Search found 60 matches

by trajano
Tue Aug 13, 2019 6:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Android x64 release is problematic
Replies: 5
Views: 368

Re: Android x64 release is problematic

Considering I still have a working iPhone 3GS just for my son to play some small games, but my wife's Note 2 died 1 month after the warranty ran out, I think much less of Android devices compared to [[Steve Jobs-era]] phones :). BTW not making the same claim of quality for the [not-Steve Jobs] produ...
by trajano
Sat Aug 10, 2019 1:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Android x64 release is problematic
Replies: 5
Views: 368

Re: Android x64 release is problematic

@Imperf3kt you'd think that self-destructing phones would be a cause of a lawsuit considering they're already sued apple for slowing down phones as they go older.
by trajano
Mon Aug 05, 2019 10:18 am
Forum: Ren'Py Questions and Announcements
Topic: How can I make the quick menu semi-transparent?
Replies: 3
Views: 422

Re: How can I make the quick menu semi-transparent?

You can set background colors with alpha.
by trajano
Sat Aug 03, 2019 3:26 am
Forum: Ren'Py Questions and Announcements
Topic: Why is my game slow?
Replies: 12
Views: 14609

animations perhaps?

Our gallery now works at 4 fps, although on all previous updates (tested on basically all versions from 6.99.14.1 to 7.2.2) it works at 144 or 60 fps. It uses a lot of python, most of which is probably inefficiently written and is likely the cause of the lag. @xeesus are you using a lot of animatio...
by trajano
Tue Jul 30, 2019 8:13 pm
Forum: Ren'Py Cookbook
Topic: Phoenix Wright Blip and mouth animation library
Replies: 6
Views: 809

Re: Phoenix Wright Blip and mouth animation library

I have to check but I recall if you pause it will trigger a new segment I create the blips based on a segment. UPDATE I guess it replays the first part of the segment unfortunately when you pause. Personally I'd rather not do any circumvention, but limitations of ren'py at the moment. It does an I/O...
by trajano
Thu Jul 25, 2019 9:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Animate Choices [SOLVED]
Replies: 4
Views: 360

Re: Animate Choices

I think this may be similar to the problem I am facing, but I am having the issue with the "say" screen https://github.com/renpy/renpy/issues/1960
by trajano
Thu Jul 25, 2019 8:21 pm
Forum: Ren'Py Questions and Announcements
Topic: List of events for images
Replies: 0
Views: 305

List of events for images

Hi I am looking for a list of events that may be passed to image transformations. Specifically I am looking to why my "on show" transform is not being executed on the say window transform saybox_namebox_transform(xoffset, yoffset, degs, yoffset_transform = 40, easein = 0.15): rotate_pad True xoffset...
by trajano
Thu Jul 25, 2019 2:43 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How to access a transform inside a named store?
Replies: 1
Views: 291

[SOLVED] How to access a transform inside a named store?

I have the following code where I want to namespace my methods, but I want it to access a transformation that I defined outside. How do I refer to this transformation inside the python code? transform saybox_namebox_transform(xoffset=0, yoffset=0, degs = 10, yoffset_transform = 40, easein = 0.15): r...
by trajano
Thu Jul 25, 2019 1:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Rotate rectangle
Replies: 7
Views: 396

Re: Rotate rectangle

Anyway I think I found out how to do this, I'll push the changes in a bit but basically I made rotate_pad True and then apply the offset based on math w = pmui.scale_f(1080) h = pmui.scale_f(375) z = sqrt(w*w + h*h) xoffset = absolute(-((z - w) /2.0 )) yoffset = absolute(-((z - h) /2.0 )) However, d...
by trajano
Thu Jul 25, 2019 11:01 am
Forum: Ren'Py Questions and Announcements
Topic: Rotate rectangle
Replies: 7
Views: 396

Re: Rotate rectangle

@Trooper thanks for the code. I see it working more or less as expected with your code, but when I apply it to mine it does not work. My suspicion is because it is contained in another displayable. I pushed my code up to https://github.com/trajano/renpy-portrait-mode-ui specifically https://github.c...
by trajano
Thu Jul 25, 2019 1:34 am
Forum: Ren'Py Questions and Announcements
Topic: Rotate rectangle
Replies: 7
Views: 396

Re: Rotate rectangle

Yah that's what I would want, but I'm not getting the results i am expecting at least based on my understanding of the documentation. rotate_pad False xanchor 0.5 yanchor 0.5 rotate 10 # This one worked # easein 0.15 rotate 10 yoffset -140 xoffset -20 In this image, the red box is the one used for t...
by trajano
Wed Jul 24, 2019 4:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Rotate rectangle
Replies: 7
Views: 396

Re: Rotate rectangle

Yup I tried those as well.

Code: Select all

xanchor 0.5 and yanchor 0.5
by trajano
Wed Jul 24, 2019 12:48 am
Forum: Ren'Py Questions and Announcements
Topic: Rotate rectangle
Replies: 7
Views: 396

Rotate rectangle

I'm trying to do a rotation of a rectangle on an axis but I can't seem to get it working correctly. I had to do xoffset and yoffset to get things sort of aligning. image saybox namebox: Composite( (1080,375), (0,0), Solid("#ff7777") ) # transform_anchor True # rotate_pad False # xcenter 0.5 # ycente...
by trajano
Sun Jul 21, 2019 12:37 am
Forum: Ren'Py Questions and Announcements
Topic: Changing the screenshot before saving
Replies: 0
Views: 289

Changing the screenshot before saving

In my UI https://lemmasoft.renai.us/forums/viewtopic.php?f=52&t=56157 I want to make it such that when I save the button bar does not appear. I am thinking it is a matter of calling something like show_quick_menu = False FileTakeScreenshot() show_quick_menu = True at the beginning of ShowMenu handle...