Search found 14 matches
- Fri Oct 07, 2022 12:24 pm
- Forum: We are offering Paid Work
- Topic: [CLOSED][PAID][18+]BG artist for sci-fi, BL/Yaoi game needed
- Replies: 0
- Views: 197
[CLOSED][PAID][18+]BG artist for sci-fi, BL/Yaoi game needed
Hi everyone! We are urgently looking for a sci-fi background artist for our Sci-fi BL/Yaoi visual novel. (and future projects too) Compensation 100-175 USD - depending on your skill level. Negotiable. Examples of what we are looking for: Example 1 , Example 2 , Example 3 , Example 4 , Example 5 , Ex...
- Thu Jul 08, 2021 12:49 pm
- Forum: We are offering Paid Work
- Topic: [CLOSED][18+]Musician for our BL/Yaoi sci-fi visual novel
- Replies: 0
- Views: 1776
[CLOSED][18+]Musician for our BL/Yaoi sci-fi visual novel
Greetings! We are looking for a composer for an adult BL/Yaoi game with science fiction and space opera as its theme. In particular, we are seeking someone who can make experimental, otherworldly tunes with a hint of mystery. Inspirations we have in mind: - Saya not Uta OSTs (without the horror elem...
- Sat Jul 03, 2021 4:11 pm
- Forum: We are offering Paid Work
- Topic: [CLOSED][18+]Commercial BL/Yaoi VN sprite and CG artist needed (sketches)
- Replies: 0
- Views: 1792
[CLOSED][18+]Commercial BL/Yaoi VN sprite and CG artist needed (sketches)
Greetings! We're looking for an artist who will provide (non-colored) sketches for: - 4 sprites, some with different outfits and 8 expressions - A game cover artwork - 15 CGs, most of which are NSFW and feature 2 characters We are looking for a candidate who: - Has experience drawing men in sexual s...
- Tue Mar 30, 2021 3:43 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: [CLOSED][PAID][18+]BG artist for spaceship interior needed
- Replies: 1
- Views: 878
[CLOSED][PAID][18+]BG artist for spaceship interior needed
EDIT : I found a BG artist! Thanks for all of those who replied to me :D Greetings! We're looking for an artist to do environment/background work for a short, 18+ sci-fi visual novel set on a small spaceship. Examples of what we're looking for: EXAMPLE 1 , EXAMPLE 2 List of backgrounds needed: 1. Sh...
- Thu Feb 06, 2020 5:49 am
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 112
- Views: 37190
Re: Encyclopaedia / Bestiary Framework
Do you mean switching the screen used by one Encyclopaedia, or switching which Encyclopaedia you're using? Switching the entry screen used by one Encyclopaedia can be done by changing the Encyclopaedia's entry_screen attribute. Changing which encyclopaedia you're sending to the list screen depends ...
- Tue Jan 28, 2020 8:19 am
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 112
- Views: 37190
Re: Encyclopaedia / Bestiary Framework
In order to make a 'new' encyclopaedia, I duplicated the screens in encyclopaedia.rpy into something like this: screen encyclopaedia_list_A(enc): ... screen encyclopaedia_entry_A(enc): ... screen encyclopaedia_list_B(enc): ... screen encyclopaedia_entry_B(enc): ... The screens look like this: codex2...
- Mon Jan 27, 2020 12:44 pm
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 112
- Views: 37190
Re: Encyclopaedia / Bestiary Framework
Hi there! Would it be possible to switch from an encyclopaedia to another mid-game? When the character's POV switch, I'd like for the encyclopaedia to have a different layout + entries. $ protagonist = "character_A" a "I know a lot about {a=set_entry:enc_people->about_Dogs}{color=#DA70D6}dogs{/color...
- Sat Jun 29, 2019 5:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: [kinda solved] im.matrixcolor + layeredimage
- Replies: 1
- Views: 850
Re: im.matrixcolor + layeredimage
Gotta reply to my own question I guess: layeredimage leos dark: always: im.MatrixColor("/images/sprites/leos/leos_n_base.png", im.matrix.tint(.44,.44,.75)*im.matrix.brightness(-0.07)*im.matrix.hue(10)) group face: attribute neu: im.MatrixColor("/images/sprites/leos/leos_n_face_neu.png", im.matrix.ti...
- Mon Jun 10, 2019 6:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [kinda solved] im.matrixcolor + layeredimage
- Replies: 1
- Views: 850
[kinda solved] im.matrixcolor + layeredimage
I'd like to combine layeredimages with the matrixcolor feature to reshade character sprites (night, sunset, etc...) image ds neutral dark = im.MatrixColor("ds neutral", im.matrix.tint(.44,.44,.75)*im.matrix.brightness(-0.03)) This code returns the "Couldn't find file 'ds neutral'" error, as it's loo...
- Sat Apr 13, 2019 11:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: [NOT SOLVED]Make auto voice look into multiple folders?
- Replies: 3
- Views: 369
Re: Make auto voice look into multiple folders?
Update: updating the autodetection directory breaks the voices whenever a save slot is loaded, and also whenever the game is reloaded. So, not the best solution.
Any better idea?
Any better idea?
- Mon Apr 08, 2019 6:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [NOT SOLVED]Make auto voice look into multiple folders?
- Replies: 3
- Views: 369
Re: Make auto voice look into multiple folders?
I previously tried the method you mentioned to no avail. And then I tried again by adding a $ character before the define in chapter_one.rpy: $ config.auto_voice = "voice/chapter_one/{id}.ogg" And... it worked, so thanks for the suggestion! I still hope there's a way to declare it once for all in op...
- Mon Apr 08, 2019 6:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [NOT SOLVED]Make auto voice look into multiple folders?
- Replies: 3
- Views: 369
[NOT SOLVED]Make auto voice look into multiple folders?
Hi all! The game I am working on currently countains more than 300 voice clips, so I would like to organise them into multiple subfolders like this: voice/prologue/voicedline001.ogg voice/chapter_one/voicedline0XX.ogg voice/chapter_two/voicedflineXXX.ogg As it stands, the auto voice function only lo...
- Sun Apr 07, 2019 5:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Auto game language detection trouble
- Replies: 1
- Views: 311
Re: [SOLVED] Auto game language detection trouble
Well, I'm not sure what went right, but after deleting the save files in /AppData/Renpy/projectname, it worked. No need for the fr_FR name.
- Wed Mar 27, 2019 11:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Auto game language detection trouble
- Replies: 1
- Views: 311
[SOLVED] Auto game language detection trouble
Hi there! I'd like to use Renpy's 'config.enable_language_autodetect' function so the game automatically detect my system language on first launch (French). define config.enable_language_autodetect = True I deleted persistent data, and also tried changing "french" in my translation files to "fr_FR",...