Is there a way to pause the dialogue of a character midway through the text, then have it resume again after a second or two? For example, what if I want this line "Jenny went to the parc. She'll be back later"
but I want there to be a short pause between the two sentences. Is this possible?
Search found 10 matches
- Mon Mar 04, 2019 9:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: renpy text pause
- Replies: 2
- Views: 221
- Fri Feb 22, 2019 5:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: hover sound on bars
- Replies: 1
- Views: 235
hover sound on bars
How do I add a hover sound on a bar in the preference menu? I know how to add sounds to buttons, but I have no clue where to even start with the bars.
- Thu Feb 21, 2019 11:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Thumbnail size in load/save
- Replies: 2
- Views: 304
Thumbnail size in load/save
I can't seem to be able to scale the thumbnail in my load and save screen. screenshot0001.png Here's the code that's supposed to scale it: screen load_save_slot: $ file_text = "% 2s. %s\n%s" % ( FileSlotName(number, 6), FileTime(number, empty=_("Empty Slot")), FileSaveName(number...
- Thu Feb 21, 2019 7:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Issue with imagemap menus
- Replies: 1
- Views: 229
Re: Issue with imagemap menus
So I solved the problem. For anyone that may be wondering or have run into the same issue, all I did was include "tag menu" at the start of my main menu screen. This in turn also fixed another issue I had where the action Return() didn't work if you accessed the other menus through the mai...
- Thu Feb 21, 2019 5:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Issue with imagemap menus
- Replies: 1
- Views: 229
Issue with imagemap menus
I have been using imagemaps for my menus and I have run into this problem where the hotspots of the previous menu are still there when going to another one. Nothing happens when I click on them but I know they're there cause whenever I hover over it, it does the sound effect I put on it. I have been...
- Tue Feb 19, 2019 7:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to create a parallax in the main menu
- Replies: 7
- Views: 1570
Re: How to create a parallax in the main menu
Code: Select all
factor = 30 # this is how much your image will move
csw,csh = (config.screen_width,config.screen_height)
cx = (self.x-csw/2)*factor/csw-cw/2
cy = (self.y-csh/2)*factor/csh-ch/2
rv.blit(cr, (cx,cy))
Works perfectly! This is exactly what I needed. Thanks a bunch!
- Tue Feb 19, 2019 7:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: replace transparent background?
- Replies: 2
- Views: 265
replace transparent background?
Hey, I would like to know how you would replace the grey chequered background with an all black background. For example, when using "hpunch" I would like to see black on the edges rather than the grey chequered background that's there.
- Tue Feb 19, 2019 6:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: image not displaying
- Replies: 3
- Views: 256
Re: image not displaying
This worked perfectly! I don't know why this only happens in this specific part of the script but thanks for the help!
- Tue Feb 19, 2019 6:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: image not displaying
- Replies: 3
- Views: 256
image not displaying
I have a little problem with this one scene. For some reason, my image won't display and just stays with the previous image. It doesn't say "image not found" and this doesn't happen anywhere else, just here for some reason. show image "intro/int_13.png" R "Dialogue 1" s...
- Fri Feb 15, 2019 9:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to create a parallax in the main menu
- Replies: 7
- Views: 1570
How to create a parallax in the main menu
I've been trying to achieve this parallax effect on my main menu, but nothing I try seems to work. I tried using the code provided by Geckos in this Topic: https://lemmasoft.renai.us/forums/viewtopic.php?t=47482 But this only seems to work in-game with the "show" statement and not the &quo...