Search found 11 matches

by goldenphoenyyx
Sat Jan 11, 2020 10:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Dissolve that Doesn't Stop Game?
Replies: 3
Views: 241

Re: Dissolve that Doesn't Stop Game?

Dict transitions. https://www.renpy.org/doc/html/transitions.html#dict-transitions Another idea is to use an ATL transform instead of transitions, that are made specifically for a change in scene. WIth an ATL transform execution don't wait for inputs. Thanks! That worked but brought up a new proble...
by goldenphoenyyx
Fri Jan 10, 2020 6:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Dissolve that Doesn't Stop Game?
Replies: 3
Views: 241

Dissolve that Doesn't Stop Game?

I'm trying to have images dissolve in the background in a cycle. However when other actions are done it kind of pauses and waits to finish the dissolve so clicking doesn't work for a second. Is there a way around this?

Code: Select all

screen daynight:
	add "bg morning"
	$ renpy.transition(dissolve)
by goldenphoenyyx
Tue Jan 07, 2020 4:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Stop an Item Effect From Stacking?
Replies: 2
Views: 268

Re: Stop an Item Effect From Stacking?

philat wrote:
Sun Jan 05, 2020 8:56 pm
Just wrap the whole Yes action in an If() https://www.renpy.org/doc/html/screen_actions.html#If

Code: Select all

If(not athleticbuff, [SetVariable('athleticskill', athleticskill +1), SetVariable('athleticbuff', True)])
Thank you very much! ^_^
by goldenphoenyyx
Sun Jan 05, 2020 7:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Stop an Item Effect From Stacking?
Replies: 2
Views: 268

Stop an Item Effect From Stacking?

I'm currently working on a buff/debuff system. So if the player get s a consumable item one of their skills goes up for a certain amount of time. It works like this: screen consumeExample: text "Eat?" xpos 1300 ypos 300 textbutton ("Yes") action SetVariable('athleticskill', athleticskill +1), SetVar...
by goldenphoenyyx
Mon Dec 30, 2019 5:34 pm
Forum: We are offering Paid Work
Topic: Looking for BG Artist
Replies: 3
Views: 510

Looking for BG Artist

Hello! I am looking to hire a BG Artist for a visual novel project called Vanilla Orchid. This is a NSFW project, so please consider that when applying. Please let me know your rate and give examples of your work. I plan to start with a few commissions and if that works well I hope yo continue worki...
by goldenphoenyyx
Fri Dec 20, 2019 4:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Timer Stops Variable From Working
Replies: 5
Views: 387

Re: Timer Stops Variable From Working

This is really convoluted. So it looks like all you really want to do is have a number decrease by 5 every 5 seconds. So you can just do that directly. Here is some sample code. Make a new project with just this code and see how it works. screen hungerbar(): frame: has vbox bar value hunger range 1...
by goldenphoenyyx
Fri Dec 20, 2019 12:06 am
Forum: Ren'Py Questions and Announcements
Topic: Timer Stops Variable From Working
Replies: 5
Views: 387

Timer Stops Variable From Working

Hi! I have a timer that when it goes gets to zero, it lowers a variable number. However that stops the variable from working. It continues to decrease when the timer resets and gets to zero again, but it can't be affected by anything else if I try to increase or decrease it through the script. Other...
by goldenphoenyyx
Fri Dec 06, 2019 12:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Calling a screen that doesn't pause the game?
Replies: 3
Views: 300

Re: Calling a screen that doesn't pause the game?

Hey! Thanks for the reply :) However modal also seems to pause the backgrounds from switching time of day- it works for not progressing dialogue but also still 'pauses' the game.
by goldenphoenyyx
Fri Dec 06, 2019 1:12 am
Forum: Ren'Py Questions and Announcements
Topic: Calling a screen that doesn't pause the game?
Replies: 3
Views: 300

Calling a screen that doesn't pause the game?

So I've been working on a day/night cycle in the engine and I have it pretty much where I like it. Unfortunately, when I call a screen for my dialogue system, it 'pauses' the background, so the backgrounds don't switch over to the right state or it snaps to night after the screen is closed. Show scr...
by goldenphoenyyx
Mon Jun 24, 2019 12:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Creating an 'active' clock?
Replies: 3
Views: 596

Re: Creating an 'active' clock?

Thanks for the reply! This works well, thank you. And I totally get how people can read at different speeds, so I plan to pause the timer during main dialogue events so anyone can take as long or fast as the need. It's mostly just so I can make the world a little more dynamic with time of day and a ...
by goldenphoenyyx
Thu Jun 20, 2019 7:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Creating an 'active' clock?
Replies: 3
Views: 596

Creating an 'active' clock?

Hello! I'm trying to figure out how to make an in-game clock that helps track the amount of days that have passed. I'm newer to coding, so I have a great lack of experience but want to keep learning. The way I'm currently trying to do it probably isn't the best way to go about it- maybe I'm thinking...