Search found 32 matches

by + ali3nn +
Thu Dec 26, 2019 6:59 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] error while changing button positions
Replies: 6
Views: 274

Re: error while changing button positions

Alex wrote:
Thu Dec 26, 2019 6:52 pm

You've missed the colon at the end of line 304 (and other lines as well), should be

Code: Select all

            textbutton _("Start") action Start():
                xpos 50 ypos 600
thanks, that worked !!
by + ali3nn +
Thu Dec 26, 2019 6:34 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] error while changing button positions
Replies: 6
Views: 274

Re: error while changing button positions

Try doing it this way for all your buttons (history as well, etc) textbutton _("Save") action ShowMenu("save"): xpos 70 ypos 600 But this probably isn't the best way to handle positioning. What exactly is your intended positioning, it would be better to do it via styling blocks, than inline. well- ...
by + ali3nn +
Thu Dec 26, 2019 6:01 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] error while changing button positions
Replies: 6
Views: 274

Re: error while changing button positions

Alex wrote:
Thu Dec 26, 2019 5:57 pm
Are you trying to restore previously saved game?
Have you tried to start a new game with changed menu?
well, no, i'm trying to change the menu buttons. its a new project.
by + ali3nn +
Thu Dec 26, 2019 5:50 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] error while changing button positions
Replies: 6
Views: 274

[solved] error while changing button positions

im trying to change the buttons on the various menus. this is my wip code currently: screen navigation(): vbox: style_prefix "navigation" xpos gui.navigation_xpos yalign 0.5 spacing gui.navigation_spacing if main_menu: textbutton _("Start") action Start() xpos 50 ypos 600 else: textbutton _("History...
by + ali3nn +
Sun Nov 24, 2019 11:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Error with user defined function
Replies: 3
Views: 286

Re: Error with user defined function

Hi, I'm attempting to create a simple python function that when passed an array of strings will return a random one from the list. Here's my source code: init python: def rand_dialogue(arrName): #given an array of ialogue choices, returns a random value from that array if not hasattr(arrName, "__le...
by + ali3nn +
Sun Oct 27, 2019 3:35 pm
Forum: Ren'Py Questions and Announcements
Topic: DLC in game
Replies: 5
Views: 495

Re: DLC in game

isobellesophia wrote:
Sun Oct 27, 2019 8:44 am
Thanks for your answer, but how and where should i put that code?
since your adding additional content, make a new file titled "dlc.rpy." and put all of the additional code in there.
for reference: viewtopic.php?t=36941
by + ali3nn +
Fri Oct 25, 2019 1:32 am
Forum: Creator Discussion
Topic: I Feel I Am Doing Things the Hard Way
Replies: 3
Views: 1011

Re: I Feel I Am Doing Things the Hard Way

isobellesophia wrote:
Fri Oct 25, 2019 12:25 am
You can, but dont really show all of it, just show at least the shorter ones. So nobody would steal your idea.
seconded !!
by + ali3nn +
Thu Oct 24, 2019 11:22 pm
Forum: Creator Discussion
Topic: I Feel I Am Doing Things the Hard Way
Replies: 3
Views: 1011

Re: I Feel I Am Doing Things the Hard Way

Hello! I am working on a visual novel in ren'py and today, I created my first scene! WOO! I believe, however, that my coding style is very rigid and I am wondering if there are easier ways of doing what I want to do so they look less ... amateurish, even if it *is* amateurish. Is there anyone who w...
by + ali3nn +
Thu Oct 24, 2019 2:07 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]help needed time duration on flipping character sprites
Replies: 6
Views: 332

Re: help needed time duration on flipping character sprites

I am trying to work out how to transition a character sprite when flipping from one direction to another to take say 0.5 seconds instead of instantly. I use this to flip transform xflip: xzoom -1 then show eileen at xflip I am sure it is glaringly simple, but the three ways i have tried are either ...
by + ali3nn +
Thu Oct 24, 2019 1:59 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]before menu scene/ast.py
Replies: 2
Views: 289

Re: before menu scene/ast.py

I have a code with which I have a lot of problems and because of which I think I have done a lot of stupid things. here's the code: label splashscreen: play music "tropicalflow.MP3" play movie "santirosa.mpg" pause 8.95 scene first with Dissolve(.95) pause 8.95 scene first2 with Dissolve(.95) pause...
by + ali3nn +
Mon Oct 21, 2019 5:42 pm
Forum: Creative Commons
Topic: Free Music/SFX Resource - Over 2000 Tracks
Replies: 270
Views: 36397

Re: Free Music/SFX Resource - Over 1900 Tracks

these are amazing !!
thanks for sharing.
by + ali3nn +
Sun Oct 20, 2019 1:14 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] cut to black then fade transition
Replies: 6
Views: 524

Re: [SOLVED] cut to black then fade transition

isobellesophia wrote:
Sat Oct 19, 2019 9:17 pm
Yeah sorry for that, i just got quick and too lazy to put that. :)
its fine.
by + ali3nn +
Sat Oct 19, 2019 3:54 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] cut to black then fade transition
Replies: 6
Views: 524

Re: cut to black then fade transition

Like this one? label start: scene black $ renpy.pause (1.0, hard=True) play sound "noisebutton.ogg" scene classroom with fade Im sorry if i didn't understand it too much. this worked perfectly, thank you!! but you probably want to indent the code: label start: scene black $ renpy.pause (1.0, hard=T...
by + ali3nn +
Wed Oct 16, 2019 11:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Engine switch
Replies: 6
Views: 353

Re: Engine switch

when you create a new game with renpy it will ask you what resolution you want to make your game as there should a button there that says custom GUI default is 1280 x 720 there is also 1066 x 600 1920 x 1080 so also can change it later if you need to in the gui.rpy just look for init python: gui.in...
by + ali3nn +
Sun Oct 13, 2019 5:46 pm
Forum: Ren'Py Questions and Announcements
Topic: How important are sound fx and music?
Replies: 4
Views: 404

Re: How important are sound fx and music?

How important are sound fx and music? I almost always mute the sound fx, and always mute the music I don't actually need sound fx and music for my game, so should I just leave them out? in my opinion, music & fx set the mood of the game. if you mute the sound, you might just be reading a book, not ...