Search found 85 matches

by beastcarving
Fri Feb 14, 2020 3:05 am
Forum: Ren'Py Questions and Announcements
Topic: Simple Mailbox Using persistent data [HELP]
Replies: 1
Views: 135

Simple Mailbox Using persistent data [HELP]

I've seen other's using a similar mail box function but none of those save the letters in your indox after exiting the game. I've tried using it myself by adjusting the code a bit, even after reloading and exiting the game, the mail box is empty again. How do I make the messages save using persisten...
by beastcarving
Thu Feb 06, 2020 6:09 am
Forum: Ren'Py Questions and Announcements
Topic: Displaying and remember points made after exiting the game(HELP!)
Replies: 5
Views: 239

Re: Displaying and remember points made after exiting the game(HELP!)

I'm having a hard time adding and subtracting from the score. Would I write something like this to deduct from the overall score: $ persistent.score.minus(3) = the_score and to add more than one point at a time would I need to do something like: python: if persistent.score == None: persistent.score ...
by beastcarving
Tue Feb 04, 2020 6:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Displaying and remember points made after exiting the game(HELP!)
Replies: 5
Views: 239

Displaying and remember points made after exiting the game(HELP!)

I put this in the screens.rpy under the main_menu text " Points Made: [made_points]" In the script init: $ made_points =0 And I added this to a label $ made_points +=1 The problem I'm having is when I press exit on the game and reopen it the points displayed on the Main_menu are at Zero again. How d...
by beastcarving
Thu Jan 30, 2020 5:46 am
Forum: Ren'Py Questions and Announcements
Topic: In-game purchase(buying 1 item) [HELP~]
Replies: 2
Views: 231

In-game purchase(buying 1 item) [HELP~]

I want to make an inventory with 1 item to buy an item like tickets/key/coins to advance the game or buy spin offs with these tickets. I want people to be able to buy this item with REAL money. I'm pretty new to making something like this, and I saw that no one else here is doing the whole 'buy a bu...
by beastcarving
Thu Jan 23, 2020 6:01 am
Forum: Ren'Py Questions and Announcements
Topic: Custom load slot screenshot [SOLVED]
Replies: 8
Views: 323

Re: Custom load slot screenshot [help]

Thank you so much! I looked to see if anyone else asked this before and found nothing. It's just what I was looking for. :)
by beastcarving
Wed Jan 22, 2020 8:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom load slot screenshot [SOLVED]
Replies: 8
Views: 323

Re: Custom load slot screenshot [help]

I'm still getting the error. Here's what I have so far. I might be missing something though. init python: def myjson(jsondata): jsondata["thelover"]=lover config.save_json_callbacks.append(myjson) define sloticons=["cover1.png","cover2.png","cover3.png","cover4.png"] default sloticons=1 and this in ...
by beastcarving
Wed Jan 22, 2020 1:05 am
Forum: Ren'Py Questions and Announcements
Topic: Custom load slot screenshot [SOLVED]
Replies: 8
Views: 323

Re: Custom load slot screenshot [help]

Thanks. But now a new error screen emerged this one says, "TypeError: list indices must be integers, not NoneType "
by beastcarving
Tue Jan 21, 2020 6:11 am
Forum: Ren'Py Questions and Announcements
Topic: Custom load slot screenshot [SOLVED]
Replies: 8
Views: 323

Re: Custom load slot screenshot [help]

I keep running into an issue where it says, "global name 'lover' not defined" while customize the code a bit. I've only changed this a little: screen load_save_slot: if FileLoad: # define the content $ icon_numb=FileJson(number,"thelover") $ img=sloticons[icon_numb] add "img" else: null height 200 w...
by beastcarving
Mon Jan 20, 2020 5:26 am
Forum: Ren'Py Questions and Announcements
Topic: Custom load slot screenshot [SOLVED]
Replies: 8
Views: 323

Custom load slot screenshot [SOLVED]

Right now when I load a saved game it shows a screenshot from where I left off in the game. I want to know how to change the screenshot into an image of my choice, the same way I'm able to change the save name by doing this in the script: $ save_name = "Chapter 3 Murder Unveiled" I want to make func...
by beastcarving
Fri Jan 17, 2020 3:20 am
Forum: Ren'Py Questions and Announcements
Topic: How to make more quick save slots? (Solved)
Replies: 11
Views: 555

Re: How to make more quick save slots? (help)

I tried it and the checkpoint thing is not exactly what I'm looking for. I want to make separate auto-save functions per label in which they're assigned to. For example: https://img.itch.zone/aW1nLzI4ODQ4NzguanBn/original/JGaLGO.jpg This screenshot shows a game where you can choose between two or mo...
by beastcarving
Thu Jan 16, 2020 12:10 am
Forum: Ren'Py Questions and Announcements
Topic: How to make more quick save slots? (Solved)
Replies: 11
Views: 555

Re: How to make more quick save slots? (help)

So just to be clear, you want your game to have a hidden save feature that is story dependant?
Yes. I'd like an example in how to do this please. I might be able to figure it out if steered in the right direction.
by beastcarving
Wed Jan 15, 2020 10:11 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make more quick save slots? (Solved)
Replies: 11
Views: 555

Re: How to make more quick save slots? (help)

I only want to use autoave and load because the normal load and save are way less convenient for what I'm trying to do. I only want users to be able to continue the game where they left off, so they don't have to save at all. In mt game you can play a different character in different stories which a...
by beastcarving
Wed Jan 15, 2020 4:06 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make more quick save slots? (Solved)
Replies: 11
Views: 555

Re: How to make more quick save slots? (help)

It works but I have two different stories you can start, so the continue button loads the last quick save in either the 1st or 2nd story, and this causes the game to continue story 2 even if your trying to continue story 1, so it's choosing the last quick save and not the relevant one under the corr...
by beastcarving
Wed Jan 15, 2020 2:15 am
Forum: Ren'Py Questions and Announcements
Topic: How to make more quick save slots? (Solved)
Replies: 11
Views: 555

Re: How to make more quick save slots? (help)

why not just auto save code and make save points in the game
That would be way better... I wish I knew how to do it though.
by beastcarving
Mon Jan 13, 2020 5:38 am
Forum: Ren'Py Questions and Announcements
Topic: Saving a game with no save buttons or screens at all. (help)
Replies: 2
Views: 229

Re: Saving a game with no save buttons or screens at all. (help)

So I tied it out. I made one save slot mainly the auto save one. Then I got stuck and I'm not too sure where I got lost. # I think I might have got lost defining the autosave and autoload. But this is where I've gotten to. init python: config.has_autosave = True config.autosave_slots = 10 config.aut...