Search found 17 matches
- Sat Nov 16, 2019 4:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Email send
- Replies: 4
- Views: 695
Re: Email send
So "mailto" aren't secure? oh shit but thanks for the quick reply guys
- Fri Nov 15, 2019 11:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Email send
- Replies: 4
- Views: 695
Email send
Hello I would like to know what steps I should take to place a button that opens a specific email, explaining further I want to use a button for "Support" clicking it will open the browser to gmail where the person can send a complaint or feedback email to that specific email. I was wonder...
- Fri Nov 15, 2019 5:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: renpy+data base?
- Replies: 0
- Views: 588
renpy+data base?
I was talking to a friend of mine who was excluding me some doubts about storing data in a database for use within a project of mine. the premise is that the game has elements of a normal visual novel (stories with choices), as well as a Q&A system among other things that can be summed up to qui...
- Fri Nov 08, 2019 12:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Viewport problems [EDIT]
- Replies: 0
- Views: 507
Viewport problems [EDIT]
https://i.imgur.com/OsUIO73.png Hello again... The fact that I don't understand screens much and that English is not my native language, I wanted to create a screen that shows certain information, in this case is a credit screen, and the other option is a patch notes, but that's not It's relevant, ...
- Tue Nov 05, 2019 3:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Tooltip Hovered Text + translations
- Replies: 2
- Views: 635
Re: Tooltip Hovered Text + translations
i try __("") _("")
I tried to make a language identifier, but it didn't work too
i try this too put "[outtext]" in text space
- Fri Nov 01, 2019 9:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Tooltip Hovered Text + translations
- Replies: 2
- Views: 635
Tooltip Hovered Text + translations
Anyone here know who i can translate my tooltip's hovered texts? i try to use __("") but don't work
- Fri Nov 01, 2019 10:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: An question about renpy translate,
- Replies: 2
- Views: 600
Re: An question about renpy translate,
Oh great, i think when you make any change in your project you have to translate all your game again
- Thu Oct 31, 2019 4:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: An question about renpy translate,
- Replies: 2
- Views: 600
An question about renpy translate,
I just want to know if I can use the option that renpy gives in string translations in a "work in progress"-game, that I'm going to do a lot of possibles updates, or should I turn all dialogs into something like, "[text1] [name]! [text2]" and then I put some button in preferences...
- Sun Jun 30, 2019 8:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagebutton
- Replies: 2
- Views: 740
Re: Imagebutton
Thx!!!
- Sat Jun 29, 2019 11:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagebutton
- Replies: 2
- Views: 740
Imagebutton
Hello! could you tell if there is a way to generate an imagebutton (to go in a secret menu(appers with a random chance)) in the main menu? (His location should be random too)
- Fri May 10, 2019 10:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: days of week in game
- Replies: 4
- Views: 482
Re: days of week in game
Thank you they work
- Mon May 06, 2019 4:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: days of week in game
- Replies: 4
- Views: 482
Re: days of week in game
Thanks, it worked apparently if I have any problems I'll return... you know what I can do about the hours? (let's say I think it's from 13pm to 18pm is late so I'd set it by the hour and the day (it's more complex for me but I can make)) who can i made ? ((like from 13pm to 15pm of monday he as on a...
- Mon May 06, 2019 2:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: days of week in game
- Replies: 4
- Views: 482
days of week in game
One question... how would I make the pc recognize the specific day and the day of the week (Monday, Tuesday, etc.) and change things in the game. my idea are make a map and depending on the day and maybe hour (if I could fit it would be perfect but the main are the day of the week) the character wil...
- Mon Mar 04, 2019 11:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Translating Strings Within a Function?
- Replies: 7
- Views: 564
Re: Translating Strings Within a Function?
Hi! Sorry for revival this post but i dont understand you use
call special_menu (__("Go fast.", __"Go slow."))
if pics == 0:
"You run."
else:
"You walk."
And works?
call special_menu (__("Go fast.", __"Go slow."))
if pics == 0:
"You run."
else:
"You walk."
And works?
- Fri Jan 18, 2019 7:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Passing time in a game ...
- Replies: 3
- Views: 504
Re: Passing time in a game ...
you know if i can use import time for make my 'PS' ?