Search found 21 matches
- Fri May 01, 2020 8:29 pm
- Forum: General Discussion
- Topic: Completed or WIP
- Replies: 2
- Views: 5874
Re: Completed or WIP
Thank you for the answer.
- Fri May 01, 2020 5:53 pm
- Forum: General Discussion
- Topic: Completed or WIP
- Replies: 2
- Views: 5874
Completed or WIP
Hey.
I released the first version of our game today (0.1). And I plan to publish it on the Players Pavilion but I am not sure if a completed 0.1 version is considered WIP or Completed.
Any ideas/suggestions?
I released the first version of our game today (0.1). And I plan to publish it on the Players Pavilion but I am not sure if a completed 0.1 version is considered WIP or Completed.
Any ideas/suggestions?
- Tue Apr 21, 2020 4:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Mousewheel up rollback to screens
- Replies: 6
- Views: 542
Re: Mousewheel up rollback to screens
I tried
in the label, and before the screen is called, and it seems to work.
Code: Select all
$ renpy.checkpoint()
- Mon Apr 20, 2020 5:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Mousewheel up rollback to screens
- Replies: 6
- Views: 542
Mousewheel up rollback to screens
Is it possible to allow players to rollback using mouse-wheel to labels that had only screens without dialogues.
I have seen other games where rolling back carries you from one location to another (and not just to the last dialogue) but couldn't find how they did it.
I have seen other games where rolling back carries you from one location to another (and not just to the last dialogue) but couldn't find how they did it.
- Fri Feb 21, 2020 7:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Layered image attribute moving the sprite
- Replies: 2
- Views: 275
Re: [Solved] Layered image attribute moving the sprite
Awesome.
Thanks again Remix, that solved my problem.
Thanks again Remix, that solved my problem.
- Fri Feb 21, 2020 4:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Layered image attribute moving the sprite
- Replies: 2
- Views: 275
[Solved] Layered image attribute moving the sprite
I have the following layered image: layeredimage pov: always: "pov_base" group hands: attribute hnone default: "null" attribute hshrug: pos(38,222) attribute hbag attribute hwrite Where "null" is a transparent image defined elsewhere. And I use this transform to display the sprite on a label: transf...
- Fri Dec 13, 2019 3:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I use dragon bones to make animated sprites?
- Replies: 7
- Views: 819
Re: How do I use dragon bones to make animated sprites?
I used this tutorial to learn it: https://www.udemy.com/course/free-2d-game-character-animation-dragonbones/?kw=Dynamic+2D+video+game+character+animation+with+free+tools&src=sac (I'm not associated with the teacher) About implementing it in your renpy game, why not just export your animations as png...
- Thu Dec 05, 2019 6:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: focus_mask runs slow on 7.3.5
- Replies: 3
- Views: 455
Re: focus_mask runs slow on 7.3.5
I am experiencing the same issue. In my case, I don't have overlapping imagebuttons but many of them (on one screen 13) and the atl that runs on the same screen lags and the game is slow overall.
- Wed Oct 30, 2019 9:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Slow screens with animation after update
- Replies: 2
- Views: 513
Re: Slow screens with animation after update
Another update:
when the focus_mask True is removed from the imagebuttons they do not cause any lags.
when the focus_mask True is removed from the imagebuttons they do not cause any lags.
- Wed Oct 30, 2019 9:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Slow screens with animation after update
- Replies: 2
- Views: 513
Re: Slow screens with animation after update
After some experimentation, it turns out that the problem is not the animation, but rather the presence of imagebuttons. I am using () after the screen name, but still, something happened in the latest update that has caused huge lags. This brings in mind two alternatives: - is there any ways of red...
- Tue Oct 29, 2019 9:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Slow screens with animation after update
- Replies: 2
- Views: 513
Slow screens with animation after update
Hey, I just updated Renpy for a game I've been working on from 7.3.2.320 to 7.3.5.606 and notice a lot of lag in the animations. I read through the changelog but didn't come across anything that could have affected it. It's worth noting that the screens that show the biggest lags contain a lot of at...
- Tue Jul 23, 2019 10:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Am I compromising performance?
- Replies: 2
- Views: 443
Re: Am I compromising performance?
I understand.
Thanks a lot for the feedback.
Thanks a lot for the feedback.
- Tue Jul 23, 2019 7:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Am I compromising performance?
- Replies: 2
- Views: 443
Am I compromising performance?
Hi, Is the use of ren'py choice with hundreds of choice options likely to compromise the performance of the game? --- I have a screen like this: screen heart: tag fullpage_bg modal True add "bg/bg_tent_heart.png" add "heart_friend" In which "heart_friend" displayable is selected from several "choice...
- Fri Jul 05, 2019 11:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: image change after a limited number of repeats
- Replies: 6
- Views: 805
Re: image change after a limited number of repeats
Hi there
Thank you very very much guys.
Your approach, Remix, worked perfect.
Now the sprites are all happy that they can have a conversation (without looking weird!).
Look:
https://i.imgur.com/b4bSIFD.gif
Thank you very very much guys.
Your approach, Remix, worked perfect.
Now the sprites are all happy that they can have a conversation (without looking weird!).
Look:
https://i.imgur.com/b4bSIFD.gif
- Fri Jul 05, 2019 4:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: image change after a limited number of repeats
- Replies: 6
- Views: 805
Re: image change after a limited number of repeats
Okay I think I got it!
The only question is that will hiding and re-showing the sprites before each dialogue line negatively impact the game's performance?
The only question is that will hiding and re-showing the sprites before each dialogue line negatively impact the game's performance?