If I used Replay, would i still be able to select choices if I added the choices in the replay? Meaning decisions that affect the route of the visual novel.Imperf3kt wrote: ↑Thu May 09, 2019 4:54 pm Perhaps renpy's built in replay feature will work better for you?
https://www.renpy.org/doc/html/rooms.ht ... lay#replay
Search found 10 matches
- Fri May 10, 2019 10:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Table of Contents
- Replies: 19
- Views: 1481
Re: Table of Contents
- Thu May 09, 2019 3:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Table of Contents
- Replies: 19
- Views: 1481
Re: Table of Contents
Did you define the variable? At the top of your file, put: default ch01 = False And so on for each of your chapters. If that's not it, try changing "if ch01" to "if ch01==True", I've encountered errors sometimes because of this but have no idea why. Thank you! That fixed the pro...
- Thu May 09, 2019 12:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Table of Contents
- Replies: 19
- Views: 1481
Re: Table of Contents
Hope this helps! I appreciate the help! it really did help me out! but one issue I'm having is getting the textbutton to open the Table of Contents. I click on the textbutton in the main menu, but it shows this error message: I'm sorry, but an uncaught exception occurred. While running game code: F...
- Thu May 09, 2019 10:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Table of Contents
- Replies: 19
- Views: 1481
Re: Table of Contents
allow me to rephrase what im asking. I need to know what to make as hotspots for each chapter. How do I know what their hotspots are?
- Wed May 08, 2019 1:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Table of Contents
- Replies: 19
- Views: 1481
Re: Table of Contents
Also, according to the Page on how I add the text in the Table of Contents, how do I know what the coordinates are?
- Mon May 06, 2019 3:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Table of Contents
- Replies: 19
- Views: 1481
- Mon May 06, 2019 11:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Table of Contents
- Replies: 19
- Views: 1481
Re: Table of Contents
Sure! I hope this one is good enough? In the imagemap from your screenshot, it looks like Drop Shadow and Outer Glow were used. The default Photoshop values should be good enough. Oh yeah, I remember learning that in my Digital Art class in college. The fx, drop shadow, outerglow, and opacity. So w...
- Mon May 06, 2019 10:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Table of Contents
- Replies: 19
- Views: 1481
Re: Table of Contents
I'm not sure what you mean, but I'd use Photoshop to make the ground image, save it for web as ground.png, use layer styles to change the text in the still-open image, save it for web as hover.png, then change the layer styles to make the idle image and save it for web as idle.png. It should be pos...
- Mon May 06, 2019 10:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Table of Contents
- Replies: 19
- Views: 1481
Re: Table of Contents
Does this work? hey so im working on trying this method out that you showed me in the hyperlink. how do i make imagemap png? like what do you think is the best method to make the ground, hover, and idle png? for showing the text (Each Chapter in the Table of Contents). I provided an attachment of w...
- Mon May 06, 2019 8:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Table of Contents
- Replies: 19
- Views: 1481
Table of Contents
Hey everyone, so I was wondering something...how do I create an unlockable Table of Contents in my visual novel? Like I have it organized in terms of Chapters. I want to make it to where every time you complete a certain Chapter for a route, that Chapter will be unlocked in the Table of Contents in ...