Search found 280 matches

by Enigma
Mon Dec 01, 2014 5:49 pm
Forum: Works in Progress
Topic: Freedom From Silence [RPG][Science Fantasy]
Replies: 14
Views: 4166

Freedom From Silence [RPG][Science Fantasy]

Freedom from Silence Storyline: Iii Irene Ionmi is the elite vanguard of the Rainbow unit, a group of child soldiers trained to serve their country unquestioningly. When a city-state defects from her country, she and her three companions are sent to the front lines of the conflict, but the force th...
by Enigma
Sat Nov 29, 2014 3:41 pm
Forum: Creator Discussion
Topic: Rules on the Visual Novel as a Medium
Replies: 65
Views: 9576

Re: Rules on the Visual Novel as a Medium

I just thought of something else: If one were to want to motivate the player to check out all possible ends, how would you do it? Include a CG gallery with unlockable CG's? A trophy gallery? Achievements? What purpose do you believe each end should serve apart from motivating players to "catch...
by Enigma
Sat Nov 29, 2014 1:42 am
Forum: Creator Discussion
Topic: Rules on the Visual Novel as a Medium
Replies: 65
Views: 9576

Re: Rules on the Visual Novel as a Medium

I figure I'll say again, rules are unimportant, technique is what is important. The reason I say it again is that I noticed the OP has yet to engage with anything I've posted at all.
by Enigma
Sat Nov 29, 2014 12:29 am
Forum: Creator Discussion
Topic: Rules on the Visual Novel as a Medium
Replies: 65
Views: 9576

Re: Rules on the Visual Novel as a Medium

I can't help but wonder if things went down that way because they didn't plan the other routes or had other teams plotting those routes. That's actually what I'm thinking. Part of me wonders if maybe the game was originally supposed to just be about Haru and Kyousuke and Maou primarily, and then so...
by Enigma
Sat Nov 29, 2014 12:09 am
Forum: Creator Discussion
Topic: Dark text, or light text--Which is better?
Replies: 14
Views: 2400

Re: Dark text, or light text--Which is better?

Which is better/easier for players to read: Dark text on a light background, or light text on a dark background. Is there a noticeable difference? I myself prefer dark backgrounds, too much light can be hard on the eye. No offense to LSF, but the white and grey can be hard on my eyes sometimes I wi...
by Enigma
Fri Nov 28, 2014 11:59 pm
Forum: Creator Discussion
Topic: Rules on the Visual Novel as a Medium
Replies: 65
Views: 9576

Re: Rules on the Visual Novel as a Medium

stuff I can't help but wonder if things went down that way because they didn't plan the other routes or had other teams plotting those routes. In my opinion there's no reason to distinguish between good and true endings except to provide replay value. Unless you plan a sequel, in that case true end...
by Enigma
Fri Nov 28, 2014 10:54 pm
Forum: Creator Discussion
Topic: Rules on the Visual Novel as a Medium
Replies: 65
Views: 9576

Re: Rules on the Visual Novel as a Medium

@enigma and Caveat Lector Maybe I haven't played enough VNs or I got very lucky with the draws but most of the "bad ends" I came across seemed to be fairly stand-alone endings (then again they typically had lots of death or fates worse than death but eh, name of the end I guess). Though t...
by Enigma
Fri Nov 28, 2014 8:30 pm
Forum: Creator Discussion
Topic: Rules on the Visual Novel as a Medium
Replies: 65
Views: 9576

Re: Rules on the Visual Novel as a Medium

@ Enigma Okay, then I'd like to debate this: Do you feel like there are any particular aspects or conventions of VN's as a medium that tend to be flawed? Not bad, not wrong, but flawed? What do you feel we could do to turn these aspects in another direction? When do you feel these flawed aspects ar...
by Enigma
Fri Nov 28, 2014 7:45 pm
Forum: Creator Discussion
Topic: How do you outline your game?
Replies: 8
Views: 2583

Re: How do you outline your game?

I do not one outline, but as many as I need. I only outline small chunks of game at a time and then make the next part of the outline based on how actually writing the story has changed my understanding of it. Sometimes characters get different nuances than I was expecting as I was writing, so they ...
by Enigma
Fri Nov 28, 2014 5:57 pm
Forum: Creator Discussion
Topic: Rules on the Visual Novel as a Medium
Replies: 65
Views: 9576

Re: Rules on the Visual Novel as a Medium

Okay, I'll go ahead and engage a bit. The whole idea of this thread is fundamentally flawed and I hope you don't get offended, filled with WAY to many quotes and philosophical buzzwords. The various aesthetic theories are not about defining rules, they're about understanding and studying techniques....
by Enigma
Thu Nov 27, 2014 11:01 pm
Forum: Creator Discussion
Topic: How Do I Manage To Not Be Offensive In This Situation?
Replies: 18
Views: 3194

Re: How Do I Manage To Not Be Offensive In This Situation?

Remember, someone will be offended no matter what unless you stick to the safest possible subject matter. This isn't an excuse to be insensitive to an issue rather a warning that you won't please everyone, just try to handle the subject in a respectful way and you should be fine.
by Enigma
Thu Nov 27, 2014 9:15 pm
Forum: Creator Discussion
Topic: Tips on World-building, Narratives, and Other Forms of ...
Replies: 11
Views: 2269

Re: Tips on World-building, Narratives, and Other Forms of .

I suppose I should mention I reported my own first post in this thread thinking it'd be better for the thread for it to be deleted, sorry for jumping the gun there.

The tips here are pretty much what I do when creating a world myself.
by Enigma
Thu Nov 27, 2014 3:12 pm
Forum: Creator Discussion
Topic: Rules on the Visual Novel as a Medium
Replies: 65
Views: 9576

Re: Rules on the Visual Novel as a Medium

Well what I really see happening here is that most of the forum have a different artistic philosophy than the OP.
by Enigma
Thu Nov 27, 2014 1:17 am
Forum: Creator Discussion
Topic: Rules on the Visual Novel as a Medium
Replies: 65
Views: 9576

Re: Rules on the Visual Novel as a Medium

There are also choices only made to add an extra difficulty, because the player is confronted to a lot of combinations and doesn't really know where the important choices are. I find this trick rather annoying and unfair. I can agree to this. With a few excpetions (crime dramas being one) I don't t...
by Enigma
Wed Nov 26, 2014 4:56 pm
Forum: Creator Discussion
Topic: Rules on the Visual Novel as a Medium
Replies: 65
Views: 9576

Re: Rules on the Visual Novel as a Medium

czxcjx wrote:blind meaningless creativity
Would you define this for me?