Search found 777 matches

by hell_oh_world
Sat Aug 17, 2019 10:46 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Ever changing background image with transition per image, for a button's background property
Replies: 15
Views: 1053

Re: Ever changing background image with transition per image, for a button's background property

Define transitions because I dont fully understand Sorry to bother and for the poorly stated explanations. With transitions, I mean it like the pre-defined transitions in Ren'Py. Like dissolve, etc. For now, I want a displayable to act that it somehow dissolves as it changes into another image. Usi...
by hell_oh_world
Sat Aug 17, 2019 9:03 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Ever changing background image with transition per image, for a button's background property
Replies: 15
Views: 1053

Re: Ever changing background image with transition per image, for a button's background property

namastaii wrote: Sat Aug 17, 2019 8:59 pm just make sure the init comes before other things, put a negative number next to it, renpy files are already at -1, so go lower than that if you have to
Just edited my question... for it to be more clear. Thanks.
by hell_oh_world
Sat Aug 17, 2019 8:55 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Ever changing background image with transition per image, for a button's background property
Replies: 15
Views: 1053

Re: Ever changing background image with transition per image, for a button's background property

If you look at the documentation for atl you can find a lot of different transforms to apply. Just mess with it really until you achieve what you're thinking Im not sure I understand warpers By the warpers, what I mean are the easing functions. I don't know if that's correct but thats what the docu...
by hell_oh_world
Sat Aug 17, 2019 5:51 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Ever changing background image with transition per image, for a button's background property
Replies: 15
Views: 1053

Re: Ever changing background image with transition per image, for a button's background property

I just tested it out and this works^^ Here is the animated button image and the screen with the button image changing_button: "1.png" .2 "2.png" .2 "3.png" .2 repeat screen my_button: hbox: pos(300,50) button: background "changing_button" text "test butt...
by hell_oh_world
Sat Aug 17, 2019 10:25 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Ever changing background image with transition per image, for a button's background property
Replies: 15
Views: 1053

[SOLVED] Ever changing background image with transition per image, for a button's background property

I have a button with a text on it. Apparently, I want the button's background property to change from one image to another. I searched for a while and I guess the Animate() Function would work. But I feel like its deprecated, and I wan't to minimize the usage of deprecated codes. Also, based on the ...
by hell_oh_world
Thu Jul 18, 2019 5:41 am
Forum: Ren'Py Questions and Announcements
Topic: [delete]
Replies: 1
Views: 641

Re: Textbutton won't display on screen

Maybe because you aligned the vbox on the very bottom right of the screen? Try setting the align (0.5, 0.5)... and see if it will appear on the center I'm not sure though... I'm also new :) If you want the button to appear on the very bottom right... First you might wanna set the anchor (1.0, 1.0) t...
by hell_oh_world
Thu Jul 18, 2019 5:05 am
Forum: Ren'Py Questions and Announcements
Topic: Making a dialogue appear instantly despite the screen having transition?
Replies: 2
Views: 502

Re: Making a dialogue appear instantly despite the screen having transition?

Maybe this is what you are looking for? This will only affect the menu choices and not anything else. screen choice(items): style_prefix "choice" vbox: at custom_dissolve # <<-- Your transform here for i in items: textbutton i.caption action i.action define config.narrator_menu = True tra...
by hell_oh_world
Wed Jul 17, 2019 11:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Making a dialogue appear instantly despite the screen having transition?
Replies: 2
Views: 502

Making a dialogue appear instantly despite the screen having transition?

I'm quite frustrated right now... I can't achieve the effect I'm aiming for. So I have menu: menu: "Man" "You've created a new Ren'Py game." "C1": "Hello" "C2": pass "C3": pass "C4": pass with dissolve As you can see I used a with...
by hell_oh_world
Fri Jul 12, 2019 7:28 pm
Forum: Ren'Py Questions and Announcements
Topic: How to include Ren'Py statements inside Python statement?
Replies: 5
Views: 671

Re: How to include Ren'Py statements inside Python statement?

I just tried something right now... And it yielded what I want... screen choice(items): style_prefix "choice" grid 3 3: align (0.5, 0.5) for i in items: null textbutton i.caption action i.action xsize 250 null This is of course for a fixed 9x9 grid size and I guess with a specific 4 number...
by hell_oh_world
Fri Jul 12, 2019 7:16 pm
Forum: Ren'Py Questions and Announcements
Topic: How to include Ren'Py statements inside Python statement?
Replies: 5
Views: 671

Re: How to include Ren'Py statements inside Python statement?

... In your for loop, I'm quite confused... Because from what I can understand the first for loop will fill all the grids already with textbutton displayables. So does having the second loop there will cause error? Because the grid is full already with just the first loop. ... Well, this was an exa...
by hell_oh_world
Fri Jul 12, 2019 6:02 pm
Forum: Ren'Py Questions and Announcements
Topic: How to include Ren'Py statements inside Python statement?
Replies: 5
Views: 671

Re: How to include Ren'Py statements inside Python statement?

The issue is that while loop is not used in screens - use for loop instead. You can use while loop in ordinar Ren'Py script. Also, you can use while and for loops insyde a python block. As for choice menu, try it like screen choice(items): #style_prefix "choice" grid 3 3: align (0.5, 0.5)...
by hell_oh_world
Fri Jul 12, 2019 10:15 am
Forum: Ren'Py Questions and Announcements
Topic: How to include Ren'Py statements inside Python statement?
Replies: 5
Views: 671

How to include Ren'Py statements inside Python statement?

I'm actually very new to this game engine, but I have a basic foundation in programming (mostly in Java). So please bear with me If I will unknowingly mention some mistakes. So today I've read most of the Ren'Py documentation to learn about the program. I found out that you can incorporate the Pytho...