Search found 51 matches

by Autumnotopia
Thu Mar 11, 2021 9:29 pm
Forum: Asset Creation: Art
Topic: Why I think you should draw your MCs last
Replies: 1
Views: 477

Re: Why I think you should draw your MCs last

Yeah I definitely noticed this too. It's inefficient, but I've just come to terms with the idea of redrawing my MC after doing all the other sprites. It's useful to have some sort of placeholder, and I may as well use the character that I'll be drawing most to help set the style.
by Autumnotopia
Mon Feb 22, 2021 10:31 pm
Forum: Works in Progress
Topic: Smoking The Filter [Drama, Thriller, 90s, 18+] [GxGB/LGBT]
Replies: 1
Views: 295

Re: Smoking The Filter [Drama, Thriller, 90s, 18+] [GxGB/LGBT]

This sounds cool so far! Also, I like the art style in the screenshot a lot, always nice to see something different haha
by Autumnotopia
Mon Feb 01, 2021 3:45 am
Forum: Works in Progress
Topic: It Was Always About You [Magical Girls] [LGBT] [Gallows Humor]
Replies: 1
Views: 418

Re: It Was Always About You [Magical Girls] [LGBT] [Gallows Humor]

Since I'm doing some deep dives into customizing stuff (well, probably not that deep, it just feels that way since the documentation is at times a little light) I think I'll use this thread to walk through my thought process and code a bit so that if other people are looking for examples of stuff ma...
by Autumnotopia
Tue Jan 19, 2021 10:56 pm
Forum: Asset Creation: Writing
Topic: What do you focus on in your second draft?
Replies: 6
Views: 736

Re: What do you focus on in your second draft?

Generally on the second pass, I'm looking for scenes that don't feel like they work. If I'm not excited about a scene, I try to cut it and replace it with something that has the same purpose but I feel more of a connection to. Additionally, I start thinking about places I can drop foreshadowing. If ...
by Autumnotopia
Mon Jan 18, 2021 11:20 pm
Forum: Ren'Py Cookbook
Topic: Ren'Py Chess Engine Source Code
Replies: 3
Views: 522

Re: Ren'Py Chess Engine Source Code

Oh, cool! I was using your previous version in my VN, so I'm excited to look over the new one :D
by Autumnotopia
Sun Jan 17, 2021 3:34 am
Forum: Works in Progress
Topic: It Was Always About You [Magical Girls] [LGBT] [Gallows Humor]
Replies: 1
Views: 418

It Was Always About You [Magical Girls] [LGBT] [Gallows Humor]

If you're using a screen reader or otherwise want a version of this post without images, please visit the all-text version here https://i.imgur.com/d6ID5E5.png "Don't you hate it when you're walking back to your apartment and you see the cool blind girl from calc trying to fight a terrible monster-...
by Autumnotopia
Thu Oct 15, 2020 11:26 pm
Forum: Creator Discussion
Topic: How do you work with Github and Renpy?
Replies: 1
Views: 1973

Re: How do you work with Github and Renpy?

Probably a bit of a late reply, but I figured I'd leave this here in case you're still struggling with it :) Even though it's a bit of a leap if it's not something you're used to, I'd recommend downloading this to run git via command line if you haven't already. There's some GUIs that people have ma...
by Autumnotopia
Thu Jul 16, 2020 10:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Trouble with Time/Day Class
Replies: 7
Views: 339

Re: Trouble with Time/Day Class

I don't have anything to test compile on right now, so forgive me if this is wrong. I think you should be just setting your clock in a Python statement on (for example) the first line of your start block, so like '$clock = Clock(1,1)' (including the dollar sign Python indicator) You need to be doing...
by Autumnotopia
Thu Jul 16, 2020 2:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Trouble with Time/Day Class
Replies: 7
Views: 339

Re: Trouble with Time/Day Class

^ Was my first thought too ('time' is a name I'd be cautious to use because many languages have a preexisting 'time' thing), but in addition to that, I notice that when you're trying to call the class function you use 'action Function(time.adv_time)'. This has another issue, but also Python is case ...
by Autumnotopia
Wed Jul 15, 2020 11:56 am
Forum: Creator Discussion
Topic: Opinions on how to use sprites in your game.
Replies: 4
Views: 2677

Re: Opinions on how to use sprites in your game.

Christine Love did a talk at Visual;Conference 2017 with a piece of advice that really stuck with me. Basically she suggested that the sprite should change with every single line of dialogue, sometimes more. Not necessarily big changes, but even subtle little adjustments can make the game seem a lot...
by Autumnotopia
Wed Jul 15, 2020 3:08 am
Forum: General Discussion
Topic: Does using Ren'Py mean I have experience with Python?
Replies: 12
Views: 4084

Re: Does using Ren'Py mean I have experience with Python?

This may be a bit of a tangent from the specific question asked by the OP, but some of the replies to this thread strike me as being detrimental to people who may be putting together a resume. In my computer science capstone class we had to make a resume and talk about it with our professors. The ge...
by Autumnotopia
Fri Jan 03, 2020 12:25 pm
Forum: Creator Discussion
Topic: Game with Typed In Conversation
Replies: 17
Views: 3928

Re: Game with Typed In Conversation

It's only partially relevant I suppose, but have you seen the recent AI Dungeon 2 stuff? A very interesting parser based experiment haha I feel like people have already hit most of the notes for what would be required out of a type and play conversational game. I agree that keeping it short would be...
by Autumnotopia
Tue Dec 17, 2019 3:14 pm
Forum: Works in Progress
Topic: Bee-Side [GxG][Romance/Comedy][Yuri Game Jam 2019][DEMO]
Replies: 1
Views: 600

Re: Bee-Side [GxG][Romance/Comedy][Yuri Game Jam 2019][DEMO]

Oh hey, first of all, congrats on publishing (what looks to be) your first game! Everything was really cute and sweet, which seems fitting for the Yuri Game Jam haha. I just noticed you have a soundcloud, did you make the music yourself? If so, that's definitely something I think you should mention ...
by Autumnotopia
Sun Dec 15, 2019 2:28 pm
Forum: Demos & Beta Testing
Topic: Bad Accidents Playtesting
Replies: 7
Views: 941

Re: Bad Accidents Playtesting

Hey, congrats on getting a demo put together and sharing it with people! That's always a great first step to take as far as making a game goes, and it can be harder to put yourself out there than people would expect haha. Even without the art/music assets, I think there's still a lot you can get out...
by Autumnotopia
Sat Dec 14, 2019 12:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Help! TypeError: %c requires int or char
Replies: 5
Views: 503

Re: Help! TypeError: %c requires int or char

First of all, it may be helpful to people reading the thread if you wrap big chunks of code in a code tag! Otherwise it can be a little hard to read. (For example, your error says it's on line 61, but without line numbers it's hard to tell at a glance where the issue is) Since I'm on my phone and ca...