
Re: Best Anime Ever Watched?
What's an "anime"?
- Wed Jan 16, 2019 12:00 pm
- Forum: Creator Discussion
- Topic: Help with my first visual novel
- Replies: 5
- Views: 1110
Re: Help with my first visual novel
Saying that you need help with a project simply puts everyone in a state of confusion. If you need someone specific, I'd recommend looking here: https://lemmasoft.renai.us/forums/viewforum.php?f=58 Although I'd highly recommend that as the creator of the story, you might want to have some programmin...
- Wed Jan 16, 2019 4:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Noob struggling with : after a choice
- Replies: 5
- Views: 633
Re: Noob struggling with : after a choice
After implementing what Imperf3kt said, I'd recommend that you bring your jump statement back so that it is on the same indention as your "I picked up the mug..." quote. Also, bring "Let it cool." back as well (this includes it's body/contents). Also, I'm fairly positive you don'...
- Wed Jan 16, 2019 3:51 am
- Forum: General Discussion
- Topic: How do you schedule things out?
- Replies: 9
- Views: 1540
Re: How do you schedule things out?
I don't! So I should add one more thing - I prioritize scheduling anything I *can't* do above what I can. (i.e. if there is art from an artist to slot into the game or edits from someone kind enough to proof read, I get those done ASAP). This is both so that I don't end up being done with the game ...
- Tue Jan 15, 2019 12:33 pm
- Forum: General Discussion
- Topic: How do you schedule things out?
- Replies: 9
- Views: 1540
Re: How do you schedule things out?
I force myself to work on the game for a period of time each day, few (to no) excuses. (e.g. I might let myself have the day off because I'm moving cross country, but not because I feel tired) After that, I tackle the most critical and/or difficult stuff first, leaving more "fun" stuff fo...
- Tue Jan 15, 2019 9:38 am
- Forum: General Discussion
- Topic: How do you schedule things out?
- Replies: 9
- Views: 1540
Re: How do you schedule things out?
I find that it helps to set up a to-do list, and sort things on the list based on how important they are and how time-consuming they'll be. Something like programming a complicated gameplay segment would be at the top of my list, while smaller and lower priority things like finding that one extra s...
- Mon Jan 14, 2019 4:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Build works fine until adding archive code to options.rpy
- Replies: 2
- Views: 482
Re: Build works fine until adding archive code to options.rpy
https://lemmasoft.renai.us/forums/viewtopic.php?t=18555 This was one of the many topics I checked before posting, nothing changed my problem so far. However, I am noticing that many are saying that archiving is really only good for preventing casual file browsing. Now, while I would always prefer t...
- Thu Jan 10, 2019 5:17 am
- Forum: General Discussion
- Topic: How do you schedule things out?
- Replies: 9
- Views: 1540
How do you schedule things out?
Currently, I am working on a rather large project. It's nothing I can't handle, but procrastination has always been an issue for me. Given the fact that I am a "one man team", that puts me in charge of coding, art assets, writing the story, and finding royalty free music that doesn't pierc...
- Wed Jan 09, 2019 1:05 pm
- Forum: Creator Discussion
- Topic: Three Cheers for PyTom!
- Replies: 17
- Views: 2547
Re: Three Cheers for PyTom!
Yes, PyTom is indeed the hero we all need but do not deserve.
- Wed Jan 09, 2019 5:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Coding problems.
- Replies: 6
- Views: 558
Re: Coding problems.
So, you tried putting the variables before the start label? Like trooper6 said, I'd imagine it would go something like this: # Affection levels for potential love interests. default mom_aff = 0 default sis_aff = 0 default best_aff = 0 default jane_aff = 0 label start: I have no experience using &quo...
- Wed Jan 09, 2019 4:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Choosing characters at the start of the game
- Replies: 1
- Views: 288
Re: Choosing characters at the start of the game
Well, there are definitely multiple ways of doing that. But if I had to, I would start by making a character with a name that is based off of a variable and an image. define p = Character("[player]", image = "playerImage") default player = "Example" You'll then want to ...