Search found 198 matches

by Matalla
Fri Aug 16, 2019 7:39 pm
Forum: Ren'Py Cookbook
Topic: Implementing Translations in Ren'Py [Updated Tutorial]
Replies: 30
Views: 10551

Re: Implementing Translations in Ren'Py [Updated Tutorial]

Maybe you can help me with the font swap at Ren'P? If I'm doing a font swapping as specified in the training game, then part of the text is displayed in blank squares. (Screenshots 01-02) ## Russian fonts swap translate russian python: gui.text_font = "Oswald-Light.ttf" gui.name_text_font = "Gismon...
by Matalla
Fri Aug 16, 2019 6:34 pm
Forum: Ren'Py Cookbook
Topic: Simple minigames (Screen Language only).
Replies: 85
Views: 39261

Re: Simple minigames (Screen Language only).

...I have tried several things but I can't figure out how to disable the buttons after time is up. Hi, Matalla! All game tiles are buttons, so you can use a variable to set their 'sensitive' property to True/False. https://www.renpy.org/doc/html/screens.html#button Here's an example of this - https...
by Matalla
Fri Aug 16, 2019 3:37 pm
Forum: Ren'Py Cookbook
Topic: Simple minigames (Screen Language only).
Replies: 85
Views: 39261

Re: Simple minigames (Screen Language only).

Hey Alex, thanks for your work. I am implementing your fifteen game in my project and all works well, even with the clumsy modifications I made. There's only a little thing that bothers me: after time is up, you can keep moving pieces. This has no real consequences, as if the puzzle is failed, even ...
by Matalla
Tue Aug 06, 2019 12:44 pm
Forum: Completed Games
Topic: The Lost Smile [Mystery/Noir][Spanish/English][3D][Comic][Mature Themes][Free]
Replies: 3
Views: 1020

Re: The Lost Smile [Mystery/Noir][Spanish/English][3D][Comic][Mature Themes][Free]

I have played through this detective story to two different endings. Neither having the case being solved. I do have however have a hypothesis on what the solution to the case is (or at least an idea on how I would tie the threads together, if I wrote the story). :) The story is told in a very cine...
by Matalla
Sun Jun 16, 2019 7:51 am
Forum: Walkthroughs
Topic: Walkthrough for "The Lost Smile" [Official]
Replies: 0
Views: 798

Walkthrough for "The Lost Smile" [Official]

For the true ending: Finding clues - When looking at the photos, choose "pretty". - When talking with mysterious woman, choose to "speak". - In the phone call at the coffee bar, choose "husband". - When calling the witness, choose "man". Another important thing - You need to get into a relationship ...
by Matalla
Fri Jun 14, 2019 3:20 pm
Forum: Completed Games
Topic: The Lost Smile [Mystery/Noir][Spanish/English][3D][Comic][Mature Themes][Free]
Replies: 3
Views: 1020

The Lost Smile [Mystery/Noir][Spanish/English][3D][Comic][Mature Themes][Free]

https://i.imgur.com/Wm15Koa.jpg Download it for free from: https://matalla-interactive.itch.io/the-lost-smile https://img.itch.zone/aW1nLzIxOTQ2MDEucG5n/original/Twm4CU.png The Lost Smile (original title "La Sonrisa Extraviada", "LSE" for short), tells a story typical in noir cinema or literature; ...
by Matalla
Thu Jun 13, 2019 9:45 am
Forum: Ren'Py Questions and Announcements
Topic: Dialogue/Action Cues Over Long Gradual Image Transitions
Replies: 1
Views: 398

Re: Dialogue/Action Cues Over Long Gradual Image Transitions

Maybe doing the transition with atl and placing it as an image? image timelapse: contains: "day.jpg" alpha 1 linear 60 alpha 0 contains: "evening.jpg" alpha 0 linear 60 alpha 1 Then: label start: scene day "Text during the day" # Start transition show timelapse "Keep going with the text" I have done...
by Matalla
Wed Jun 12, 2019 12:51 pm
Forum: I am a Writer, Editor, Proofreader or Translator
Topic: [Paid](Open) Proofreader and Editor
Replies: 6
Views: 1662

Re: [Paid](Open) Proofreader and Editor

Outstanding job. A pleasure to work with. Highly recommended.
by Matalla
Mon Jun 10, 2019 10:47 am
Forum: Ren'Py Cookbook
Topic: Implementing Translations in Ren'Py [Updated Tutorial]
Replies: 30
Views: 10551

Re: Implementing Translations in Ren'Py [Updated Tutorial]

It's slightly offtopic, but how you do then, when you want a permanent to be, by default on true, and then the player can take it to none, if he wish ? (Like, I have that with my +18 content, by default it's on true, but in the setting menu, we can desable it. It use permanent too, and you can't ju...
by Matalla
Mon Jun 10, 2019 8:08 am
Forum: General Discussion
Topic: Resolution for VNs?
Replies: 19
Views: 2636

Re: Resolution for VNs?

I think we are at about that point in game development history. Sure, 90% of current games may not be played or thought about in a hundred years, but some game is already here or being developed soon that will capture the imagination of gamers decades from now, and be talked about like we do with T...
by Matalla
Mon Jun 10, 2019 7:51 am
Forum: Ren'Py Cookbook
Topic: Implementing Translations in Ren'Py [Updated Tutorial]
Replies: 30
Views: 10551

Re: Implementing Translations in Ren'Py [Updated Tutorial]

Hello, thank you for sharing your own code and your wisedom ! I know I don't have to use a validation button, but I think it's better to have one, on this particular screen, it works as a "security". (If you missclick, or since he changes according the language you can check immediatly if it works)...
by Matalla
Sun Jun 09, 2019 10:09 pm
Forum: General Discussion
Topic: Resolution for VNs?
Replies: 19
Views: 2636

Re: Resolution for VNs?

Yes, I understand that. And I agree that assets creations benefits from higher resolutions (I worked a lot of years as graphic designer). And all that technology to upscale stuff seems fascinating too. But that is not what the original question was. That was about how a VN should be now. And the ans...
by Matalla
Sun Jun 09, 2019 7:55 pm
Forum: General Discussion
Topic: Resolution for VNs?
Replies: 19
Views: 2636

Re: Resolution for VNs?

Also, at least think of future-proofing your own work. I don't plan on releasing a 4K visual novel anytime soon, but I make sure my assets can support that resolution. There is a game I was waiting to get translated and ported FOREVER, and when it arrived finally, it felt pretty bad - because it ha...
by Matalla
Sun Jun 09, 2019 7:05 pm
Forum: Ren'Py Cookbook
Topic: Implementing Translations in Ren'Py [Updated Tutorial]
Replies: 30
Views: 10551

Re: Implementing Translations in Ren'Py [Updated Tutorial]

I can see some minor problems there. It would probably still work but there are some things that are not really needed or contradictory. First, there's no need to assign a default value to a persistent variable, by default they don't exist, so assign a None value to it it's superfluous. Second, the ...
by Matalla
Sun Jun 09, 2019 11:44 am
Forum: Demos & Beta Testing
Topic: Test play Defenders of Adacan
Replies: 6
Views: 360

Re: Test play Defenders of Adacan

Do you have a schedule for this? Right now I can't do it because I'm in the final stages of my own project and I'll be too busy, but in a week or two I think I could do it. Also, do you want to to be a normal playthrough, like one would normally play a game or do you want your testers to do nasty th...