Search found 21 matches

by pistach
Fri May 01, 2020 8:29 pm
Forum: General Discussion
Topic: Completed or WIP
Replies: 2
Views: 6401

Re: Completed or WIP

Thank you for the answer.
by pistach
Fri May 01, 2020 5:53 pm
Forum: General Discussion
Topic: Completed or WIP
Replies: 2
Views: 6401

Completed or WIP

Hey.

I released the first version of our game today (0.1). And I plan to publish it on the Players Pavilion but I am not sure if a completed 0.1 version is considered WIP or Completed.

Any ideas/suggestions?
by pistach
Tue Apr 21, 2020 4:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Mousewheel up rollback to screens
Replies: 6
Views: 649

Re: Mousewheel up rollback to screens

I tried

Code: Select all

$ renpy.checkpoint()
in the label, and before the screen is called, and it seems to work.
by pistach
Mon Apr 20, 2020 5:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Mousewheel up rollback to screens
Replies: 6
Views: 649

Mousewheel up rollback to screens

Is it possible to allow players to rollback using mouse-wheel to labels that had only screens without dialogues.
I have seen other games where rolling back carries you from one location to another (and not just to the last dialogue) but couldn't find how they did it.
by pistach
Fri Feb 21, 2020 7:15 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Layered image attribute moving the sprite
Replies: 2
Views: 327

Re: [Solved] Layered image attribute moving the sprite

Awesome.
Thanks again Remix, that solved my problem.
by pistach
Fri Feb 21, 2020 4:20 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Layered image attribute moving the sprite
Replies: 2
Views: 327

[Solved] Layered image attribute moving the sprite

I have the following layered image: layeredimage pov: always: "pov_base" group hands: attribute hnone default: "null" attribute hshrug: pos(38,222) attribute hbag attribute hwrite Where "null" is a transparent image defined elsewhere. And I use this transform to display...
by pistach
Fri Dec 13, 2019 3:52 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I use dragon bones to make animated sprites?
Replies: 7
Views: 992

Re: How do I use dragon bones to make animated sprites?

I used this tutorial to learn it: https://www.udemy.com/course/free-2d-game-character-animation-dragonbones/?kw=Dynamic+2D+video+game+character+animation+with+free+tools&src=sac (I'm not associated with the teacher) About implementing it in your renpy game, why not just export your animations as...
by pistach
Thu Dec 05, 2019 6:01 pm
Forum: Ren'Py Questions and Announcements
Topic: focus_mask runs slow on 7.3.5
Replies: 3
Views: 546

Re: focus_mask runs slow on 7.3.5

I am experiencing the same issue. In my case, I don't have overlapping imagebuttons but many of them (on one screen 13) and the atl that runs on the same screen lags and the game is slow overall.
by pistach
Wed Oct 30, 2019 9:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Slow screens with animation after update
Replies: 2
Views: 588

Re: Slow screens with animation after update

Another update:

when the focus_mask True is removed from the imagebuttons they do not cause any lags.
by pistach
Wed Oct 30, 2019 9:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Slow screens with animation after update
Replies: 2
Views: 588

Re: Slow screens with animation after update

After some experimentation, it turns out that the problem is not the animation, but rather the presence of imagebuttons. I am using () after the screen name, but still, something happened in the latest update that has caused huge lags. This brings in mind two alternatives: - is there any ways of red...
by pistach
Tue Oct 29, 2019 9:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Slow screens with animation after update
Replies: 2
Views: 588

Slow screens with animation after update

Hey, I just updated Renpy for a game I've been working on from 7.3.2.320 to 7.3.5.606 and notice a lot of lag in the animations. I read through the changelog but didn't come across anything that could have affected it. It's worth noting that the screens that show the biggest lags contain a lot of at...
by pistach
Tue Jul 23, 2019 10:42 am
Forum: Ren'Py Questions and Announcements
Topic: Am I compromising performance?
Replies: 2
Views: 502

Re: Am I compromising performance?

I understand.
Thanks a lot for the feedback.
by pistach
Tue Jul 23, 2019 7:21 am
Forum: Ren'Py Questions and Announcements
Topic: Am I compromising performance?
Replies: 2
Views: 502

Am I compromising performance?

Hi, Is the use of ren'py choice with hundreds of choice options likely to compromise the performance of the game? --- I have a screen like this: screen heart: tag fullpage_bg modal True add "bg/bg_tent_heart.png" add "heart_friend" In which "heart_friend" displayable is...
by pistach
Fri Jul 05, 2019 11:52 am
Forum: Ren'Py Questions and Announcements
Topic: image change after a limited number of repeats
Replies: 6
Views: 915

Re: image change after a limited number of repeats

Hi there
Thank you very very much guys.

Your approach, Remix, worked perfect.
Now the sprites are all happy that they can have a conversation (without looking weird!).

Look:
https://i.imgur.com/b4bSIFD.gif
by pistach
Fri Jul 05, 2019 4:54 am
Forum: Ren'Py Questions and Announcements
Topic: image change after a limited number of repeats
Replies: 6
Views: 915

Re: image change after a limited number of repeats

Okay I think I got it!

The only question is that will hiding and re-showing the sprites before each dialogue line negatively impact the game's performance?