Search found 74 matches
- Tue Apr 23, 2024 5:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Style translation doesn't go back to default after switching languages back
- Replies: 0
- Views: 82
Style translation doesn't go back to default after switching languages back
I'm working with Ren'PY 7.3.5 for compatibility reasons and I'm having real trouble with the localization because I use translate japanese style slider_label_text: font "fonts/JF-Dot-K14.ttf" size 44 and the like for basically every style in the game, and when I select japanese, it works a...
- Fri Mar 10, 2023 11:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making an interactable flowchart with viewport
- Replies: 1
- Views: 281
Making an interactable flowchart with viewport
Is it possible to add a background image as a viewport and then add imagebuttons all over the viewport to act as nodes for the player to access specific parts of the game? I know how it would work with an static image, but I've never worked with viewports so don't know exactly how they work. The ide...
- Thu Jan 26, 2023 2:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Cut letters on previous sentences
- Replies: 3
- Views: 423
Re: Cut letters on previous sentences
Yup, changed from -5 to 0 and it stopped cutting. I always assume kerning or spacing at 0 means, well, no spacing or kerning, but for some reason, lines and letters seems to have some kind of bounding box so sometimes I have to use negative on both of those for the text to fit as it should.
- Wed Jan 25, 2023 2:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Cut letters on previous sentences
- Replies: 3
- Views: 423
Cut letters on previous sentences
https://i.imgur.com/I68KEdT.png https://i.imgur.com/V5OJ5IL.png Is there a way to solve this? The G does not fully show until the next line is shown in its entirety. I remember being able to solve it by increasing the spacing between lines, but is there another way? We'd like to keep the spacing as...
- Wed Dec 07, 2022 7:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is Ren'Py's Screen Language similar to any other front-end framework?
- Replies: 2
- Views: 310
Re: Is Ren'Py's Screen Language similar to any other front-end framework?
Thank you, that's exactly what I was looking for
- Wed Dec 07, 2022 6:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is Ren'Py's Screen Language similar to any other front-end framework?
- Replies: 2
- Views: 310
Is Ren'Py's Screen Language similar to any other front-end framework?
I don't know if I should put this here or somewhere else, but since it's related to the engine itself, I thought it would be appropriate. I've been recently studying a bit on the web/app side of development and have been wondering if my experience with working on the UI/UX of my games will help me w...
- Sun Nov 21, 2021 7:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: History differences on PC and mobile versions
- Replies: 1
- Views: 347
History differences on PC and mobile versions
So, for some reason, the log on the android version is both moved to the right, and the entries are more separated than they should be: PC: https://i.imgur.com/pDLnkQ9.png Android: https://i.imgur.com/xo2Q6Oo.png But I can't find any variables that are changed between versions. Anyone knows why this...
- Sun Nov 07, 2021 5:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Resetting text log
- Replies: 3
- Views: 322
Re: Resetting text log
So, I need to create a function that just does that line and call it from the button or is there an easier way?
- Sun Nov 07, 2021 4:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Resetting text log
- Replies: 3
- Views: 322
Resetting text log
Every time we change language on our game, the previous text before changing appears in the previous language, and in cases when the font changes during the translation, this occurs: https://i.imgur.com/IMkKDeE.png Is there a button action that I can use when changing language to clear the log? The ...
- Thu Oct 28, 2021 11:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Style translation is bleeding into other languages
- Replies: 4
- Views: 446
Re: Style translation is bleeding into other languages
For some reason, after deleting persistent and recompiling, it stopped happening, so I don't even know what was the problem.
- Thu Oct 28, 2021 8:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Style translation is bleeding into other languages
- Replies: 4
- Views: 446
Re: Style translation is bleeding into other languages
1) Language action just calls renpy.change_language(self.language) , nothing else. 2) IIRC GUI preferences have priority over translations. 3) A stupid question: do other translation set their font properly? 1) Then I don't know what's happening :/ When I enter the game and select any language othe...
- Thu Oct 28, 2021 6:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Style translation is bleeding into other languages
- Replies: 4
- Views: 446
Style translation is bleeding into other languages
I'm using a splashcreen before the main game to choose the language before the game even starts and it looks like this: label splashscreen2: scene bg fullblack show text "{font=fonts/PixelMaster.ttf}{color=#7693BF}CHOOSE YOUR LANGUAGE:{/color}{/font}": ypos 328 xpos 892 menu: "{font=f...
- Wed Oct 27, 2021 12:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I know which language the game is currently in?
- Replies: 2
- Views: 443
Re: How can I know which language the game is currently in?
text _("((No new messages))") style somestyle: some_other_properties This doesn't work? Anyway, as documentation says, you want _preferences.language variable That's the one, thank you! And no, it doesn't work because even if I use some already defined style, it says it doesn't exist.
- Wed Oct 27, 2021 11:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: How can I know which language the game is currently in?
- Replies: 2
- Views: 443
How can I know which language the game is currently in?
I've been trying to manually translate the font of various unstyled texts by doing something like this: text _("((No new messages))"): xpos 0 ypos 10 size 90 color "#7693BF" if(lang == "jp"): font "fonts/dougenzaka16.ttf" However, it tells me that "lang&q...
- Wed Aug 04, 2021 4:31 pm
- Forum: Completed Games
- Topic: The Mysteries of Ranko Togawa: Murder on the Marine Express [Mystery][Pixel art][Steam][Itch.io][Google Play]
- Replies: 0
- Views: 2423
The Mysteries of Ranko Togawa: Murder on the Marine Express [Mystery][Pixel art][Steam][Itch.io][Google Play]
Hi! Last friday, our studio 1564 Studio released our first game: Murder on the Marine Express , the first installment of The Mysteries of Ranko Togawa series! The St. Joachim Academy for elite girls booked the maiden voyage of the new Marine Express submarine train, which runs along the ocean floor ...