Search found 21 matches

by VideoGameVet
Wed Sep 11, 2019 8:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Anyone does an iOS in-app purchase
Replies: 1
Views: 288

Anyone does an iOS in-app purchase

I'd love to know how it worked for you. Been at this for some time. The debugger shows the item existing, but I don't get the price and I don't get the purchase dialog to come up.

Thanks.
by VideoGameVet
Fri Aug 30, 2019 6:30 pm
Forum: Completed Games
Topic: The Climate Trail - Available Now
Replies: 2
Views: 672

The Climate Trail - Available Now

I've released The Climate Trail for Mac/Windows/Linux (mobile versions to follow). Created in RenPy, it combines a visual novel with "Oregon Trail" like gameplay. The Climate Trail is a completely free (no ads, no in-app purchases) multi-platform game. The game is about climate refugees fleeing ever...
by VideoGameVet
Mon Aug 19, 2019 1:01 pm
Forum: Works in Progress
Topic: The Climate Trail is close to a first release.
Replies: 0
Views: 125

The Climate Trail is close to a first release.

See:



There's been some changes based on suggestions (good ones) since.

If I can figure out how to get this onto itch.io, that could happen this week.

It will be totally free.
by VideoGameVet
Thu Jun 27, 2019 1:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Any code examples of using bars for setting values of variables?
Replies: 1
Views: 385

Any code examples of using bars for setting values of variables?

I'd like to use bars for users to set variables. Think of buying items, you would have a bar for each item. Each item would have a cost. You would only have a specific amount of cash. The user might spend half of their funds on one item, leaving them less for others. Can I adjust a bar based on thes...
by VideoGameVet
Thu Jun 20, 2019 8:14 pm
Forum: Ideas
Topic: Doing a "Oregon Trail" type of game in Ren'Py?
Replies: 4
Views: 341

Re: Doing a "Oregon Trail" type of game in Ren'Py?

I think you could easily do a game like this with Ren'Py. It wouldn't take too many advanced tricks or stretch the engine to do everything you wanted to do to match the gameplay of the original and do it with your own concepts and story elements. I love the idea. I played a lot of Oregon Trail on t...
by VideoGameVet
Thu Jun 20, 2019 1:37 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How best to implement a game loop and still have buttons etc.
Replies: 2
Views: 514

Re: How best to implement a game loop and still have buttons etc.

Thank you for that. Nice simple approach. I ended up with this solution, thanks to some help ... init python: def increment_distance(): # make sure the value is saved store.distance += 1 renpy.notify("Distance {}".format(distance)) if (distance == 15): renpy.call("arrived") # here is where we will c...
by VideoGameVet
Tue Jun 18, 2019 2:24 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How best to implement a game loop and still have buttons etc.
Replies: 2
Views: 514

[SOLVED] How best to implement a game loop and still have buttons etc.

So I need to have a game loop. In this case, the game is about traveling so the loop would be cover a journey over several days. The game has to tell the user their progress and if any events happen (random) let them know about it. The user needs to be able to stop traveling to engage in activities ...
by VideoGameVet
Sun Jun 16, 2019 3:59 pm
Forum: Ideas
Topic: Doing a "Oregon Trail" type of game in Ren'Py?
Replies: 4
Views: 341

Re: Doing a "Oregon Trail" type of game in Ren'Py?

papillon wrote:
Thu Jun 13, 2019 4:10 pm
It's one of many game ideas I've often wanted to work on and never yet gotten around to, so I wish you luck with it. :)
Thank you.
by VideoGameVet
Fri Jun 14, 2019 12:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Timed "easeinbottom"
Replies: 1
Views: 513

Re: Timed "easeinbottom"

Here's the solution:

Code: Select all

init python:
    define.move_transitions("ease", 3.0)
Sets the timing for the movement translations to 3 seconds.
by VideoGameVet
Thu Jun 13, 2019 11:33 am
Forum: Ren'Py Questions and Announcements
Topic: Positioning the Title in the game menu?
Replies: 3
Views: 456

Re: Positioning the Title in the game menu?

Currently, my game title, at the start of the program, appears at the lower right in the game menu. Is there a config item to position it in a different location? In screens.rpy under 'screen main_menu():' look for style main_menu_vbox: xalign 1.0 xoffset -10 xmaximum 400 yalign 1.0 yoffset -10 Tha...
by VideoGameVet
Wed Jun 12, 2019 9:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Timed "easeinbottom"
Replies: 1
Views: 513

Timed "easeinbottom"

Can one specify timing for the "easeinbottom" in "show text"?

Thanks.
by VideoGameVet
Wed Jun 12, 2019 9:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Positioning the Title in the game menu?
Replies: 3
Views: 456

Positioning the Title in the game menu?

Currently, my game title, at the start of the program, appears at the lower right in the game menu. Is there a config item to position it in a different location?
by VideoGameVet
Sun Jun 09, 2019 5:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Tutorial on "Status Bars"?
Replies: 5
Views: 535

Re: Tutorial on "Status Bars"?

Thank you for your help. Very useful.
by VideoGameVet
Sun Jun 09, 2019 11:43 am
Forum: Ren'Py Questions and Announcements
Topic: Tutorial on "Status Bars"?
Replies: 5
Views: 535

Re: Tutorial on "Status Bars"?

Are you asking about looks or programming? It looks pro It IS pro. https://en.wikipedia.org/wiki/Celso_Riva You need to learn screen language and put "bars" into a screen. Every bar informs about a variable. (I guess you know what a variable is, if not, feel free to ask). Tycoon Games is impressive...