Thank you so much! ♥ So thrilled to hear that you liked it!
Everyone in this forum is so nice, it means a lot that you'd try the game despite not knowing the characters haha q_q
Search found 333 matches
- Tue Jun 07, 2011 10:43 pm
- Forum: Ideas
- Topic: [otome] I11 dating sim
- Replies: 38
- Views: 10282
- Mon Jun 06, 2011 3:26 pm
- Forum: Ideas
- Topic: [otome] I11 dating sim
- Replies: 38
- Views: 10282
Re: [otome] I11 dating sim
Aaah thank you so much! It's so sweet of you to offer help; I'll keep that in mind. ♥ I don't believe it - I never liked 4shared that much myself but I got an account because I thought it wouldn't be blocked anywhere O_O";; What hosting site works for you? I could re-up it elsewhere...... (Have...
- Mon Jun 06, 2011 9:07 am
- Forum: Ideas
- Topic: [otome] I11 dating sim
- Replies: 38
- Views: 10282
Re: [otome] I11 dating sim
Ah, that sounds awesome. XD Even if it wasn't a dating sim, I think it'd be fun to see the i11 guys in another context, anyway. Also, I'm on a Mac, so if you could make a Mac distribution, I'd love it. ;A; Anyway, if you need any help, just holler! I'd be happy to design the UI for you if you want ...
- Mon Jun 06, 2011 8:17 am
- Forum: Ideas
- Topic: [otome] I11 dating sim
- Replies: 38
- Views: 10282
Re: [otome] I11 dating sim
@Lumen_Astrum: sdjfhdsj I'm flattered! Thank you so much for the support! @Camille: HAHA I KNOW RIGHT ;-; I've tried my best to minimise the heroine's/player's participation by stealing Persona 3's narration style, such that most of the focus falls on the characters instead. I'm not sure how success...
- Mon Jun 06, 2011 8:04 am
- Forum: Ideas
- Topic: [otome] I11 dating sim
- Replies: 38
- Views: 10282
Re: [otome] I11 dating sim
Aaa thank you so much! Writing is something I have little confidence in, so that means a lot. Thank youuu! XD All of them are indeed side characters, with the exception of Fideo. And umm if I had to cite a reason, I guess I just like these guys too much |D Pres Hino, the creator of Inazuma Eleven, h...
- Mon Jun 06, 2011 3:38 am
- Forum: Ideas
- Topic: [otome] I11 dating sim
- Replies: 38
- Views: 10282
Re: [otome] I11 dating sim
Oh it's still in progress |D Thank you so much; so thrilled to hear that you like the art. ♥
- Sun Jun 05, 2011 10:22 pm
- Forum: Ideas
- Topic: [otome] I11 dating sim
- Replies: 38
- Views: 10282
[otome] I11 dating sim
Hello everyoneee. Testing out Ren'py; my first time with it, so I thought I'd make something simple. The characters are from the soccer anime Inazuma Eleven, but you can still play this game without knowing the series itself - the story bears no relevance to canon events. http://i601.photobucket.com...
- Tue May 31, 2011 3:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dissolving sprites [SOLVED]
- Replies: 7
- Views: 2260
Re: Dissolving sprites
Ahh that works wonderfully! Thank you so much!
- Tue May 31, 2011 3:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dissolving sprites [SOLVED]
- Replies: 7
- Views: 2260
Re: Dissolving sprites
Thanks for the help so far, everyone. I've made the suggested corrections, but while the background stays intact the dialogue box continues to be dissolved in and out along with the characters. I'm not sure what's wrong...
- Tue May 31, 2011 2:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dissolving sprites [SOLVED]
- Replies: 7
- Views: 2260
Re: Dissolving sprites
Thank you for the speedy reply! My code goes like this, which is similar to what is posted; however the entire screen is dissolved nonetheless. show e shock with dissolve e "Please, {w=.3}wait! {w=.3}Please!" hide e shock show m huh with dissolve m "Hey, she's running away from us.&qu...
- Tue May 31, 2011 2:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dissolving sprites [SOLVED]
- Replies: 7
- Views: 2260
Dissolving sprites [SOLVED]
Hi, there are a number characters that I'd like to introduce in my game. I tried to use the dissolve transition to do this but it doesn't work very well as the [ with dissolve ] command (?) dissolves the entire screen; I would like to keep the background and the text box intact, while dissolving onl...
- Tue May 31, 2011 1:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved!] Continuous shake effect?
- Replies: 16
- Views: 5555
- Sat Feb 20, 2010 11:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Main menu music playing into the game; SFX
- Replies: 3
- Views: 706
Re: Main menu music playing into the game; SFX
@gumaster: The first one works perfectly! Thank you so much! *_* @backansi: How did I miss that section, thank you so much. I don't really understand it, though. My guess is that I copy-paste the code exactly as it is, only changing the file name but it doesn't seem to work. I'm also confused about ...
- Sat Feb 20, 2010 1:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Main menu music playing into the game; SFX
- Replies: 3
- Views: 706
Main menu music playing into the game; SFX
I feel embarrassed to be asking so many questions so frequently, but I have just changed the music that plays at the main menu. It works, but it continues on into the game (after pressing START). As far as I know, the way to change main menu music is by altering the [ config.main_menu_music = "...
- Fri Feb 19, 2010 11:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Launching Edit Script on Vista, Script structure (solved)
- Replies: 6
- Views: 884
Re: Launching Edit Script on Vista, Script structure (solved)
I understand. Thank you very much.