Wow! This looks great! I've been thinking of how to do this for a while. Definitely going to do something similar to this in a project of mine! Can't wait to try it out.
Thanks!
Search found 13 matches
- Tue Jun 29, 2021 11:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen With Multiple Inputs
- Replies: 6
- Views: 3191
- Tue Jun 29, 2021 11:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagemap not responding when interacted with
- Replies: 3
- Views: 769
Re: Imagemap not responding when interacted with
Whipped up a quick preview of what I was talking about. Not sure of the validity of it, but depending on your problem this might help! Good luck! screen bedroomph: modal True #as rayminator says, this can disable clicking underneath the screen. Can be useful if you have text and buttons together ima...
- Tue Jun 29, 2021 10:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagemap not responding when interacted with
- Replies: 3
- Views: 769
Re: Imagemap not responding when interacted with
Something else to note, it looks like your hover and ground are the same picture. That means that when you put your mouse over the book (I assume) the user would not know it can be clicked. Sometimes this is what you want, for hidden secrets and stuff. But it might be more clear if when you hover yo...
- Mon Jun 28, 2021 1:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to approach complex branching options in order to avoid mistakes and redundancy?
- Replies: 1
- Views: 701
Re: How to approach complex branching options in order to avoid mistakes and redundancy?
I think in this situation, organization and patience is key. I have done similar kinds of big projects, and even full on restarts of games I worked on previously to implement better more cohesive systems. Insofar as your organization process goes, I would say taking a step back can be helpful. Lots ...
- Mon Jun 28, 2021 1:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] What does TODO do when you put it in your code, how to use it?
- Replies: 1
- Views: 684
Re: [Solved] What does TODO do when you put it in your code, how to use it?
Yes, I use TODO a lot with my projects. That way if I am ever away for a time, and I come back, I can easily see what I was working on or what I still want to do. ANy kind of organization is helpful for development, internal or external.
Thank you for reminding us about TODO.
Thank you for reminding us about TODO.
- Thu Jun 24, 2021 11:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Logic statements in Screens
- Replies: 5
- Views: 782
Re: Logic statements in Screens
Thanks a lot, friends! It worked! One step closer to finishing my game! You two are the best!
- Thu Jun 24, 2021 8:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Logic statements in Screens
- Replies: 5
- Views: 782
Re: Logic statements in Screens
You can use a for loop in screens (but not while). It should be add , not show also. Thanks for the help! Stupid question incoming: How can I use a for loop outside of arrays? At least in getting the same effects as the why loop... The problem I'm having now is that "renpy for loop" is no...
- Thu Jun 24, 2021 6:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Logic statements in Screens
- Replies: 5
- Views: 782
[Solved]Logic statements in Screens
Hey y'all. So I'm working with imagemaps and stuff, and I have a system where you collect wood to build a house. I would like pieces of wood to stack up in accordance with how much actual wood you have in your inventory. That said, I have the screen in an imagemap, but I do not want to have millions...
- Wed Jan 15, 2020 1:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing other variables inside a class
- Replies: 4
- Views: 918
Re: Changing other variables inside a class
@deltadidirac Thank you so much for your reply! To be honest, after I posted, I tried again down my own path that I was on, and got really frustrated, and decided to take a break for a while. I only JUST NOW remembered I asked about this. Your suggestion is very nice. I was looking at the problem wr...
- Sat Dec 07, 2019 9:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing other variables inside a class
- Replies: 4
- Views: 918
Changing other variables inside a class
Hello Everyone. I tried to find the answer on my own, but I didn't see what I was looking for. Or maybe I didn't use the right keywords. tl;dr: Can you change an unrelated variable inside another class? Anyway, in my game, I want Characters to be in different locations at different times of the day....
- Tue Apr 30, 2019 11:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Dictionary Use
- Replies: 4
- Views: 692
Re: Dictionary Use
square braces are for lists, not Dictionaries. Dictionaries are accessed via curly brackets, according to my research. https://www.pythonforbeginners.com/dictionary/how-to-use-dictionaries-in-python/ As you can see in the same page you have linked, dictionary are CREATED with curly brackets {} but ...
- Tue Apr 30, 2019 5:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Dictionary Use
- Replies: 4
- Views: 692
Re: Dictionary Use
Thank you for responding, Remix. However, square braces are for lists, not Dictionaries. Dictionaries are accessed via curly brackets, according to my research. https://www.pythonforbeginners.com/dictionary/how-to-use-dictionaries-in-python/ As for the interpolated text: You can see the differences ...
- Tue Apr 30, 2019 4:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Dictionary Use
- Replies: 4
- Views: 692
[SOLVED]Dictionary Use
I'm developing a game with a summoning system. This system summons faeries that have a combination of a first part and last part of their names. The character says different things depending on if they were previously summoned and whatnot. My first iteration of the system was using Lists, one for th...