Search found 60 matches

by Mattyd
Thu Sep 01, 2022 7:57 am
Forum: We are offering Paid Work
Topic: OmOnkeo milestone/progress - and Blender modeler needed
Replies: 1
Views: 154

Re: OmOnkeo milestone/progress - and Blender modeler needed

Most of the team is volunteers, but we can negotiate payment for this position.
by Mattyd
Thu Sep 01, 2022 7:56 am
Forum: We are offering Paid Work
Topic: OmOnkeo milestone/progress - and Blender modeler needed
Replies: 1
Views: 154

OmOnkeo milestone/progress - and Blender modeler needed

OmOneko NEEDS HELP! 2 years ago me and a team started making OmOneko: Screenshot_1.png Here is an update: Act 1 is basically done! We need art especially backgrounds, and there will need to be re-staging/blocking in some areas when we get it, but otherwise, DONE!! Coding Shimi's route has started. P...
by Mattyd
Sun Jul 10, 2022 7:10 pm
Forum: Ren'Py Questions and Announcements
Topic: "Show text is behind BGs
Replies: 1
Views: 206

"Show text is behind BGs

I'm using

Code: Select all

show text "text" with slowdissolve
    $ renpy.pause ()

but it is appearing under the BGs.

(It doesn't like zorder.)


I'd like for the text to appear on top of the BGs. :D

Any ideas?
THANKS!
by Mattyd
Sun May 22, 2022 9:29 am
Forum: Asset Creation: Music, Sound, and Movies
Topic: Overwhelmed with trying to organize all the tracks into where/when each should be used...
Replies: 1
Views: 1176

Re: Overwhelmed with trying to organize all the tracks into where/when each should be used...

Restarting the process now and organizing by:

- Characters
- Passage of normal idle time
- Introduce premise
- Premise tension (feels bad but helpless / outcome is unknown / hubris)
- Fail (or)
- Succeed (Character?)
by Mattyd
Sun May 22, 2022 9:10 am
Forum: Asset Creation: Music, Sound, and Movies
Topic: Overwhelmed with trying to organize all the tracks into where/when each should be used...
Replies: 1
Views: 1176

Overwhelmed with trying to organize all the tracks into where/when each should be used...

The area I'm weakest at is trying to organize the OST tracks into mood/motif and where/when each should be used... Some are obvious where they should go in the story, others are wildcards. At the moment I have them as - Character - Serious mood (universal) - Regular passage of idle time - Other the ...
by Mattyd
Tue Apr 26, 2022 9:27 am
Forum: I am a Musician, Sound Editor, or Video Editor
Topic: KotoriMWorks's Professional Video Editing Services (Updated on 3/21/22) [OPEN]
Replies: 40
Views: 12550

Re: KotoriMWorks's Professional Video Editing Services (Updated on 3/21/22) [OPEN]

I haven't been active on the forms for A LONG time (no life whatsoever outside of working our game), but I have to take a moment to give a huge 600041245988880384.gif to KotoriMWorks. An idea popped in my head for an animation - more of a whim and not 100% sure we'd even use it. I pitched the idea t...
by Mattyd
Fri Jun 11, 2021 8:03 pm
Forum: Creator Discussion
Topic: HARK! What size, these Sprites???
Replies: 7
Views: 4436

Re: HARK! What size, these Sprites???

Imperf3kt wrote:
Tue Jun 08, 2021 11:08 pm
Bear in mind that scaling will degrade the quality of your image and destroys fine details when scaling down, ruining your image.
Opinion on this?
She's on a 6k h canvas and I'm currently thinking making her 3k h...
Clawdia-hs.png
Ensemble-5-5-21 copy2.png
by Mattyd
Mon Jun 07, 2021 3:21 pm
Forum: Creator Discussion
Topic: HARK! What size, these Sprites???
Replies: 7
Views: 4436

Re: HARK! What size, these Sprites???

Appreciate the feedback.
This will help!

The large size is just what the artist provided,
which is going to work out very well

as I'd like to give everyone on the team tshirts once we're done!
:)
by Mattyd
Mon Jun 07, 2021 8:37 am
Forum: Creator Discussion
Topic: HARK! What size, these Sprites???
Replies: 7
Views: 4436

HARK! What size, these Sprites???

OK, maybe it only feels like a Shakespearean dilemma...

Hey everyone,
I have a bunch of Sprites that fill up 6000x4500 px canvases.
Obviously, that's too big.


What size are the sprites in your VN?


Thanks for the help.
:)
by Mattyd
Mon May 03, 2021 3:01 pm
Forum: Creator Discussion
Topic: Coders: question on Sprites...
Replies: 8
Views: 4465

Re: Coders: question on Sprites...

Morhighan wrote:
Mon May 03, 2021 11:49 am
eye blinking
ABSOUTELY!

(well... psudo-animation. jumping back and forth from open/closed eyes.)
unknown (2).png
by Mattyd
Sun May 02, 2021 5:36 pm
Forum: Creator Discussion
Topic: Coders: question on Sprites...
Replies: 8
Views: 4465

Re: Coders: question on Sprites...

If you're using layeredimage anyway, I would personally find it more useful to have completely separate images for each layer Ideally yes, but unfortunately some things got flattened. So with several sprites, we're limited in what we have available without completely recreating it. The way we're do...
by Mattyd
Sun May 02, 2021 3:08 pm
Forum: Creator Discussion
Topic: Coders: question on Sprites...
Replies: 8
Views: 4465

Re: Coders: question on Sprites...

I've seen this method used a lot with mouths/eyes and occasionally arms but have to say that cutting in half completely is new to me. As Imperf3kt points out, it'd be great for saving space. The only downside I can think of is finagling code if you're new to it (as I believe you said in the first p...
by Mattyd
Fri Apr 30, 2021 10:33 am
Forum: Creator Discussion
Topic: Coders: question on Sprites...
Replies: 8
Views: 4465

Re: Coders: question on Sprites...

Imperf3kt wrote:
Thu Apr 29, 2021 7:29 pm
Cutting the sprites will be beneficial in several ways...
My take as well.

I think the one point that they make is by doing whole sprites, you really focus on what is needed
and that can help give each character unique personalities.
by Mattyd
Thu Apr 29, 2021 6:05 pm
Forum: Creator Discussion
Topic: Coders: question on Sprites...
Replies: 8
Views: 4465

Coders: question on Sprites...

Hi there, I'm lead dev of OmOneko . The 1st VN I discovered was DDLC. I don't know code, but I've done a lot of work for several DDLC Mods and indie VNs (BGs, sprite edits, script editing). DDLC chops up the sprites to save on total assets. Like this . So that's how I've always worked with them. For...