Search found 12 matches
- Wed Jan 23, 2019 3:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Choice reward/consequence
- Replies: 2
- Views: 360
Re: Choice reward/consequence
Thank you Trooper6 that worked perfect.
- Wed Jan 23, 2019 1:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Choice reward/consequence
- Replies: 2
- Views: 360
Choice reward/consequence
I am trying to write a choice menu, simple yes/no. But I want the results of the choice to happen a bit later in my novel. I want to have one scene play out if you say yes and a different branch open up if you say no. So far it looks something like this: menu: "Should I surprise him?" &quo...
- Sat Jan 19, 2019 4:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Conversation Menus (ren'py)
- Replies: 9
- Views: 862
Re: Conversation Menus (ren'py)
HA, Ha! That works perfect Thank you both for your help.
So new at this, I'm still learning what everything is called. Really appreciate everyone's time and patience.
ps. I put the ypos (from screens.rpy) to = .71 and that put it where I wanted just above the talk menu.
So new at this, I'm still learning what everything is called. Really appreciate everyone's time and patience.
ps. I put the ypos (from screens.rpy) to = .71 and that put it where I wanted just above the talk menu.
- Fri Jan 18, 2019 12:58 pm
- Forum: Creator Discussion
- Topic: organizing labels
- Replies: 7
- Views: 1351
Re: organizing labels
You can also have multiple .rpy files in your game. RenPy will treat them all as one big file so you can break up your code how you like. For example, some people like to put all their Day 1 labels in one file, say day1.rpy, and put all their Day 2 labels in a different file, say a day2.rpy...and s...
- Fri Jan 18, 2019 12:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Conversation Menus (ren'py)
- Replies: 9
- Views: 862
Re: Conversation Menus (ren'py)
sorry to bother again, trying to find the info online but not sure how to word it correctly, everything is sending me to change starting menu screen, when I want choice menu buttons. So that leave me needing your help again; thankyou for your patience. I went to screens.rpy, changed the choice_box b...
- Wed Jan 16, 2019 9:45 pm
- Forum: Creator Discussion
- Topic: organizing labels
- Replies: 7
- Views: 1351
Re: organizing labels
thank you Marionette, I think that will help a ton with the organization. I knew there had to be something simpler than my thought process, sometimes longer is better. (that's what she said moment there).
- Wed Jan 16, 2019 2:57 pm
- Forum: Creator Discussion
- Topic: How to Hire Help?
- Replies: 1
- Views: 654
How to Hire Help?
So I will want to be hiring out for translators and I will be hiring out for some animation work (I am using 3d rendered scenes and characters), and may need help with some programming. I have a couple of small universities near me to post for help, but I was wondering: 1. What I needed to do on my ...
- Wed Jan 16, 2019 2:09 pm
- Forum: Creator Discussion
- Topic: organizing labels
- Replies: 7
- Views: 1351
organizing labels
I am doing my first VN and (when I learn to code better) I want to add a day and a hour system but for now I just have narrator saying morning, afternoon, etc. My concerns are when you jump to a new label, that there will be so many labels that my head will get jumbled. What is the best way to keep ...
- Wed Jan 16, 2019 1:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Conversation Menus (ren'py)
- Replies: 9
- Views: 862
Re: Conversation Menus (ren'py)
Great thank you very much, that will be perfect, appreciate your time.
Another thing, what do we write in the code to have the menus line centered horizontally above the text screen.
Another thing, what do we write in the code to have the menus line centered horizontally above the text screen.
- Wed Jan 16, 2019 12:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Conversation Menus (ren'py)
- Replies: 9
- Views: 862
Re: Conversation Menus (ren'py)
I did make another menu button "Continue". Where I just jumped to next label. It seems a bit crude seeing that they can just push "continue" and skip over conversations. I would really like to learn to write the code so the menu choices, if possible, disappear or at the least adv...
- Wed Jan 16, 2019 12:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Conversation Menus (ren'py)
- Replies: 9
- Views: 862
Re: Conversation Menus (ren'py)
Several options discussed in this thread: https://lemmasoft.renai.us/forums/viewtopic.php?t=51347 I appreciate your link, but I tested the codes that they wrote and I keep getting tons of errors. I corrected a few of them but one I don't know how to write. they had: label flowers: menu flowers: &qu...
- Tue Jan 15, 2019 11:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Conversation Menus (ren'py)
- Replies: 9
- Views: 862
Conversation Menus (ren'py)
I want my game to have conversation bars, similar to menu choices. So basically I am trying to both organize/group the conversation and give the reader the reader more control over game. For example I want to have 3 different conversations with a character and I want them to have all 3 conversations...