Search found 4 matches

by apcephalopod
Wed Jul 08, 2020 4:30 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Inventory Imagebutton Help?
Replies: 2
Views: 351

Re: Inventory Imagebutton Help?

Thanks so much, it took a little tweaking but it worked! The path got added again if I left it in, so the new code looks like this:

Code: Select all

imagebutton: idle "{}".format(i.icon) hover "{}".format(i.icon) action SetVariable("invtext", i.desc)
by apcephalopod
Wed Jul 08, 2020 4:15 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Inventory Imagebutton Help?
Replies: 2
Views: 351

[SOLVED] Inventory Imagebutton Help?

I'm trying to implement a clickable inventory system for the visual novel I'm making, and I'd like each inventory item to have a different image. This is how I'm trying to do so: screen invslots: frame: has vbox xalign 0.1 yalign 0.1 label "{size=38}Inventory{/size}" text "[coins] Gol...
by apcephalopod
Sat Apr 06, 2019 4:21 am
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to save notifications in Ren'Py?
Replies: 1
Views: 321

Is there a way to save notifications in Ren'Py?

I am attempting to create a quest system in my VN, and I want to give updates on quest progress using renpy.notify. The problem is that renpy.notify messages just disappear, so the player can't go back and look through them. The idea is something like the dialogue history option but for notification...
by apcephalopod
Sat Apr 06, 2019 4:14 am
Forum: Welcome!
Topic: Guestbook
Replies: 5531
Views: 3706355

Re: Guestbook

Hi, I'm Gill and I struggle to finish projects. Hopefully here I can actually ask for help when I run into walls. Currently I'm working solo, jumping from project to project and also trying to survive college. Find me on Twitter @|apcephalopod, even though it's mostly not VN-related.