Search found 56 matches

by Autumnotopia
Sun Sep 04, 2022 11:44 pm
Forum: Works in Progress
Topic: Mushroom Musume [Life Simulation][Fairytale][Free]
Replies: 1
Views: 768

Re: Mushroom Musume [Life Simulation][Fairytale][Free]

Dreams & Nightmares Update! We've been working away on Mushroom Musume over the last couple of months! It was originally created for the first in a series of three game jams, and we just recently completed the last of those three jams! (Check out other entries for the PIGSquad August Summer Slow Ja...
by Autumnotopia
Tue Jul 05, 2022 2:51 pm
Forum: Works in Progress
Topic: Mushroom Musume [Life Simulation][Fairytale][Free]
Replies: 1
Views: 768

Mushroom Musume [Life Simulation][Fairytale][Free]

https://i.imgur.com/PGvFNWy.gif "Once upon a time, a lonesome recluse had their wish for a child granted by a witch... But, as is typical of witches, there was a catch. She was only capable of mycology magic, so she gave the recluse a pot of dirt seeded with a mushroom spore. With proper care, that...
by Autumnotopia
Tue Mar 22, 2022 2:38 pm
Forum: Completed Games
Topic: Making Friends [GxG] [Fantasy] [Commercial]
Replies: 0
Views: 601

Making Friends [GxG] [Fantasy] [Commercial]

https://i.imgur.com/jWIy6nX.png A lonely witch finally completes her prized creation after years of mischievous preparation... and it's cuter than she ever imagined! Follow her, her homunculus, and a forgotten friend in this informative course about emotions and magic 🔮 Content Warning: Just a head...
by Autumnotopia
Wed Jan 12, 2022 11:58 pm
Forum: Works in Progress
Topic: Our Wonderland [Horror/Fantasy] [(some) BxG/BxB] - ARC 4 OUT NOW!
Replies: 19
Views: 2810

Re: Our Wonderland [Horror/Fantasy] [(some) BxG/BxB] - ARC 1 OUT NOW!

I finally got a chance to sit down and play through the first arc after having this open in a tab basically since it came out - and wow! What a polished and cool VN. I've read your dev logs where you've talked about how you approached the art in a way to help compensate for your shortcomings, and it...
by Autumnotopia
Mon Nov 22, 2021 9:14 pm
Forum: Works in Progress
Topic: It Was Always About You [Magical Girls] [LGBT] [Gallows Humor]
Replies: 2
Views: 1002

Re: It Was Always About You [Magical Girls] [LGBT] [Gallows Humor]

I took some time to put (most) of the sprites I have done together into a little posing tool that can be 'played' in browser. I wanted a quick way to help my dev partner and I try out different expressions, but also I figured it would be a good exercise to see where we may have gaps in our expressio...
by Autumnotopia
Thu Mar 11, 2021 9:29 pm
Forum: Asset Creation: Art
Topic: Why I think you should draw your MCs last
Replies: 1
Views: 4307

Re: Why I think you should draw your MCs last

Yeah I definitely noticed this too. It's inefficient, but I've just come to terms with the idea of redrawing my MC after doing all the other sprites. It's useful to have some sort of placeholder, and I may as well use the character that I'll be drawing most to help set the style.
by Autumnotopia
Mon Feb 22, 2021 10:31 pm
Forum: Works in Progress
Topic: Smoking The Filter [Drama, Thriller, 90s, 18+] [GxGB/LGBT]
Replies: 1
Views: 518

Re: Smoking The Filter [Drama, Thriller, 90s, 18+] [GxGB/LGBT]

This sounds cool so far! Also, I like the art style in the screenshot a lot, always nice to see something different haha
by Autumnotopia
Mon Feb 01, 2021 3:45 am
Forum: Works in Progress
Topic: It Was Always About You [Magical Girls] [LGBT] [Gallows Humor]
Replies: 2
Views: 1002

Re: It Was Always About You [Magical Girls] [LGBT] [Gallows Humor]

Since I'm doing some deep dives into customizing stuff (well, probably not that deep, it just feels that way since the documentation is at times a little light) I think I'll use this thread to walk through my thought process and code a bit so that if other people are looking for examples of stuff ma...
by Autumnotopia
Tue Jan 19, 2021 10:56 pm
Forum: Asset Creation: Writing
Topic: What do you focus on in your second draft?
Replies: 10
Views: 4637

Re: What do you focus on in your second draft?

Generally on the second pass, I'm looking for scenes that don't feel like they work. If I'm not excited about a scene, I try to cut it and replace it with something that has the same purpose but I feel more of a connection to. Additionally, I start thinking about places I can drop foreshadowing. If ...
by Autumnotopia
Mon Jan 18, 2021 11:20 pm
Forum: Ren'Py Cookbook
Topic: Ren'Py Chess Engine Source Code
Replies: 3
Views: 1296

Re: Ren'Py Chess Engine Source Code

Oh, cool! I was using your previous version in my VN, so I'm excited to look over the new one :D
by Autumnotopia
Sun Jan 17, 2021 3:34 am
Forum: Works in Progress
Topic: It Was Always About You [Magical Girls] [LGBT] [Gallows Humor]
Replies: 2
Views: 1002

It Was Always About You [Magical Girls] [LGBT] [Gallows Humor]

If you're using a screen reader or otherwise want a version of this post without images, please visit the all-text version here https://i.imgur.com/d6ID5E5.png "Don't you hate it when you're walking back to your apartment and you see the cool blind girl from calc trying to fight a terrible monster-...
by Autumnotopia
Thu Oct 15, 2020 11:26 pm
Forum: Creator Discussion
Topic: How do you work with Github and Renpy?
Replies: 1
Views: 5561

Re: How do you work with Github and Renpy?

Probably a bit of a late reply, but I figured I'd leave this here in case you're still struggling with it :) Even though it's a bit of a leap if it's not something you're used to, I'd recommend downloading this to run git via command line if you haven't already. There's some GUIs that people have ma...
by Autumnotopia
Thu Jul 16, 2020 10:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Trouble with Time/Day Class
Replies: 7
Views: 435

Re: Trouble with Time/Day Class

I don't have anything to test compile on right now, so forgive me if this is wrong. I think you should be just setting your clock in a Python statement on (for example) the first line of your start block, so like '$clock = Clock(1,1)' (including the dollar sign Python indicator) You need to be doing...
by Autumnotopia
Thu Jul 16, 2020 2:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Trouble with Time/Day Class
Replies: 7
Views: 435

Re: Trouble with Time/Day Class

^ Was my first thought too ('time' is a name I'd be cautious to use because many languages have a preexisting 'time' thing), but in addition to that, I notice that when you're trying to call the class function you use 'action Function(time.adv_time)'. This has another issue, but also Python is case ...
by Autumnotopia
Wed Jul 15, 2020 11:56 am
Forum: Creator Discussion
Topic: Opinions on how to use sprites in your game.
Replies: 4
Views: 3579

Re: Opinions on how to use sprites in your game.

Christine Love did a talk at Visual;Conference 2017 with a piece of advice that really stuck with me. Basically she suggested that the sprite should change with every single line of dialogue, sometimes more. Not necessarily big changes, but even subtle little adjustments can make the game seem a lot...