Search found 68 matches
- Sun Nov 21, 2021 7:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: History differences on PC and mobile versions
- Replies: 1
- Views: 292
History differences on PC and mobile versions
So, for some reason, the log on the android version is both moved to the right, and the entries are more separated than they should be: PC: https://i.imgur.com/pDLnkQ9.png Android: https://i.imgur.com/xo2Q6Oo.png But I can't find any variables that are changed between versions. Anyone knows why this...
- Sun Nov 07, 2021 5:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Resetting text log
- Replies: 3
- Views: 258
Re: Resetting text log
So, I need to create a function that just does that line and call it from the button or is there an easier way?
- Sun Nov 07, 2021 4:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Resetting text log
- Replies: 3
- Views: 258
Resetting text log
Every time we change language on our game, the previous text before changing appears in the previous language, and in cases when the font changes during the translation, this occurs: https://i.imgur.com/IMkKDeE.png Is there a button action that I can use when changing language to clear the log? The ...
- Thu Oct 28, 2021 11:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Style translation is bleeding into other languages
- Replies: 4
- Views: 373
Re: Style translation is bleeding into other languages
For some reason, after deleting persistent and recompiling, it stopped happening, so I don't even know what was the problem.
- Thu Oct 28, 2021 8:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Style translation is bleeding into other languages
- Replies: 4
- Views: 373
Re: Style translation is bleeding into other languages
1) Language action just calls renpy.change_language(self.language) , nothing else. 2) IIRC GUI preferences have priority over translations. 3) A stupid question: do other translation set their font properly? 1) Then I don't know what's happening :/ When I enter the game and select any language othe...
- Thu Oct 28, 2021 6:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Style translation is bleeding into other languages
- Replies: 4
- Views: 373
Style translation is bleeding into other languages
I'm using a splashcreen before the main game to choose the language before the game even starts and it looks like this: label splashscreen2: scene bg fullblack show text "{font=fonts/PixelMaster.ttf}{color=#7693BF}CHOOSE YOUR LANGUAGE:{/color}{/font}": ypos 328 xpos 892 menu: "{font=fonts/PixelMaste...
- Wed Oct 27, 2021 12:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I know which language the game is currently in?
- Replies: 2
- Views: 370
Re: How can I know which language the game is currently in?
That's the one, thank you!Ocelot wrote: ↑Wed Oct 27, 2021 12:01 pmThis doesn't work?Code: Select all
text _("((No new messages))") style somestyle: some_other_properties
Anyway, as documentation says, you want _preferences.language variable
And no, it doesn't work because even if I use some already defined style, it says it doesn't exist.
- Wed Oct 27, 2021 11:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: How can I know which language the game is currently in?
- Replies: 2
- Views: 370
How can I know which language the game is currently in?
I've been trying to manually translate the font of various unstyled texts by doing something like this: text _("((No new messages))"): xpos 0 ypos 10 size 90 color "#7693BF" if(lang == "jp"): font "fonts/dougenzaka16.ttf" However, it tells me that "lang" is not defined. I tried renpy.language, renpy...
- Wed Aug 04, 2021 4:31 pm
- Forum: Completed Games
- Topic: The Mysteries of Ranko Togawa: Murder on the Marine Express [Mystery][Pixel art][Steam][Itch.io][Google Play]
- Replies: 0
- Views: 2195
The Mysteries of Ranko Togawa: Murder on the Marine Express [Mystery][Pixel art][Steam][Itch.io][Google Play]
Hi! Last friday, our studio 1564 Studio released our first game: Murder on the Marine Express , the first installment of The Mysteries of Ranko Togawa series! The St. Joachim Academy for elite girls booked the maiden voyage of the new Marine Express submarine train, which runs along the ocean floor ...
- Fri Jul 30, 2021 1:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: 'MultiBox' has no attribute 'delay'
- Replies: 1
- Views: 717
'MultiBox' has no attribute 'delay'
So, our game finally released and got our first public bug, yay! A friend who bought the game has had a problem where the game crashes on a certain part of the game, the crash report states the following: https://i.imgur.com/xhQEgj6.png On the line that causes the crash it says: show ranko surpriseF...
- Sun Jul 18, 2021 4:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Uploading the Linux build to Steam
- Replies: 1
- Views: 618
Uploading the Linux build to Steam
Anyone knows how this works? I've already uploaded a Windows and Mac depot with no problem, but since I haven't touched Linux in forever, I'm not sure how to proceed with the Linux build. Steam allows upload of depots in .zip format, however the build is in tar.bz2. Do I have to compress the tar.bz2...
- Sun Jul 18, 2021 3:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can't upload to Steam: "Public Default Branch Includes 'MarineX.exe'"
- Replies: 2
- Views: 636
Re: Can't upload to Steam: "Public Default Branch Includes 'MarineX.exe'"
That worked perfectly. Thanks! Now the problem is that it says that the package must include a depot for Windows, Linux, and MacOS, and I already have a depot for the first two, but doesn't appear as marked. Do I have to upload a depot for all 3 or am I doing something wrong? Screenshots for context...
- Sun Jul 18, 2021 2:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can't upload to Steam: "Public Default Branch Includes 'MarineX.exe'"
- Replies: 2
- Views: 636
Can't upload to Steam: "Public Default Branch Includes 'MarineX.exe'"
So, I wanted to upload the game to Steam, but for some reason, it doesn't recognize the executable. I've looked around and most errors are due to the fact that they put the name wrong in the launch options, however, I don't think that's the case in this particular example: https://i.imgur.com/b0i33u...
- Wed Jul 14, 2021 12:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'py is using phrases that are not in the common.rpy tl files
- Replies: 0
- Views: 1561
Ren'py is using phrases that are not in the common.rpy tl files
So, I thought it was an isolated case, but apparently every toast message is behaving the same way. When I looked at the common.rpy files for translating, I found this phrase: # renpy/common/00gui.rpy:377 old "Loading will cause all unsaved progress to be lost.\nAre you sure you want to do that?" Ho...
- Tue Jul 13, 2021 3:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to know in which language is the game right now?
- Replies: 9
- Views: 934
Re: Is there a way to know in which language is the game right now?
Ok, so apparently I was putting an xpos and ypos when calling the screen, now the message is shown as expected both in spanish and english, but now the chat looks like this and don't know where to put the xpos and ypos to move it:
https://i.imgur.com/uBNUTeR.png
https://i.imgur.com/uBNUTeR.png