Search found 13 matches

by WhiteFog
Tue Feb 13, 2024 3:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Utilizing the MultipleTransition properly
Replies: 1
Views: 228

Utilizing the MultipleTransition properly

So recently I came to the realization that in my VN, the way I have things setup, that I only need to have one character on-screen at a time, and so I thought I might simplify my life with giving them all the same starting image name (char in this instance) and swap characters easily without needing...
by WhiteFog
Thu Aug 10, 2023 4:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Place a static sprite behind an animated sprite?
Replies: 1
Views: 138

Place a static sprite behind an animated sprite?

Another query as the artist keeps giving me things to add to make this project look nicer which is great- except I have to figure out how to add in everything that's needed. Anyway, current query is incorporating a sort of 'backsplash' behind an animated sprite. image yukino animated: Image("yu...
by WhiteFog
Sun Jul 30, 2023 11:58 am
Forum: Ren'Py Questions and Announcements
Topic: Efficiency with imagemaps, hotspots and dialogue
Replies: 3
Views: 245

Re: Efficiency with imagemaps, hotspots and dialogue

Ohhhhh okay okay. Yeah that is a much cleaner way to do it. I had wondered about the screens still being semi-present even after jumping off of them so glad to see there's a more efficient way to do so. Like I mentioned, learning as I go, so appreciate the quick lesson here in the way to set this up...
by WhiteFog
Thu Jul 27, 2023 5:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Efficiency with imagemaps, hotspots and dialogue
Replies: 3
Views: 245

Efficiency with imagemaps, hotspots and dialogue

I couldn't think of a more efficient (hah) way to word the subject so apologies in advance if I've got it wrong. Basically, I'm (in a fit of interest) remaking the entirety of Persona 1 as a VN, taking cues from Persona3Portable. In that vein, I've currently got a setup like the following- https://i...
by WhiteFog
Thu Aug 13, 2020 9:33 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Define Images After Initialization?
Replies: 2
Views: 333

Re: Define Images After Initialization?

I'll be damned. Much easier and it works! Thanks!
by WhiteFog
Wed Aug 12, 2020 11:20 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Define Images After Initialization?
Replies: 2
Views: 333

[SOLVED] Define Images After Initialization?

There may also be an easier way to do this, but this is the route my brain took. So the opening of the game goes like so- label start: "Choose your appearance!" call screen character_select Then said screen look like so... screen character_select: grid 5 2: imagebutton auto "MC/01MCNe...
by WhiteFog
Fri May 15, 2020 2:57 pm
Forum: Ren'Py Questions and Announcements
Topic: [RESOLVED] Images appearing at center instead of left/right when skipping or clicking fast
Replies: 5
Views: 362

Re: [RESOLVED] Images appearing at center instead of left/right when skipping or clicking fast

Also received the same issue doing that as well. We have a few characters that are larger than the rest and as such they have specific definitions for left and right, which caused the same issue. Having it be present in the core files seems to alleviate the issue. If an update changes it, I can upda...
by WhiteFog
Thu May 14, 2020 2:45 pm
Forum: Ren'Py Questions and Announcements
Topic: [RESOLVED] Images appearing at center instead of left/right when skipping or clicking fast
Replies: 5
Views: 362

Re: Images appearing at center instead of left/right when skipping or clicking fast

Fixed it, it was due to us trying to add in a new definition for 'left' and 'right' and for whatever reason, that was causing some sort of issue. So instead, I just went into the 00definitions.rpy file and adjusted the transforms directly to fit with the scope of our game and that seemed to fix it. ...
by WhiteFog
Wed May 13, 2020 4:01 pm
Forum: Ren'Py Questions and Announcements
Topic: [RESOLVED] Images appearing at center instead of left/right when skipping or clicking fast
Replies: 5
Views: 362

Re: Images appearing at center instead of left/right when skipping or clicking fast

The characters can appear on the left or right (or center, but that seems to be where they flock to anyway), so while that is a possible solution, it would probably result in 2 definitions per character which, while not ideal, would at least work in the meantime.
by WhiteFog
Wed May 13, 2020 3:05 pm
Forum: Ren'Py Questions and Announcements
Topic: [RESOLVED] Images appearing at center instead of left/right when skipping or clicking fast
Replies: 5
Views: 362

[RESOLVED] Images appearing at center instead of left/right when skipping or clicking fast

Kind of a long title, but I wanted to make sure people knew the question before clicking on it. Anyway, kind of a weird issue that I hadn't really noticed in the game I'm working on until I'd gotten to the point where I started skipping through dialogue. Basically, whenever I use the 'skip' option o...
by WhiteFog
Wed Jul 03, 2019 8:48 pm
Forum: Ren'Py Questions and Announcements
Topic: [Resolved] Using the '@' code per the Ren'Py Documentation
Replies: 6
Views: 872

Re: Using the '@' code per the Ren'Py Documentation

philat wrote: Wed Jul 03, 2019 6:02 am On latest ren'py
Y'know I hadn't considered updating. How weird is it that such fixed it?

Nothing to see here folks, just a poor dev who didn't see the forest for the trees.

Thanks for all who responded- sorry I missed the very obvious. :oops:
by WhiteFog
Wed Jul 03, 2019 1:53 am
Forum: Ren'Py Questions and Announcements
Topic: [Resolved] Using the '@' code per the Ren'Py Documentation
Replies: 6
Views: 872

Re: Using the '@' code per the Ren'Py Documentation

Not as far as I know : / I've tried- ja @ 2 ja @ neutral 2 ja @ uniform neutral 2 And it comes back with 'expected statement' So for now I'll just toggle it with show jack 2 ja blah blah show jack 1 I suppose. It also didn't seem to work (I copied it verbatim) for the example listed so maybe the fun...
by WhiteFog
Mon Jul 01, 2019 11:59 pm
Forum: Ren'Py Questions and Announcements
Topic: [Resolved] Using the '@' code per the Ren'Py Documentation
Replies: 6
Views: 872

[Resolved] Using the '@' code per the Ren'Py Documentation

Hey all- I've been tearing my hair out over at this for awhile and finally broke down to ask for some assistance. It's entirely possible that it's something that I'm missing in my understanding of how something is supposed to work, or perhaps it doesn't work as written, or some combination thereof. ...