Search found 60 matches
- Tue Aug 13, 2019 6:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Android x64 release is problematic
- Replies: 5
- Views: 833
Re: Android x64 release is problematic
Considering I still have a working iPhone 3GS just for my son to play some small games, but my wife's Note 2 died 1 month after the warranty ran out, I think much less of Android devices compared to [[Steve Jobs-era]] phones :). BTW not making the same claim of quality for the [not-Steve Jobs] produ...
- Sat Aug 10, 2019 1:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Android x64 release is problematic
- Replies: 5
- Views: 833
Re: Android x64 release is problematic
@Imperf3kt you'd think that self-destructing phones would be a cause of a lawsuit considering they're already sued apple for slowing down phones as they go older.
- Mon Aug 05, 2019 10:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: How can I make the quick menu semi-transparent?
- Replies: 3
- Views: 714
Re: How can I make the quick menu semi-transparent?
You can set background colors with alpha.
- Sat Aug 03, 2019 3:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Why is my game slow?
- Replies: 12
- Views: 24163
animations perhaps?
Our gallery now works at 4 fps, although on all previous updates (tested on basically all versions from 6.99.14.1 to 7.2.2) it works at 144 or 60 fps. It uses a lot of python, most of which is probably inefficiently written and is likely the cause of the lag. @xeesus are you using a lot of animatio...
- Tue Jul 30, 2019 8:13 pm
- Forum: Ren'Py Cookbook
- Topic: Phoenix Wright Blip and mouth animation library
- Replies: 6
- Views: 3094
Re: Phoenix Wright Blip and mouth animation library
I have to check but I recall if you pause it will trigger a new segment I create the blips based on a segment. UPDATE I guess it replays the first part of the segment unfortunately when you pause. Personally I'd rather not do any circumvention, but limitations of ren'py at the moment. It does an I/O...
- Thu Jul 25, 2019 11:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How to access a transform inside a named store?
- Replies: 1
- Views: 491
Re: How to access a transform inside a named store?
Solved: stores the values
Code: Select all
renpy.store
- Thu Jul 25, 2019 9:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Animate Choices [SOLVED]
- Replies: 4
- Views: 779
Re: Animate Choices
I think this may be similar to the problem I am facing, but I am having the issue with the "say" screen https://github.com/renpy/renpy/issues/1960
- Thu Jul 25, 2019 8:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: List of events for images
- Replies: 0
- Views: 463
List of events for images
Hi I am looking for a list of events that may be passed to image transformations. Specifically I am looking to why my "on show" transform is not being executed on the say window transform saybox_namebox_transform(xoffset, yoffset, degs, yoffset_transform = 40, easein = 0.15): rotate_pad Tr...
- Thu Jul 25, 2019 2:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How to access a transform inside a named store?
- Replies: 1
- Views: 491
[SOLVED] How to access a transform inside a named store?
I have the following code where I want to namespace my methods, but I want it to access a transformation that I defined outside. How do I refer to this transformation inside the python code? transform saybox_namebox_transform(xoffset=0, yoffset=0, degs = 10, yoffset_transform = 40, easein = 0.15): r...
- Thu Jul 25, 2019 1:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Rotate rectangle
- Replies: 7
- Views: 854
Re: Rotate rectangle
Anyway I think I found out how to do this, I'll push the changes in a bit but basically I made rotate_pad True and then apply the offset based on math w = pmui.scale_f(1080) h = pmui.scale_f(375) z = sqrt(w*w + h*h) xoffset = absolute(-((z - w) /2.0 )) yoffset = absolute(-((z - h) /2.0 )) However, d...
- Thu Jul 25, 2019 11:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rotate rectangle
- Replies: 7
- Views: 854
Re: Rotate rectangle
@Trooper thanks for the code. I see it working more or less as expected with your code, but when I apply it to mine it does not work. My suspicion is because it is contained in another displayable. I pushed my code up to https://github.com/trajano/renpy-portrait-mode-ui specifically https://github.c...
- Thu Jul 25, 2019 1:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rotate rectangle
- Replies: 7
- Views: 854
Re: Rotate rectangle
Yah that's what I would want, but I'm not getting the results i am expecting at least based on my understanding of the documentation. rotate_pad False xanchor 0.5 yanchor 0.5 rotate 10 # This one worked # easein 0.15 rotate 10 yoffset -140 xoffset -20 In this image, the red box is the one used for t...
- Wed Jul 24, 2019 4:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Rotate rectangle
- Replies: 7
- Views: 854
Re: Rotate rectangle
Yup I tried those as well.
Code: Select all
xanchor 0.5 and yanchor 0.5
- Wed Jul 24, 2019 12:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rotate rectangle
- Replies: 7
- Views: 854
Rotate rectangle
I'm trying to do a rotation of a rectangle on an axis but I can't seem to get it working correctly. I had to do xoffset and yoffset to get things sort of aligning. image saybox namebox: Composite( (1080,375), (0,0), Solid("#ff7777") ) # transform_anchor True # rotate_pad False # xcenter 0....
- Sun Jul 21, 2019 12:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing the screenshot before saving
- Replies: 0
- Views: 464
Changing the screenshot before saving
In my UI https://lemmasoft.renai.us/forums/viewtopic.php?f=52&t=56157 I want to make it such that when I save the button bar does not appear. I am thinking it is a matter of calling something like show_quick_menu = False FileTakeScreenshot() show_quick_menu = True at the beginning of ShowMenu ha...