Hi. Were you able to apply ATL on those layers? I'm having problems with that
Search found 11 matches
- Fri Aug 23, 2019 8:28 pm
- Forum: Ren'Py Cookbook
- Topic: Layered Parallax Code
- Replies: 21
- Views: 18654
Re: Layered Parallax Code
- Thu Aug 22, 2019 12:43 pm
- Forum: Ren'Py Cookbook
- Topic: Layered Parallax Code
- Replies: 21
- Views: 18654
Re: Layered Parallax Code
Hi. Is it possible to apply ATL on those layers?
Like zoom into a picture while keeping it parallax?
Like zoom into a picture while keeping it parallax?
- Thu Aug 01, 2019 7:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Background remain as checkerboard when developer mode off
- Replies: 1
- Views: 355
Background remain as checkerboard when developer mode off
Hi. So I know the checkerboard background becomes black when developer mode is turned off. But I actually would like it remain as checkerboard (or maybe a different color). Is there a way to achieve that?
- Mon Jul 01, 2019 11:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make transform unskippable?
- Replies: 2
- Views: 620
- Sun Jun 30, 2019 1:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make transform unskippable?
- Replies: 2
- Views: 620
How to make transform unskippable?
So I have this part where a robot first moves from the bottom to the center of the screen and then proceeds to move closer to the player, creating an effect of a jumpscare. But I notice that the player can skip the animation if they click really faster, making it look kind of unpleasant. So is there...
- Sat Jun 29, 2019 3:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text bleeps callback won't stop in menus [SOLVED!]
- Replies: 22
- Views: 5826
Re: Text bleeps callback won't stop in menus [SOLVED!]
Hi there, how do you make the slider for adjusting the typing sound?
- Fri Jun 14, 2019 1:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Change Text Speed Range
- Replies: 1
- Views: 815
Re: Change Text Speed Range
Bump. Anyone?
My game is in a different language so the text goes from insanely slow to insanely quick way too quickly when I adjust the bar. Is there a way to reduce the range?
My game is in a different language so the text goes from insanely slow to insanely quick way too quickly when I adjust the bar. Is there a way to reduce the range?
- Tue Jun 04, 2019 4:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Change Text Speed Range
- Replies: 1
- Views: 815
Change Text Speed Range
Hi,
Just wondering, is there a way to reduce the range of text speed user can change?
NOTE: I'm not talking about changing the default text speed,
I'm more asking if we can reduce the range of the bar user can adjust for text speed in the options menu.
Just wondering, is there a way to reduce the range of text speed user can change?
NOTE: I'm not talking about changing the default text speed,
I'm more asking if we can reduce the range of the bar user can adjust for text speed in the options menu.
- Mon May 20, 2019 12:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Sound sometimes not playing
- Replies: 3
- Views: 481
Re: Sound sometimes not playing
Bump. Anyone? Code? Nothing unordinary. Everytime I play sound it's something like $ renpy.music.set_volume(0.3, delay=0, channel='sound') play sound "music/explosion.ogg" I was kinda wondering if it's more a bug within renpy itself because it gets fixed every time i restart the game.
- Mon May 20, 2019 8:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Sound sometimes not playing
- Replies: 3
- Views: 481
Re: Sound sometimes not playing
Bump. Anyone?
- Wed May 15, 2019 12:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Sound sometimes not playing
- Replies: 3
- Views: 481
Sound sometimes not playing
Hi, I don't know if anyone has encountered similar problems, but I noticed that sometimes Ren'Py has problems playing some of my sounds (ogg format), Like it would work at first but then at some point it would stop working (like when I reload the same scene or scroll back to the same scene). But whe...