Search found 777 matches
- Sat Aug 17, 2019 10:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Ever changing background image with transition per image, for a button's background property
- Replies: 15
- Views: 1053
Re: Ever changing background image with transition per image, for a button's background property
Define transitions because I dont fully understand Sorry to bother and for the poorly stated explanations. With transitions, I mean it like the pre-defined transitions in Ren'Py. Like dissolve, etc. For now, I want a displayable to act that it somehow dissolves as it changes into another image. Usi...
- Sat Aug 17, 2019 9:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Ever changing background image with transition per image, for a button's background property
- Replies: 15
- Views: 1053
- Sat Aug 17, 2019 8:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Ever changing background image with transition per image, for a button's background property
- Replies: 15
- Views: 1053
Re: Ever changing background image with transition per image, for a button's background property
If you look at the documentation for atl you can find a lot of different transforms to apply. Just mess with it really until you achieve what you're thinking Im not sure I understand warpers By the warpers, what I mean are the easing functions. I don't know if that's correct but thats what the docu...
- Sat Aug 17, 2019 5:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Ever changing background image with transition per image, for a button's background property
- Replies: 15
- Views: 1053
Re: Ever changing background image with transition per image, for a button's background property
I just tested it out and this works^^ Here is the animated button image and the screen with the button image changing_button: "1.png" .2 "2.png" .2 "3.png" .2 repeat screen my_button: hbox: pos(300,50) button: background "changing_button" text "test butt...
- Sat Aug 17, 2019 10:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Ever changing background image with transition per image, for a button's background property
- Replies: 15
- Views: 1053
[SOLVED] Ever changing background image with transition per image, for a button's background property
I have a button with a text on it. Apparently, I want the button's background property to change from one image to another. I searched for a while and I guess the Animate() Function would work. But I feel like its deprecated, and I wan't to minimize the usage of deprecated codes. Also, based on the ...
- Thu Jul 18, 2019 5:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: [delete]
- Replies: 1
- Views: 641
Re: Textbutton won't display on screen
Maybe because you aligned the vbox on the very bottom right of the screen? Try setting the align (0.5, 0.5)... and see if it will appear on the center I'm not sure though... I'm also new :) If you want the button to appear on the very bottom right... First you might wanna set the anchor (1.0, 1.0) t...
- Thu Jul 18, 2019 5:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making a dialogue appear instantly despite the screen having transition?
- Replies: 2
- Views: 502
Re: Making a dialogue appear instantly despite the screen having transition?
Maybe this is what you are looking for? This will only affect the menu choices and not anything else. screen choice(items): style_prefix "choice" vbox: at custom_dissolve # <<-- Your transform here for i in items: textbutton i.caption action i.action define config.narrator_menu = True tra...
- Wed Jul 17, 2019 11:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a dialogue appear instantly despite the screen having transition?
- Replies: 2
- Views: 502
Making a dialogue appear instantly despite the screen having transition?
I'm quite frustrated right now... I can't achieve the effect I'm aiming for. So I have menu: menu: "Man" "You've created a new Ren'Py game." "C1": "Hello" "C2": pass "C3": pass "C4": pass with dissolve As you can see I used a with...
- Fri Jul 12, 2019 7:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to include Ren'Py statements inside Python statement?
- Replies: 5
- Views: 671
Re: How to include Ren'Py statements inside Python statement?
I just tried something right now... And it yielded what I want... screen choice(items): style_prefix "choice" grid 3 3: align (0.5, 0.5) for i in items: null textbutton i.caption action i.action xsize 250 null This is of course for a fixed 9x9 grid size and I guess with a specific 4 number...
- Fri Jul 12, 2019 7:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to include Ren'Py statements inside Python statement?
- Replies: 5
- Views: 671
Re: How to include Ren'Py statements inside Python statement?
... In your for loop, I'm quite confused... Because from what I can understand the first for loop will fill all the grids already with textbutton displayables. So does having the second loop there will cause error? Because the grid is full already with just the first loop. ... Well, this was an exa...
- Fri Jul 12, 2019 6:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to include Ren'Py statements inside Python statement?
- Replies: 5
- Views: 671
Re: How to include Ren'Py statements inside Python statement?
The issue is that while loop is not used in screens - use for loop instead. You can use while loop in ordinar Ren'Py script. Also, you can use while and for loops insyde a python block. As for choice menu, try it like screen choice(items): #style_prefix "choice" grid 3 3: align (0.5, 0.5)...
- Fri Jul 12, 2019 10:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to include Ren'Py statements inside Python statement?
- Replies: 5
- Views: 671
How to include Ren'Py statements inside Python statement?
I'm actually very new to this game engine, but I have a basic foundation in programming (mostly in Java). So please bear with me If I will unknowingly mention some mistakes. So today I've read most of the Ren'Py documentation to learn about the program. I found out that you can incorporate the Pytho...