Search found 113 matches

by beastcarving
Mon May 25, 2020 3:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom transform not working [SOLVED]
Replies: 4
Views: 92

Re: Custom transform not working [Help]

It worked. Thanks for helping everyone.
by beastcarving
Mon May 25, 2020 4:15 am
Forum: Ren'Py Questions and Announcements
Topic: Custom transform not working [SOLVED]
Replies: 4
Views: 92

Custom transform not working [SOLVED]

transform jump: xpos 600 ypos 1280 parallel: ypos 1300 linear 1.6 ypos 810 linear 1.4 ypos 1300 linear 1.2 ypos 890 linear 2.9 ypos 1280 linear 2.7 ypos 890 repeat When I try showing this: show bunny at jump, center the image does move at all. Is there something I've done wrong?
by beastcarving
Tue May 19, 2020 6:26 pm
Forum: Ren'Py Questions and Announcements
Topic: How to play a different song on each menu screen? [HELP]
Replies: 0
Views: 85

How to play a different song on each menu screen? [HELP]

I when ahead in put this in the Options.rpy

Code: Select all

define config.help_music = "song.mp3"
I've tried this since the original line looks like this:

Code: Select all

define config.main_menu_music = "song.mp3
by beastcarving
Sat May 16, 2020 4:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Timer on the background (Timer, energy)
Replies: 8
Views: 400

Re: Timer on the background (Timer, energy)

Here's where I am now: init python: import time default timeleft=10 default now = 0 default just_wait = 0 default TIME = 60 screen wait(): if persistent.pages < 2: if timeleft>1 : timer 1.0 action SetVariable("timeleft", timeleft-1) repeat True $ just_wait = time.time() elif timeleft==1: timer 1.0 a...
by beastcarving
Fri May 15, 2020 6:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Timer using persistent data [HELP]
Replies: 8
Views: 279

Re: Timer using persistent data [HELP]

To be honest I also wanna know how to make this feature work.
I posted a month ago and I cant seem to get how to make it work.
Hopefully someone knows
I went ahead and moved to that form to see if we can get more answers.
by beastcarving
Fri May 15, 2020 6:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Timer on the background (Timer, energy)
Replies: 8
Views: 400

Re: Timer on the background (Timer, energy)

Counting time while the program is closed would be a separate function. What you would need to do is to in the exit procedure include, get datetime, and save that information in a variable. When starting a new session - get datetime -, compare it to the saved variable of datetime at earlier exit, t...
by beastcarving
Thu May 14, 2020 2:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Timer using persistent data [HELP]
Replies: 8
Views: 279

Re: Timer using persistent data [HELP]

I really need help making it though.
by beastcarving
Wed May 13, 2020 3:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Timer using persistent data [HELP]
Replies: 8
Views: 279

Re: Timer using persistent data [HELP]

Let's say I download your game. I start it up for about five minutes, but then I have to quit the game to work on homework or whatever. Then I come back to your game one month later. The game is probably going to be in some super strange state I'm using points so I can make a way to show only two r...
by beastcarving
Tue May 12, 2020 5:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Timer using persistent data [HELP]
Replies: 8
Views: 279

Re: Timer using persistent data [HELP]

Instead of a list, I'd like the reward to be accepted through a label. For example: if bob route == "dating bob": ## Timer stuff... timer at 0:00 jump reward1 label reward1: $ persistent.reward +=1 return This way I can know when to unlock certain scenes judging by how much time has gone by using re...
by beastcarving
Mon May 11, 2020 7:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Timer using persistent data [HELP]
Replies: 8
Views: 279

Timer using persistent data [HELP]

I thought it would be cool to unlock a scene after a real 60 minutes has passed. I'd like you to still be able to play the rest of the game though while the time counts down in the background and even when the game is closed. After 60 mins go by, the scene should be unlocked. Kinda like those textin...
by beastcarving
Sun Apr 26, 2020 6:39 pm
Forum: Ren'Py Questions and Announcements
Topic: How to get two animated images to move simultaneously
Replies: 2
Views: 176

How to get two animated images to move simultaneously

Here's what I've got: show Image1: parallel: alpha 1.0 yalign 0.0 xalign .2 linear 1.9 yalign .1 yalign .1 linear .9 yalign 0.0 alpha .3 repeat and this is the other animated image: show image2: parallel: alpha 1.0 yalign 0.0 xalign .2 linear 1.9 yalign .1 yalign .1 linear .9 yalign 0.0 alpha .3 rep...
by beastcarving
Mon Apr 20, 2020 5:00 am
Forum: Ren'Py Questions and Announcements
Topic: Adding persistent data to images [SOLVED]
Replies: 11
Views: 477

Re: Adding persistent data to images [SOLVED]

Sorry, I have one more question, since we are on this topic, I wanted to know how to use an if-else statement with the dress-up items: define persistent.dDress = { "skin" : {"skin1", "skin2", "skin3"}, "glasses" : 3, "dress" : 4, "hair" : 2 } I'm not too familiar with doing a dress up screen this wa...