Yeah, I ran into this problem before...
Maybe you should change the font size in the Option.rpy
Search found 35 matches
- Fri Sep 07, 2007 8:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Japanese Characters in Blocks
- Replies: 9
- Views: 1987
- Fri Apr 27, 2007 10:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [help]About display Chinese
- Replies: 21
- Views: 5655
To Kakurady: To be honest, that article is a little bit out of date. Nowadays, I recommend people to use the system fonts in the Windows OS. By doing this, you don't need to ship the font with your game, and I think it also can avoid the copyright issue. (Geez, I have no idea about Linux and Mac, b...
- Fri Apr 27, 2007 4:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: [help]About display Chinese
- Replies: 21
- Views: 5655
- Tue Mar 20, 2007 10:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [new game] The Rolling Pumpkin
- Replies: 3
- Views: 4489
- Tue Mar 20, 2007 9:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How did you do coding for unknown characters?
- Replies: 6
- Views: 2031
Well, maybe I'm wrong, but I think you don't have to define a Character, you can use simple code like this:
Code: Select all
'???' "Hi, I'm an unknown guy..."
- Wed Dec 13, 2006 9:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: about design and .exe file
- Replies: 8
- Views: 1744
I haven't encountered this situation... And, in fact, I didn't pack all the files into one EXE, I just packed the GAME and COMMON directory , excluding font and .rpy. Notice, you should change these tow packages' name for further need. And, of course, you shouldn't pack the SAVE directory. 'cause yo...
- Sat Dec 09, 2006 9:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: about design and .exe file
- Replies: 8
- Views: 1744
Re: about design and .exe file
About .exe file: in Ren'Py, isn't it possible to make an only .exe file, without files of images and sounds? I'm afraid with a possibility of someone copying these things...I would like to have a .exe file including everything. Is it possible?? Try this software, molebox. http://www.molebox.com/
- Thu Dec 07, 2006 9:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py scripting tool
- Replies: 18
- Views: 5057
- Wed Nov 15, 2006 10:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 5.6.3 Released
- Replies: 15
- Views: 4585
I just composed a little piece of music, if you like it, you can use it in your demo.
Otherwise, I'll use it in my game...
http://www.flamesky.com/blog/UploadFile ... 110941.wma
Otherwise, I'll use it in my game...
http://www.flamesky.com/blog/UploadFile ... 110941.wma
- Tue Nov 07, 2006 8:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: PyTom please come in, need your permission.
- Replies: 6
- Views: 1389
- Mon Nov 06, 2006 8:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: PyTom please come in, need your permission.
- Replies: 6
- Views: 1389
- Mon Nov 06, 2006 7:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: PyTom please come in, need your permission.
- Replies: 6
- Views: 1389
PyTom please come in, need your permission.
Nowadays, more and more Chinese doujin game maker became interested on Ren'Py, but unfortunately, a lot of them are suffering the language obstacles. So, I think maybe I can contribute some tiny effort on Ren'Py's internationalization, because I like this engine, and I hope it will become more and m...
- Tue Oct 31, 2006 11:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: asian characters
- Replies: 8
- Views: 2099
- Tue Oct 17, 2006 12:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: About using variables as arguments...
- Replies: 3
- Views: 1185
- Mon Oct 16, 2006 11:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: About using variables as arguments...
- Replies: 3
- Views: 1185
About using variables as arguments...
I want to use some variables as arguments, but they didn't work as I expected. here's my code: init: image pic = 'pic.png' label start: $ aaa = 100 show expression Text("%(aaa)d % globals()", size=20) as text at Move((500, 120), (500, 110), 0.5, xanchor = 0.0, yanchor = 1.0) show pic at Mo...