Search found 20 matches

by HammeredEnt
Tue Jan 28, 2020 8:57 am
Forum: Ren'Py Questions and Announcements
Topic: Conditional imagebutton
Replies: 2
Views: 18

Conditional imagebutton

Hi team, It's late and I'm probably just plain missing what's glaringly obvious to everyone else, but I'm trying to make a conditional imagebutton work and it's throwing a hissyfit. imagebutton auto "phonewatch_%s.png" action If("time <= 3", AddToSet(time, 1), Jump("sallybed")) align (0.01,0.04) I h...
by HammeredEnt
Mon Nov 25, 2019 6:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with dolling/Dynamic image definition
Replies: 3
Views: 349

Re: Help with dolling/Dynamic image definition

Yeah, I've got the layered images sorted so thanks for that. I'm just trying to do an easier version of condition switching which I figure could be done just by having an expression with two variables - the outfit and the emotion - but I'm just trying to 'proof of concept it' with one variable (befo...
by HammeredEnt
Sun Nov 24, 2019 8:22 am
Forum: Ren'Py Questions and Announcements
Topic: Help with dolling/Dynamic image definition
Replies: 3
Views: 349

Help with dolling/Dynamic image definition

Hi team! I'm trying to doll my characters, but I'm having trouble getting the image expressions to work. I've got the LiveComposite stuff working so when I use show expression "tonys" + outfit , the doll systems works just fine. However, I'm trying to use a DynamicImage statement comprised of the ch...
by HammeredEnt
Mon Nov 11, 2019 7:32 am
Forum: Ren'Py Questions and Announcements
Topic: Variable screen naming? [SOLVED]
Replies: 2
Views: 413

Re: Variable screen naming?

Perfect! Thanks for that!
by HammeredEnt
Sun Nov 10, 2019 9:43 am
Forum: Ren'Py Questions and Announcements
Topic: Variable screen naming? [SOLVED]
Replies: 2
Views: 413

Variable screen naming? [SOLVED]

Hi there! I'm having a slight challenge with a memory system I've built into my game. I have a screen for the main memory menu which then allows the player to replay events with the characters. So we start with the screen 'memories' and have this as a textbutton to access the memory menu for the Whi...
by HammeredEnt
Wed Jul 31, 2019 6:02 am
Forum: Ren'Py Questions and Announcements
Topic: Jump to variable determined label?
Replies: 10
Views: 2350

Re: Jump to variable determined label?

Hi team, I'm trying to do a very similar thing and it's just not coming together for me. My code is as follows: label mjbusy: $ random = renpy.random.randint(0, 13) $ renpy.jump("".join(["mjbusy", random])) and I've got a bunch of labels below under mjbusy0, mjbusy01, mjbusy02... mjbusy13. So I'm tr...
by HammeredEnt
Mon Jul 15, 2019 7:23 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Specifying vpgrid width?
Replies: 4
Views: 664

Re: Specifying vpgrid width?

Ah-hah! It was the 'first child' bit that I was messing up - I thought it would size to the largest of all children rather than just the first one. Problem solved - just add in some 'junk' space on the first child to make it work. Thanks PyTom!
by HammeredEnt
Fri Jun 28, 2019 8:14 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Specifying vpgrid width?
Replies: 4
Views: 664

Re: Specifying vpgrid width?

And yet it's still getting all bunched up like this when they're clearly bigger...
by HammeredEnt
Thu Jun 27, 2019 10:20 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Specifying vpgrid width?
Replies: 4
Views: 664

[SOLVED] Specifying vpgrid width?

Hi all, I'm trying to use a vpgrid but I can't seem to get it positioned right - the cells just bunch up over to the right of the screen rather than spread across the area that I want it to (as indicated by the graphic behind it. I've tried using the 'xsize' option but that didn't seem to do anythin...
by HammeredEnt
Fri Jun 14, 2019 8:26 am
Forum: Ren'Py Questions and Announcements
Topic: Applying text style in screen?
Replies: 3
Views: 508

Re: Applying text style in screen?

Unfortunately that didn't work. I put the code in and it made absolutely no difference to the appearance.

I also tried variations of trying to add the style inline to the text line, but that just crashed it, so I guess that didn't work either. Help?
by HammeredEnt
Thu Jun 13, 2019 10:17 am
Forum: Ren'Py Questions and Announcements
Topic: Applying text style in screen?
Replies: 3
Views: 508

Applying text style in screen?

Hi team, I'm trying to change the look of text in a stats screen I'm building but I can't seem to figure out how to apply the style to that text. screen inventory_screen: text "Jackpot Funds: $[jackpotfunds]" xpos 0.06 ypos 0.21 text "HFC Funds: $[hfcfunds]" xpos 0.06 ypos 0.25 add "phoneivn" at tru...
by HammeredEnt
Tue Jun 11, 2019 9:09 am
Forum: Ren'Py Cookbook
Topic: Inventory Screen
Replies: 89
Views: 46186

Re: Inventory Screen

You have to change the "(3,30)" coordinates, or one of the other 3 (3,0), (665, 73) - I forgot wich it was, but I have the same issue months ago and it was because of this part. So it is no big problem to find out. Ah-ha! Brilliant, fixed that now - thanks so much for your help with that! Afraid I ...
by HammeredEnt
Tue May 28, 2019 9:29 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] - Multiple screens on different layers?
Replies: 2
Views: 493

Re: Multiple screens on different layers?

Genius! Thank you so much, that works brilliantly!
by HammeredEnt
Tue May 28, 2019 1:17 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] - Multiple screens on different layers?
Replies: 2
Views: 493

[SOLVED] - Multiple screens on different layers?

Hi there team! I'm trying to get a navigation bar working on an interface that's set up like a mobile phone, so I want to continue to have access to that navigation bar at all time while using the 'mobile phone' interface. So far I keep having issues with that as I don't think I can get the imagemap...
by HammeredEnt
Wed May 22, 2019 6:56 am
Forum: Ren'Py Cookbook
Topic: Inventory Screen
Replies: 89
Views: 46186

Re: Inventory Screen

Hi team, I've been integrating this with my game and it seems to be working okay with the cosmetic tweaks I've given it, but there's a couple of bits I can't seem to get right. I added in two money counters to the same screen so it covers everything, but I can't seem to change their appearance (font...