I seriously have no idea. Please help
The only tutorials I saw are where they release their game on a folder with an executable file
What should I put in the options.rpy?
Search found 8 matches
- Sun Apr 07, 2019 7:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Releasing a game in .exe
- Replies: 4
- Views: 1160
- Wed Mar 20, 2019 1:45 pm
- Forum: General Discussion
- Topic: Enter name window when pressing Start button
- Replies: 7
- Views: 1060
Re: Enter name window when pressing Start button
Are you sure you don't just want to use renpy.input()? I did for my games and although it doesn't open a separate window, it worked like a charm. I already managed to use renpy.input(), thankfully... What I wanted was to put renpy.input() on a window that will show up when the player presses Start....
- Mon Mar 18, 2019 1:09 pm
- Forum: General Discussion
- Topic: Enter name window when pressing Start button
- Replies: 7
- Views: 1060
Re: Enter name window when pressing Start button
You can always import CYTPES or another Python package. (Screens will only work within Renpy. I don't believe there's a way to have it pop up new frames, but it's doable with a Python call.) I'm sorry but I'm a beginner both in python and renpy. Is what I'm asking a bit too advanced for me? Is it c...
- Mon Mar 18, 2019 12:49 pm
- Forum: General Discussion
- Topic: Enter name window when pressing Start button
- Replies: 7
- Views: 1060
Enter name window when pressing Start button
Can you guys help me show a pop up when pressing the Start button? What I want is when the player presses Start, a window asking for the player's name would pop up and once the player has entered a name, the game will begin. I've been trying to use the Special Screen Names in the Ren'Py Documentatio...
- Fri Mar 08, 2019 11:40 am
- Forum: General Discussion
- Topic: Introducing and Describing a new Character[solved]
- Replies: 7
- Views: 913
Re: Introducing and Describing a new Character
Personally, I prefer introducing characters the way you do in a film or television series. They enter the scene, have a Character Establishing Moment to show the player what the character is like, and the plot continues on to the next scene. I thought about that too but it wouldn't suit the way on ...
- Wed Mar 06, 2019 12:57 pm
- Forum: General Discussion
- Topic: Introducing and Describing a new Character[solved]
- Replies: 7
- Views: 913
Re: Introducing and Describing a new Character
I see. The people in this area of the forum may be able to help you better: https://lemmasoft.renai.us/forums/viewforum.php?f=8 The basic idea how to do this is also explained in this thread: https://lemmasoft.renai.us/forums/viewtopic.php?t=32490 I see. Thank you very much! I have been looking for...
- Wed Mar 06, 2019 12:15 pm
- Forum: General Discussion
- Topic: Introducing and Describing a new Character[solved]
- Replies: 7
- Views: 913
Re: Introducing and Describing a new Character
I'm not sure what you're asking exactly. Please give us a concrete question, then we can try to answer/help. I'm sorry ahahah. I'll try to explain it as easy as I can. Basically, I want to show a character where the camera angle starts from the bottom going upwards. It's like when you look at a per...
- Wed Mar 06, 2019 11:24 am
- Forum: General Discussion
- Topic: Introducing and Describing a new Character[solved]
- Replies: 7
- Views: 913
Introducing and Describing a new Character[solved]
On some VNs I played whenever there's a new character being introduced, the game shows the character sprite from bottom to top while describing the character's characteristics. I'm pretty new at using Ren'Py so basic codes are all I know and I wouldn't want to introduce a character by simply just sh...