Search found 36 matches
- Sun Feb 04, 2024 4:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved... for now] Problem with ATLs applied to say screen and SideImage
- Replies: 4
- Views: 576
Re: Problem with ATLs applied to say screen and SideImage
Update: Your suggestion works. Here's what I've done: screen say_text_box(): zorder -1 showif renpy.get_screen("say"): if persistent.dialogue_art_boxes: add "gui/textbox_shape_1.png": yalign 1.0 yoffset 90.0 at say_box_appear(0.075) add SideImage() align (0.5, 1.0) xpos -240 xanc...
- Sun Feb 04, 2024 2:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved... for now] Problem with ATLs applied to say screen and SideImage
- Replies: 4
- Views: 576
Re: Problem with ATLs applied to say screen and SideImage
Thank you for the reply. Yes, I suspect that the say screen is being hidden and shown every time the text changes. I do have config.window set to "auto", and I've tried setting it to "hide" to see if that changes anything, but got the same results. I do want to avoid using window...
- Sun Feb 04, 2024 10:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved... for now] Problem with ATLs applied to say screen and SideImage
- Replies: 4
- Views: 576
[Solved... for now] Problem with ATLs applied to say screen and SideImage
Hello all, I hope everyone is having a great day! I recently updated my project to the newest version of Ren'Py (8.2.0) Since using this version I have noticed some changes to the behaviour of ATLs. In short, the ATLs (transforms) are applied to elements in the say screen and the SideImage. However,...
- Mon Dec 12, 2022 5:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Font commercial use
- Replies: 2
- Views: 277
Re: Font commercial use
I think it should be fine. But if you have any doubts just copy (or download) the license and place it in a folder - perhaps a font folder in your game's directory.
- Sat Sep 03, 2022 3:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Using a function with text
- Replies: 4
- Views: 348
Re: Using a function with text
Hm... Maybe try something like this:
... And then use the .format() method.
See if that works for you.
Code: Select all
init python:
def test_func():
return "something"
## However your function or class is set up.
Code: Select all
text "{}".format(Ava_stats.affeection())
- Sun Jun 27, 2021 7:13 am
- Forum: Ren'Py Cookbook
- Topic: (Persistent) Ren'Py Achievements w/ Download link
- Replies: 7
- Views: 4371
Re: Using Ren'Py Achievements and making them persist
In the class "__init__" method, you may want to provide a "fit" property to the "Transform", as the default ("fill") will mess with aspect ratios. "contain" avoids messing with aspect ratio, will use 100 for the big dimension and keep the other one ...
- Tue Mar 09, 2021 3:16 pm
- Forum: Ren'Py Cookbook
- Topic: Betatester mode
- Replies: 2
- Views: 2250
Re: Betatester mode
This is fantastic! Will definitely utilise this in my game. Great job!
- Mon Mar 01, 2021 4:26 pm
- Forum: Ren'Py Cookbook
- Topic: (Persistent) Ren'Py Achievements w/ Download link
- Replies: 7
- Views: 4371
Re: Using Ren'Py Achievements and making them persist
UPDATE 4th MARCH 2021 I've done a few more testing. There are times when the achievement is rewarded but doesn't show up in the achievement screen. The changes; For the __eq__ you can do; def __eq__(self, value): return all((self.name == value.name, self.message == value.message)) This seems to wor...
- Fri Feb 12, 2021 5:25 pm
- Forum: Ren'Py Cookbook
- Topic: (Persistent) Ren'Py Achievements w/ Download link
- Replies: 7
- Views: 4371
Re: Using Ren'Py Achievements and making them persist
UPDATE 12th FEB 2021 Okay, so I've figured out the problem. So, in the screen that displays the achievements, instead of: ## Granted trophies for t in Trophy.Trophies: ## Change this line... if achievement.has(t.name): ... ... do: ## Granted trophies for t in persistent.my_victories: ## ... to this...
- Fri Feb 12, 2021 12:00 pm
- Forum: Ren'Py Cookbook
- Topic: (Persistent) Ren'Py Achievements w/ Download link
- Replies: 7
- Views: 4371
Re: Using Ren'Py Achievements and making them persist
Thank you! :D From: https://www.youtube.com/watch?v=j89RDm0nNAs For all the trophy/achievement hunters. This took me a long time to figure out, but I'm happy to have got it working. If anybody is interested in learning how to create a persistent list I will create a simple walkthrough tutorial on t...
- Mon Feb 08, 2021 1:39 pm
- Forum: Ren'Py Cookbook
- Topic: (Persistent) Ren'Py Achievements w/ Download link
- Replies: 7
- Views: 4371
(Persistent) Ren'Py Achievements w/ Download link
Latest update (5 / JULY / 21) Hello, everyone! I've decided to make an achievement system using RenPy Achievements. :!: UPDATE (I figured it'd be easier to create a downloadable file including a short tutorial and the code.) :!: Here's a quick video of what it looks like in my game so you can get a...
- Mon Feb 08, 2021 8:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Character Moving Forward while Talking
- Replies: 2
- Views: 1131
Re: Character Moving Forward while Talking
Hi @GoingGoingKeith, Here's what I use in my game: init python: def stacey_callback(event, interact=True, **kwargs): if not interact: return ## Voice bleeps if event == "show_done": renpy.sound.play("audio/voice/stacey_bip.wav", channel='voice_bleeps', fadein=0.1) elif event == &...
- Thu Jan 21, 2021 9:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Possible to get a list of images currently shown on screen?
- Replies: 4
- Views: 1739
Re: Possible to get a list of images currently shown on screen?
Hi @Woetoo I think this only might be what you are looking for - https://www.renpy.org/doc/html/displaying_images.html?highlight=images#renpy.list_images It states; Returns a list of images that have been added to Ren'Py, as a list of strings with spaces between the name components. I believe on tha...
- Wed Jan 20, 2021 5:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Renpy.music playing out of nowhere!
- Replies: 4
- Views: 763
Re: Renpy.music playing out of nowhere!
screen skip_indicator (): on 'show' action Play ('music', 'faster.mp3') on 'hide' action Play ('music', 'normal.mp3') screen galereya(): python: renpy.music.play("menu.mp3", fadeout=10.0, fadein=15.0) frame Uh... not sure if this is relevant. ------------------------------------------- @K...
- Wed Jul 22, 2020 2:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help Needed: Making a profanity filter
- Replies: 1
- Views: 330
Help Needed: Making a profanity filter
Hi, all! I hope everyone is doing well. So I've been working on creating a code that can filter/censor bad words on the fly. Below is my pseudo code. :mrgreen: So I was kind of messing around with this code that is made to censor bad words and it seems to work as intended (outside of RenPy). But now...