Search found 15 matches

by BigBucket
Thu Mar 05, 2020 3:23 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make a custom frame
Replies: 5
Views: 300

Re: How to make a custom frame

Thank you for answering it. I think I asked it wrongly, it was quite simple actually it's just that I can't get around understanding styles but I managed to do it with style phone_message_frame: background Frame("gui/frame_chat.png",10,10) Thanks again for taking the time to answer, the example you ...
by BigBucket
Wed Mar 04, 2020 5:20 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make a custom frame
Replies: 5
Views: 300

Re: How to make a custom frame

So there isn't a way to setup an image so I can do like

Code: Select all

Frame:
	Stuff that I want to have  the image automatically fit behind it?
by BigBucket
Wed Mar 04, 2020 2:46 am
Forum: Ren'Py Questions and Announcements
Topic: How to make a custom frame
Replies: 5
Views: 300

How to make a custom frame

Hi,

I've been looking for frame/style customization for a while now and I couldn't find anything this basic that could help me.

I'm just trying to make a custom frame background without changing the default renpy frame. Any help would be appreciated <3
by BigBucket
Tue Jan 28, 2020 5:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Imagemap using interpolation
Replies: 2
Views: 251

Re: Imagemap using interpolation

I do have the image.
If I don't use the interpolation, just use "overworld_day_%s.png" it works just fine.

Edit:

Checking my variables with the Variable Viewer, time_of_day is set as ( u'day ). Maybe this is causing the issue?
by BigBucket
Tue Jan 28, 2020 5:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Imagemap using interpolation
Replies: 2
Views: 251

Imagemap using interpolation

Hi I saw a video on youtube using interpolation to call an image so I assumed I could try and use it with an imagemap I set a variable fo the time of the day, and this will decide wich image will be used for the imagemap The images are named "overworld_day_hover/idle/ground" and "overworld_night_hov...
by BigBucket
Sat Jan 18, 2020 1:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem with variable toggling
Replies: 3
Views: 276

Re: Problem with variable toggling

Thank you <3
by BigBucket
Sat Jan 18, 2020 10:05 am
Forum: Ren'Py Questions and Announcements
Topic: Problem with variable toggling
Replies: 3
Views: 276

Problem with variable toggling

Hello I'm currently trying to make a "notificafion system" in which during the game the variable is set to true, which makes an icon on the uper right corner show a notification. That's currently working. The problem i'm having is that when you click on the icon I want it to show a screen and move t...
by BigBucket
Sun Nov 24, 2019 5:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Splashcreen bug. Game crashing on start
Replies: 2
Views: 343

Re: Splashcreen bug. Game crashing on start

Thx, worked just fine <3
by BigBucket
Fri Nov 22, 2019 2:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Splashcreen bug. Game crashing on start
Replies: 2
Views: 343

Splashcreen bug. Game crashing on start

Hey, I'm trying to make a splashscreen that works properly, showing both images that it's set to show and then goes to the main menu. No problem so far. The problem is when I press the start button. My game crash, except if I load a game first and then go back to the main menu, then the start button...
by BigBucket
Sat Oct 12, 2019 1:51 am
Forum: Ren'Py Questions and Announcements
Topic: Help with out of date code (im.scale)
Replies: 2
Views: 372

Help with out of date code (im.scale)

So, i'm trying to set a imagebutton to my main menu screen and I found a thread from 2018 where my code ended up looking like this: imagebutton idle im.Scale("gui/button/botao_idle.png", 125, 42) hover im.Scale("gui/button/botao_hover.png", 125, 42) action Start() I also tried this but it didn't wor...
by BigBucket
Wed Sep 11, 2019 6:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Moving main menu buttons to the center of the screen
Replies: 4
Views: 439

Re: Moving main menu buttons to the center of the screen

Thx, will try to look deeper into the tutorials.

I'm trying to move it to the center of the screen and make them selectable pictures.

Thx again :D
by BigBucket
Mon Sep 09, 2019 4:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Moving main menu buttons to the center of the screen
Replies: 4
Views: 439

Moving main menu buttons to the center of the screen

Hi,

I've been messing with ren'py for a month or two and I just can't figure out how to move main menu buttons. Tried youtube videos, searched the forum, the documentation and I can't understand how to move the buttons.

Could anyone give me a glimpe, please?
by BigBucket
Mon Sep 09, 2019 3:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Tips creating menu "checkmark"
Replies: 2
Views: 710

Re: Tips creating menu "checkmark"

Hmm, think I got it. Sorry about taking this long to answer, pc died :/
by BigBucket
Wed Aug 21, 2019 9:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Tips creating menu "checkmark"
Replies: 2
Views: 710

Tips creating menu "checkmark"

Hi, I just started using Ren'Py and was trying to make a test where the player would be sent back to a previous menu and the options he already selected would have a "(Done)" beside it to show him that he already selected that option. The one I managed to make has only 2 options and I used a variabl...