Search found 14 matches
- Sun Dec 27, 2020 5:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Which license for commercial game on Android?
- Replies: 3
- Views: 438
Re: Which license for commercial game on Android?
Way cheaper than I thought. My next question is, how long would the sub be required for? The entire development life of the project, or just the months during which actual coding is being done? Because there is sometimes downtime waiting for the artists.
- Thu Dec 24, 2020 2:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Which license for commercial game on Android?
- Replies: 3
- Views: 438
Which license for commercial game on Android?
I'm having trouble figuring out the cost for the Oracle license in order to release my game commercially on Android. Can anyone with experience in this tell me which license they had to get and how much it cost them?
- Sat Jun 20, 2020 6:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Value in list not changing in loop
- Replies: 2
- Views: 308
Re: Value in list not changing in loop
Even though my label has a return line? Okay, so renpy.call() is poorly named. Alrighty then. Thanks.
- Sat Jun 20, 2020 4:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Value in list not changing in loop
- Replies: 2
- Views: 308
Value in list not changing in loop
First of all, I really wish renpy had better debugging tools. This has been kicking my ass for 3 days and I'm still struggling to figure out where my code is failing. Anyway... class Events(renpy.store.object): def __init__(self): self.eventlist = [] def get(self): return self.eventlist def add(self...
- Wed Jun 17, 2020 5:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Passing a class object as an argument
- Replies: 4
- Views: 269
Re: Passing a class object as an argument
I spoke too soon. It only works about half the time. The code only works as expected about half the time per launching the game. That is, I launch the game, the imagebutton shows up where it's supposed to, I exit the game. I launch the game again, and this time the imagebutton does show up. However,...
- Wed Jun 17, 2020 5:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Passing a class object as an argument
- Replies: 4
- Views: 269
Re: Passing a class object as an argument
Whoops. I left out the advance_time code. It's really just to demonstrate that the .remove method works of course. label advance_time: #scene black with fade call event_loop python: time_of_day += 1 if time_of_day == 4: time_of_day = 0 day += 1 for item in itemlist.get(): if item.name == "mc_be...
- Wed Jun 17, 2020 4:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Passing a class object as an argument
- Replies: 4
- Views: 269
Re: Passing a class object as an argument
No idea. The Item() wasn't getting added to the stack like I expected, but now it is. I have second problem though: Since I can't remove an object from the stack without a reload resetting it, I set a flag: def remove(self,x): self.eventlist.remove(x) x.disabled = True self.eventlist.add(x) This wor...
- Tue Jun 16, 2020 11:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Passing a class object as an argument
- Replies: 4
- Views: 269
Passing a class object as an argument
This is tricky for me to explain, so here's the relevant code: default itemlist = Items() default eventlist = Events() init -1 python: class Items(renpy.store.object): def __init__(self): self.itemlist = set() def get(self): return self.itemlist def add(self,x): for i in self.itemlist: if i.name == ...
- Mon Oct 07, 2019 6:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Window show does nothing
- Replies: 6
- Views: 567
Re: Window show does nothing
All that did was make the text fade in, which isn't even remotely what I wanted. The unwanted textbox background still pops up, and the wanted dialogue disappears, during transitions.
- Mon Oct 07, 2019 5:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Window show does nothing
- Replies: 6
- Views: 567
- Mon Oct 07, 2019 4:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Window show does nothing
- Replies: 6
- Views: 567
Window show does nothing
This was asked before, but without a satisfactory ending. I've tested it with just the relevant lines - show image, say dialogue, show image with dissolve, window show, say dialouge - dialogue disappears during transition. I've tested it in a fresh project with just those lines and it still fails to...
- Fri Aug 30, 2019 11:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Viewports: edgescroll and ui.adjustment() workaround?
- Replies: 4
- Views: 612
Re: Viewports: edgescroll and ui.adjustment() workaround?
Mostly working. Only things I had to fix were it's kwargs['side'] not kwargs.['side'], and it uses the size of the screen (1280) not the size of of the background image (2560).
Thanks!
Thanks!
- Thu Aug 29, 2019 7:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Viewports: edgescroll and ui.adjustment() workaround?
- Replies: 4
- Views: 612
Re: Viewports: edgescroll and ui.adjustment() workaround?
I thought it should be obvious from the code. Okay, a visual aid then: https://cdn3.imggmi.com/uploads/2019/8/30/2ce50d68ab04bc85fa22ece6e8ef7cda-full.png This is resized for the forum, but it's 3200 pixels wide. The areas in red are off the screen. That's the middle of the viewport. Those gradients...
- Thu Aug 29, 2019 3:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Viewports: edgescroll and ui.adjustment() workaround?
- Replies: 4
- Views: 612
Viewports: edgescroll and ui.adjustment() workaround?
The background image is wider than the window and I want the images (gradient left/right) to only show when the viewport is in the middle. What's the workaround for this? I've tried XScrollValue(), but that returns a bar value. screen scr_street_hmc(): modal True default xadj = ui.adjustment() viewp...